MotoGP

From HandWiki - Reading time: 15 min


MotoGP: Ultimate Racing Technology
Developer(s)Visual Impact (GBA)
Climax Brighton (Windows, Xbox)
Cybiko (Mobile)
THQ (N-Gage)
Publisher(s)THQ
Platform(s)Game Boy Advance, Xbox, Microsoft Windows, Mobile game, N-Gage
ReleaseGame Boy Advance
  • EU: February 15, 2002
  • NA: March 4, 2002[1]
Xbox
  • NA: May 20, 2002[2]
  • EU: May 24, 2002
Windows
  • EU: June 28, 2002
Mobile
June 13, 2003
N-Gage
  • EU: November 10, 2003
  • NA: November 14, 2003
Genre(s)Racing
Mode(s)Single-player, multiplayer

MotoGP: Ultimate Racing Technology, known in the United States as simply MotoGP, is a Grand Prix motorcycle racing video game for Game Boy Advance, Xbox,[3] Microsoft Windows, mobile phones, and N-Gage. It is based on the 2001 Grand Prix motorcycle racing season.

The game's features include weather effects, a dynamic replay mode and custom soundtracks. The game includes 10 real-world race tracks and all the riders and bikes from the 2001 MotoGP season. The menu theme music is Psynn by Shawn Hargreaves (pl).

An online-enabled demo of MotoGP shipped with Xbox Live starter kits in 2002.[4] Players who didn't own the full game could access 23 riders and three courses while players who did own the full game could access all the content they had unlocked.[5]

Reception

Reception
Review scores
PublicationScore
GBAmobileN-GagePCXbox
EdgeN/AN/AN/AN/A8/10[6]
EGMN/AN/A4/10[7]N/A8.67/10[8]
EurogamerN/AN/AN/AN/A9/10[9]
Famitsu27/40[10]N/AN/AN/AN/A
Game Informer5/10[11]N/AN/AN/A8/10[12]
GameProN/AN/A1.5/5[13]N/AN/A
GameSpot7.1/10[14]N/A2.7/10[15]N/A8.5/10[16]
GameSpy60%[17]N/A1/5[18]N/A4.5/5[19]
GameZone7.3/10[20]N/A4.9/10[21]N/A9.3/10[22]
IGN6.9/10[23]5/10[24]3/10[25]N/A8.8/10[26]
Jeuxvideo.com8/20[27]N/A7/20[28]14/20[29]14/20[30]
Nintendo Power3.6/5[31]N/AN/AN/AN/A
OXM (US)N/AN/AN/AN/A7.9/10[32]
Aggregate scores
GameRankings68%[33]N/A36%[34]78%[35]87%[36]
Metacritic67/100[37]N/A31/100[38]N/A84/100[39]

The Xbox version received "favorable" reviews, and the Game Boy Advance version received "average" reviews, while the N-Gage version received "unfavorable" reviews, according to the review aggregation website Metacritic.[37][38][39] In Japan, where the GBA version was ported and published by MTO on October 25, 2002, Famitsu gave it a score of 27 out of 40.[10]

MotoGP was nominated for GameSpot's annual "Best Graphics (Technical)" and "Best Driving Game" among Xbox games, and was a runner-up for the publication's "Best Driving Game on Game Boy Advance" prize.[40] The game was also a nominee for "Console Racing Game of the Year" at the AIAS' 6th Annual Interactive Achievement Awards, which ultimately went to Need for Speed.[41]

References

  1. "PR - 3/4/02 - THQ SHIPS MotoGP FOR GAME BOY ADVANCE". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-402.asp. 
  2. "PR - 5/20/02 - THQ SHIPS MotoGP FOR XBOX". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-431.asp. 
  3. "THQ Announces MotoGP: Ultimate Racing Technology for Xbox". Berkshire Hathaway. January 17, 2002. Archived from the original on January 31, 2002. https://web.archive.org/web/20020131070855/http://biz.yahoo.com/bw/020117/170087_1.html. Retrieved June 30, 2019. 
  4. Dubin, Jayson (4 May 2012). ""MotoGP: Online Demo" and "Whacked!" to Ship with Xbox Live Starter Kits". GameZone. https://www.gamezone.com/news/quot_motogp_online_demo_quot_and_quot_whacked_quot_to_ship_with_xbox_live_starter_kits/. 
  5. "THQ Announces MotoGP: Online Demo to Ship With Xbox Live Starter Kit; Trial Version Allows Xbox Live Owners to Experience the Thrill of MotoGP Online Racing". www.theautochannel.com. https://www.theautochannel.com/news/2002/09/25/148005.html. 
  6. Edge staff (July 2002). "MotoGP: Ultimate Racing Technology (Xbox)". Edge (Future plc) (112): 97. https://archive.org/details/edgeuk112/page/n79/mode/2up. Retrieved March 10, 2020. 
  7. EGM staff (November 2003). "MotoGP (N-Gage)". Electronic Gaming Monthly (Ziff Davis) (172): 37. 
  8. EGM staff (July 2002). "MotoGP (Xbox)". Electronic Gaming Monthly (Ziff Davis) (156): 124. 
  9. Bramwell, Tom (June 27, 2002). "Moto GP [sic: Ultimate Racing Technology (Xbox)"]. Gamer Network. https://www.eurogamer.net/articles/r_motogp_x. Retrieved March 10, 2020. 
  10. 10.0 10.1 "MotoGP [GBA"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11895&redirect=no. Retrieved March 9, 2020. 
  11. "Moto GP [sic] (GBA)". Game Informer (FuncoLand) (110): 87. June 2002. 
  12. Brogger, Kristian (July 2002). "Moto GP [sic (Xbox)"]. Game Informer (FuncoLand) (111): 88. Archived from the original on February 13, 2009. https://web.archive.org/web/20090213131326/http://www.gameinformer.com/Games/Review/200207/R03.0731.1416.18629.htm?CS_pid=210103. Retrieved March 10, 2020. 
  13. DJ Dinobot (December 9, 2003). "MotoGP Review for N-Gage on GamePro.com". GamePro (IDG Entertainment). Archived from the original on March 10, 2005. https://web.archive.org/web/20050310061631/http://www.gamepro.com/nokia/ngage/games/reviews/31992.shtml. Retrieved March 11, 2020. 
  14. Varanini, Giancarlo (April 10, 2002). "MotoGP Review (GBA) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/motogp-review/1900-2860880/. Retrieved March 9, 2020. 
  15. Tracy, Tim (January 6, 2004). "MotoGP Review (N-Gage)". CBS Interactive. https://www.gamespot.com/reviews/motogp-review/1900-6086104/. Retrieved March 9, 2020. 
  16. Ajami, Amer (May 17, 2002). "MotoGP Review (Xbox) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/motogp-review/1900-2866099/. Retrieved March 9, 2020. 
  17. Osborne, Scott (April 23, 2002). "MotoGP (GBA)". IGN Entertainment. Archived from the original on February 17, 2005. https://web.archive.org/web/20050217152540/http://archive.gamespy.com/reviews/april02/motogpgba/. Retrieved March 10, 2020. 
  18. Freeman, Matthew (October 20, 2003). "GameSpy: MotoGP (NNG)". IGN Entertainment. Archived from the original on February 25, 2007. https://web.archive.org/web/20070225081418/http://wireless.gamespy.com/n-gage/motogp/497633p1.html. Retrieved March 10, 2020. 
  19. Aparcar, Gabe (June 25, 2002). "GameSpy: MotoGP (Xbox)". IGN Entertainment. http://xbox.gamespy.com/xbox/moto-gp-ultimate-racing-technology/605206p1.html. Retrieved March 10, 2020. 
  20. Hollingshead, Anise (April 14, 2002). "MotoGP - GBA - Review". Archived from the original on March 1, 2005. https://web.archive.org/web/20050301180545/http://gameboy.gamezone.com/gzreviews/r16949_GBA.htm. Retrieved March 11, 2020. 
  21. Knutson, Michael (December 8, 2003). "Moto GP [sic - NG - Review"]. Archived from the original on March 29, 2008. https://web.archive.org/web/20080329040554/http://ngage.gamezone.com/gzreviews/r22868.htm. Retrieved March 11, 2020. 
  22. McElfish, Carlos (July 3, 2002). "MotoGP - XB - Review". Archived from the original on June 3, 2008. https://web.archive.org/web/20080603050532/http://xbox.gamezone.com/gzreviews/r16949.htm. Retrieved March 11, 2020. 
  23. Harris, Craig (April 2, 2002). "MotoGP (GBA)". Ziff Davis. https://www.ign.com/articles/2002/04/02/motogp-4. Retrieved March 9, 2020. 
  24. Buchanan, Levi (July 14, 2003). "MotoGP (Cell)". Ziff Davis. https://www.ign.com/articles/2003/07/15/motogp. Retrieved March 9, 2020. 
  25. Chambers, Chadd (December 18, 2003). "MotoGP Review (NNG)". Ziff Davis. https://www.ign.com/articles/2003/12/18/motogp-review-3. Retrieved March 9, 2020. 
  26. Goldstein, Hilary (June 3, 2002). "MotoGP Review (Xbox)". Ziff Davis. https://www.ign.com/articles/2002/06/03/moto-gp-review. Retrieved March 9, 2020. 
  27. la_redaction (March 19, 2002). "Test: Moto GP [sic (GBA)"] (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00001975_test.htm. Retrieved March 11, 2020. 
  28. Killy (November 26, 2003). "Test: Moto GP [sic (N-Gage)"] (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00003687_test.htm. Retrieved March 11, 2020. 
  29. pilou (July 15, 2002). "Test: MotoGP: Ultimate Racing Technology (PC)" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00002254_test.htm. Retrieved March 11, 2020. 
  30. pilou (June 19, 2002). "Test: Moto GP [sic (Xbox)"] (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00002203_test.htm. Retrieved March 11, 2020. 
  31. "MotoGP". Nintendo Power (Nintendo of America) 155: 152. April 2002. 
  32. "MotoGP". Official Xbox Magazine (Imagine Media): 83. July 2002. 
  33. "MotoGP for Game Boy Advance". CBS Interactive. Archived from the original on August 9, 2019. https://web.archive.org/web/20190809181052/https://www.gamerankings.com/gba/534564-motogp/index.html. Retrieved March 9, 2020. 
  34. "MotoGP for N-Gage". CBS Interactive. Archived from the original on August 9, 2019. https://web.archive.org/web/20190809181123/https://www.gamerankings.com/ngage/918282-motogp/index.html. Retrieved March 9, 2020. 
  35. "MotoGP: Ultimate Racing Technology for PC". CBS Interactive. Archived from the original on May 11, 2019. https://web.archive.org/web/20190511212303/https://www.gamerankings.com/pc/571586-motogp-ultimate-racing-technology/index.html. Retrieved March 9, 2020. 
  36. "MotoGP for Xbox". CBS Interactive. Archived from the original on August 9, 2019. https://web.archive.org/web/20190809181057/https://www.gamerankings.com/xbox/537805-motogp/index.html/index.html. Retrieved March 9, 2020. 
  37. 37.0 37.1 "MotoGP for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/motogp/critic-reviews/?platform=game-boy-advance. Retrieved March 9, 2020. 
  38. 38.0 38.1 "Moto GP [sic (ngage: 2003): Reviews"]. CNET. Archived from the original on September 13, 2008. https://web.archive.org/web/20080913091156/http://www.metacritic.com/games/platforms/ngage/motogp. Retrieved March 9, 2020. 
  39. 39.0 39.1 "MotoGP for Xbox Reviews". https://www.metacritic.com/game/motogp/critic-reviews/?platform=xbox. Retrieved August 9, 2019. 
  40. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003. https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/. 
  41. "6th Annual Interactive Achievement Awards: Winners". http://www.interactive.org/awards/IAA-6/winners.asp. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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