NASCAR '99 is a racing simulator video game developed by Stormfront Studios and published by EA Sports. It was released for Nintendo 64 on September 10, 1998,[1] and for the PlayStation on September 22.[2] NASCAR '99 was the second game in the EA Sports NASCAR series of video games.
NASCAR '99 is the second game relating in EA Sports NASCAR series of video games. The game features thirty-one of the drivers from the 1998 Winston Cup Series season and six legendary drivers.[3] The game also includes seventeen different NASCAR race tracks, including Atlanta Motor Speedway, Sears Point, and Michigan International Speedway.[3] Furthermore, the game includes instructions from a crew chief, such as when to make a pit stop or when cars are around the player.[3]
Development
EA confirmed the game's existence in April 1998.[4]
The game received average reviews on both platforms according to the review aggregation website GameRankings.[5][6] The game was praised for its authenticity, although critics felt that the graphics and sound effects were not improved from the previous game, NASCAR '98. Also, critics stated that the player would become "tired" of the game if they were a "racing-game fan".[3]Next Generation said of the PlayStation version, "While not a huge improvement over NASCAR 98, it is a better game, and makes it a worthy upgrade if only for the Dual Shock [sic] support."[22] Air Hendrix of GamePro said in the October 1998 issue that the Nintendo 64 version "redlines the thrills with quality stock-car action. Rookies will delight in the wild, bumper-grinding arcade side, while pros who dig sim racing will face off against tough CPU cars that block passing lanes and take you into the wall."[25][lower-alpha 3] An issue later, Hendrix stated, "If you're choosing between the PlayStation and N64 versions, the PlayStation game easily takes the pole – though not by a huge margin. All told, race fans in general and NASCAR fans in praticular won't go wrong peeling out of pit row with this title."[26][lower-alpha 4]
Notes
↑In Electronic Gaming Monthly's review of the Nintendo 64 version, one critic gave it 8.5/10, another gave it 5/10, and the rest gave it each a score of 7/10.
↑In Electronic Gaming Monthly's review of the PlayStation version, one critic gave it 7/10, two others gave it each a score of 5/10, and another gave it 6.5/10.
↑GamePro gave the Nintendo 64 version all 4/5 scores for graphics, sound, control and fun factor.
↑GamePro gave the PlayStation version three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound.
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions