MySims: Cozy Bundle, which contains MySims and MySims Kingdom, was released for Nintendo Switch on November 19, 2024[1] and was released on Microsoft Windows via Steam and Epic Games Store on March 18, 2025.[2]
The Wii version of MySims Kingdom takes a departure from The Sims franchise and begins with a character living in a run-down kingdom with a king desperate to bring happiness back. The kingdom's Wandoliers, wand-equipped Sims that worked to keep the kingdom in order, have long since retired or moved away and it is up to the player to become the new Wandolier and restore order. The player's job is to rebuild, or remodel, homes and other structures for the characters using scrolls given to them by the islanders, and complete tasks that the islanders assign. Players must collect essences to unlock these scrolls and gain new items from them, and collect "mana" used to create furniture and structures and in return the player is given essences, scrolls, King Points (occasionally) and outfits for their Sim. As the kingdom's happiness increases, new islands are unlocked. To unlock more places, the player runs errands until they collect enough "King Points". A second set of missions are handed out before reaching the end of the game and achieving a special award.
Once the player has collected enough points to have reached King Points Level 5, they unlock the Reward Island which is an island at the top-left of the map for the player to build in as they please. On the Reward Island, the player is given the ability to place Figurines, Essences, and Flowers that have been collected throughout the game. Upon reaching King Points Level 5, the player can then also view the credits whenever they please. The end credits sequence features characters from the various islands dancing to an original song by composer Mark Mothersbaugh. Characters only appear in the end credit sequence if the player completed all of the tasks on their island. This means that the credits sequence can play out differently for different players, depending on how much of the game they completed.
Players can also interact with citizens by doing certain things with them, such as having a picnic. They can also customize characters using the outfits obtained as a reward for performing certain tasks. Some items in the game are interactive such as televisions, stoves, computers, video games, etc. Unlike other games in The Sims franchise, the player's Sim does not have needs or wants, although eating and sleep is optional.
In the Nintendo Wii version of MySims Kingdom, the Nunchuk is used for direct movement and the Wii Remote used for object moving and building. Players can also use the Wii Remote to go fishing at the fishing spot located around every island. Shaking the Wii Remote is used to chop down trees or go mining to gain different essences. Occasionally islanders will ask the player to explore the Kingdom collecting certain things such as fish, figurines and armor.
Nintendo DS
In the Nintendo DS version of MySims Kingdom, the player arrives at an island with a mysterious person making trees and houses vanish. The player's job is to stop this man and travel the whole of the Nintendo DS Kingdom to do this. This version of MySims Kingdom includes both characters from other MySims games and some unique to MySims Kingdom.
Release
MySims Kingdom was released for the Wii and Nintendo DS on October 28, 2008.[3]
On November 19, 2024, Electronic Arts released My Sims: Cozy Bundle on Nintendo Switch, featuring a high-definition version of MySimsKingdom.[4] On March 18, 2025, it was released on EA Play, Steam, and the Epic Games Store.[5] A subsequent update from Electronic Arts added compatibility with the Steam Deck.[6] On November 6, 2025, MySims: Cozy Bundle was released on Apple Arcade.[7]
The Wii version received "generally favorable reviews", while the DS version received "mixed" reviews, according to the review aggregation website Metacritic.[8][9] In Japan, where the Wii version was ported for release under the name Boku to Sim no Machi Kingdom (ぼくとシムのまち キングダム,Boku to Shimu no Machi Kingudamu) on October 30, 2008,[26] followed by the DS version on December 4, 2008, Famitsu gave it a score of one seven, one eight, and two sevens for a total of 29 out of 40 for the former,[13] and 27 out of 40 for the latter.[12]
Sales
In the United Kingdom, MySims: Cozy Bundle debuted as the 8th best-selling title on the UK physical sales chart for the week of November 23, 2024.[27] The game later ranked 15th during the week of December 16,[28] 23rd in the final week of 2024,[29] and 21st in early January 2025.[30] During the final week of February 2025, MySims: Cozy Bundle was the 31st best-selling title.[31]
In the United States, MySims: Cozy Bundle was the 19th best-selling title in November 2024.[32][33] The game also ranked as the 10th best-selling Nintendo Switch title for the period from January 5 to February 1, 2025.[34] In February 2025, Electronic Arts CEO Andrew Wilson said MySims: Cozy Bundle had "performed well ahead of our expectations".[35][36]
Awards
The Wii version was nominated for Best Simulation Game for the Wii by IGN in its 2008 video game awards.[37]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions
Original source: https://en.wikipedia.org/wiki/MobyGames. Read more
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions