NASCAR 99

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Short description: 1998 video game by EA Sports
NASCAR '99
North American PlayStation cover art featuring the cars of Dale Earnhardt, Mark Martin, Terry Labonte, and Kyle Petty
Developer(s)Stormfront Studios
Publisher(s)EA Sports
Platform(s)Nintendo 64, PlayStation
ReleaseNintendo 64
  • NA: September 10, 1998[1]
  • EU: November 1998
PlayStation
  • NA: September 22, 1998
  • EU: 1998
Genre(s)Racing
Mode(s)Single Player, Multiplayer

NASCAR '99 is a racing simulator video game developed by Stormfront Studios and published by EA Sports. It was released for Nintendo 64 on September 10, 1998,[1] and for the PlayStation on September 22.[2] NASCAR '99 was the second game in the EA Sports NASCAR series of video games.

Features

NASCAR '99 is the second game relating in EA Sports NASCAR series of video games. The game features thirty-one of the drivers from the 1998 Winston Cup Series season and six legendary drivers.[3] The game also includes seventeen different NASCAR race tracks, including Atlanta Motor Speedway, Sears Point, and Michigan International Speedway.[3] Furthermore, the game includes instructions from a crew chief, such as when to make a pit stop or when cars are around the player.[3]

Development

EA confirmed the game's existence in April 1998.[4]

Reception

Reception
Review scores
PublicationScore
N64PS
EGM6.875/10[9][lower-alpha 1]5.875/10[10][lower-alpha 2]
Game Informer7.25/10[13]8.25/10[14]
GameRevolutionC[15]C[16]
GameSpot6.9/10[17]6.3/10[3]
IGN7/10[18]7.1/10[19]
N64 Magazine59%[20][21]N/A
Next GenerationN/AStarStarStarStar[22]
Nintendo Power7.4/10[23]N/A
OPM (US)N/AStarStarStarStar[24]
Aggregate score
GameRankings66%[5]70%[6]

The game received average reviews on both platforms according to the review aggregation website GameRankings.[5][6] The game was praised for its authenticity, although critics felt that the graphics and sound effects were not improved from the previous game, NASCAR '98. Also, critics stated that the player would become "tired" of the game if they were a "racing-game fan".[3] Next Generation said of the PlayStation version, "While not a huge improvement over NASCAR 98, it is a better game, and makes it a worthy upgrade if only for the Dual Shock [sic] support."[22] Air Hendrix of GamePro said in the October 1998 issue that the Nintendo 64 version "redlines the thrills with quality stock-car action. Rookies will delight in the wild, bumper-grinding arcade side, while pros who dig sim racing will face off against tough CPU cars that block passing lanes and take you into the wall."[25][lower-alpha 3] An issue later, Hendrix stated, "If you're choosing between the PlayStation and N64 versions, the PlayStation game easily takes the pole – though not by a huge margin. All told, race fans in general and NASCAR fans in praticular won't go wrong peeling out of pit row with this title."[26][lower-alpha 4]

Notes

  1. In Electronic Gaming Monthly's review of the Nintendo 64 version, one critic gave it 8.5/10, another gave it 5/10, and the rest gave it each a score of 7/10.
  2. In Electronic Gaming Monthly's review of the PlayStation version, one critic gave it 7/10, two others gave it each a score of 5/10, and another gave it 6.5/10.
  3. GamePro gave the Nintendo 64 version all 4/5 scores for graphics, sound, control and fun factor.
  4. GamePro gave the PlayStation version three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound.

References

  1. 1.0 1.1 "Electronic Arts Ships NASCAR 99 for the Nintendo 64; 1997's Best-Selling PlayStation Racing Video Game Poised to Repeat Success with Next Generation of Game on the Nintendo 64". Gale. September 10, 1998. Archived from the original on July 1, 2013. https://web.archive.org/web/20130701210912/http://www.thefreelibrary.com/Electronic+Arts+Ships+NASCAR+99+for+the+Nintendo+64%3b+1997's...-a021108617. Retrieved November 3, 2022. 
  2. "PSN News Story". 2001-02-25. https://web.archive.org/web/20010225233635/http://www.psxnation.com/news/092298b.html. 
  3. 3.0 3.1 3.2 3.3 3.4 Ryan MacDonald (October 19, 1998). "NASCAR 99 Review (PS)". Fandom. Archived from the original on January 5, 2005. https://web.archive.org/web/20050105143352/http://www.gamespot.com/ps/driving/nascar99/review.html. Retrieved August 30, 2023. 
  4. Ryan MacDonald (April 23, 1998). "EA Confirms NASCAR '99 and Untitled Boxer". Fandom. Archived from the original on October 17, 2000. https://web.archive.org/web/20001017083713/http://headline.gamespot.com/news/98_04/23_nascar/index.html. Retrieved August 30, 2023. 
  5. 5.0 5.1 "NASCAR 99 for Nintendo 64". CBS Interactive. Archived from the original on May 12, 2019. https://web.archive.org/web/20190512184719/https://www.gamerankings.com/n64/198042-nascar-99/index.html. Retrieved August 30, 2023. 
  6. 6.0 6.1 "NASCAR 99 for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501142220/https://www.gamerankings.com/ps/198043-nascar-99/index.html. Retrieved August 30, 2023. 
  7. Andy Mahood (October 13, 1998). "NASCAR 99 (N64)". CNET. Archived from the original on August 23, 2000. https://web.archive.org/web/20000823205208/http://gamecenter.com/Consoles/Nintendo/Nascar99/. Retrieved August 31, 2023. 
  8. Andy Mahood (September 25, 1998). "NASCAR 99 (PS)". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816205458/http://www.gamecenter.com/Consoles/Sony/Nascar99/. Retrieved August 31, 2023. 
  9. Dean Hager; Crispin Boyer; John Davison; John Ricciardi (October 1998). "NASCAR 99 (N64)". Electronic Gaming Monthly (Ziff Davis) (111): 258. Archived from the original on July 5, 2023. https://web.archive.org/web/20230705190235/https://retrocdn.net/images/1/1d/EGM_US_111.pdf. Retrieved August 31, 2023. 
  10. Dean Hager; Crispin Boyer; John Davison; John Ricciardi (November 1998). "NASCAR 99 (PS)". Electronic Gaming Monthly (Ziff Davis) (112): 250. Archived from the original on May 19, 2023. https://web.archive.org/web/20230519110254/https://retrocdn.net/images/f/f2/EGM_US_112.pdf. Retrieved August 31, 2023. 
  11. Jules Grant (November 5, 1998). "NASCAR 99 (N64)". Greedy Productions Ltd.. Archived from the original on September 6, 2002. https://web.archive.org/web/20020906225300/http://www.elecplay.com/review.html?article=154&full=1#mr_toppy. Retrieved August 31, 2023. 
  12. Jules Grant (November 5, 1998). "NASCAR 99 (PSX)". Greedy Productions Ltd.. Archived from the original on July 17, 2002. https://web.archive.org/web/20020717040130/http://www.elecplay.com/review.html?article=91&full=1#mr_toppy. Retrieved August 31, 2023. 
  13. Andy McNamara; Paul Anderson; Jon Storm (October 1998). "NASCAR 99". Game Informer (FuncoLand) (66): 42. https://archive.org/details/Game_Informer_Issue_066_October_1998/page/n43/mode/2up. Retrieved August 30, 2023. 
  14. Andy McNamara; Paul Anderson; Jon Storm (November 1998). "NASCAR 99 (PS)". Game Informer (FuncoLand) (67): 53. 
  15. Tim Hsu (October 1998). "Nascar '99 [sic - N64 Review"]. CraveOnline. Archived from the original on February 22, 2004. https://web.archive.org/web/20040222042718/http://www.game-revolution.com/games/n64/racing/nascar99.htm. Retrieved August 31, 2023. 
  16. Jason Zimring (October 1998). "Nascar99 [sic Review (PS)"]. CraveOnline. Archived from the original on April 21, 2016. https://web.archive.org/web/20160421191243/http://www.gamerevolution.com/review/nascar99. Retrieved August 31, 2023. 
  17. Ryan MacDonald (October 7, 1998). "NASCAR 99 Review (N64)". Fandom. Archived from the original on January 4, 2005. https://web.archive.org/web/20050104111032/http://www.gamespot.com/n64/driving/nascar99/review.html. Retrieved August 30, 2023. 
  18. Peer Schneider (October 21, 1998). "NASCAR 99 (N64)". Ziff Davis. Archived from the original on August 19, 2023. https://web.archive.org/web/20230819053308/https://www.ign.com/articles/1998/10/22/nascar-99. Retrieved August 30, 2023. 
  19. Craig Harris (September 30, 1998). "NASCAR 99 (PS)". Ziff Davis. Archived from the original on August 18, 2023. https://web.archive.org/web/20230818184444/https://www.ign.com/articles/1998/10/01/nascar-99-2. Retrieved August 30, 2023. 
  20. Mark Green (December 1998). "NASCAR '99 (US Import)". N64 Magazine (Future Publishing) (22): 94–95. 
  21. Tim Weaver (Christmas 1998). "NASCAR 99". N64 Magazine (Future Publishing) (23): 66. Archived from the original on August 31, 2023. https://web.archive.org/web/20230831015357/https://www.nintendo64ever.com/scans/mags/Scan-Magazine-504-66.jpg. Retrieved August 31, 2023. 
  22. 22.0 22.1 "NASCAR 99 (PS)". Next Generation (Imagine Media) (49): 105. January 1999. https://archive.org/details/NEXT_Generation_49/page/n105/mode/2up. Retrieved August 30, 2023. 
  23. "NASCAR '99". Nintendo Power (Nintendo of America) 113: 112. October 1998. Archived from the original on August 31, 2023. https://web.archive.org/web/20230831014705/https://www.nintendo64ever.com/scans/mags/Scan-Magazine-355-112.jpg. Retrieved August 31, 2023. 
  24. Kraig Kujawa (November 1998). "NASCAR 99". Official U.S. PlayStation Magazine (Ziff Davis) 2 (2): 106. https://archive.org/details/official-u.-s.-play-station-magazine-volume-2-issue-2-november-1998/page/n103/mode/2up. Retrieved August 31, 2023. 
  25. Air Hendrix (October 1998). "NASCAR '99 Qualifies Near the Front of the N64 Pack". GamePro (IDG) (121): 186. https://archive.org/details/GamePro_Issue_111_October_1998/page/n185/mode/2up. Retrieved August 31, 2023. 
  26. Air Hendrix (November 1998). "NASCAR '99 Qualifies for a Top-Five Finish". GamePro (IDG) (122): 200. Archived from the original on December 18, 2022. https://web.archive.org/web/20221218175228/https://retrocdn.net/images/8/8f/GamePro_US_122.pdf. Retrieved August 31, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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