NBA Showtime is a basketball arcade game released by Midway in 1999, featuring teams and players from the National Basketball Association (NBA). The game is modeled after the NBA presentations on NBC and takes its name from NBC's NBA pregame show. It is the successor to Midway's previous basketball titles NBA Hangtime and NBA Jam and is the first in the series to have fully 3-D polygonal graphics, featuring real uniforms for all teams. Showtime was also featured in a dual game cabinet along with NFL Blitz 2000 that Midway dubbed the "SportStation." Midway followed up the game with the console exclusive NBA Hoopz.
The game features gameplay similar to its predecessors NBA Jam and NBA Hangtime. Rather than typical 5 on 5 action, this game features 2 on 2 play with the ability to pick two players from any NBA team's starting line-up for the first half and can choose again for the second. The game introduces personal fouls for each shove on another player; after a certain number of fouls the opposing team gets a free throw. The game retains the series standard "on fire" feature. After a player makes three consecutive shots he becomes "on fire", which allows him to easily make shots from almost anywhere, as well as goaltend without penalty and push opponents without being charged a foul. Play otherwise is similar to NBA rules. The arcade version accommodates up to four players, as do the home versions produced for the Nintendo 64 and Dreamcast.
The players featured in the game include many of the most popular players of the particular year and era of the NBA season, but like the previous games in the arcade-style basketball series, many players were left out and each team has a limited number of players per position to choose from.
Development
Midway first hinted at the development of Showtime in the end credits to its previous basketball title, Maximum Hangtime, promising the next entry in the series would have a new "third dimension."
The announcer from NBA Jam, Tim Kitzrow, returned, after Midway used the Bulls radio announcer Neil Funk in NBA Hangtime. Jon Hey produced all the sound, music and script save for the NBC basketball theme "Roundball Rock" by John Tesh. At the time, the music was influenced by 2Pac and Dr. Dre's "California Love" and Master P's "Make 'Em Say Uhh!" and previous NBA Themes written by Jon Hey for NBA Jam and NBA Hangtime.
As with the previous NBA Jam and NBA Hangtime games, the game contains many secret characters, including members of the Midway staff. The arcade version features the Universal Monsters Frankenstein's monster, Bride of Frankenstein, The Mummy, The Wolf Man and Creature from the Black Lagoon.[5] The Universal Monsters characters remained exclusive to the arcade version and were not available in any of the game's various home versions.
The original arcade version shipped with team rosters from the beginning of the 1998–99 NBA season. After the release of the console versions, the game featured team rosters from prior to the 1999–2000 NBA season, then Midway released a "Gold" update for arcades with rosters from midway through the 1999-2000 NBA season, shortly before the midseason trading deadline.
The Dreamcast version received "favorable" reviews, and the Nintendo 64 and PlayStation versions received mixed or average reviews, while the Game Boy Color version received "unfavorable" reviews according to video game review aggregator GameRankings.[6][7][8][9] Doug Trueman of NextGen said that the N64 version "would probably best be called NBA Jam 64", calling it "Arcade-style basketball action captured remarkably well on Nintendo 64."[39]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions