From HandWiki - Reading time: 4 min
| NBC Sports Figure Skating | |
|---|---|
| Developer(s) | Ziggurat Interactive |
| Publisher(s) | Abandon Mobile |
| Platform(s) | BREW, Java ME |
| Release | February 3, 2006 |
| Genre(s) | Sports, Figure Skating |
| Mode(s) | Single player, Multiplayer |
NBC Sports Figure Skating is a mobile game developed by American studio Ziggurat Interactive and published by Abandon Mobile in 2006. This game, which was released for both Verizon Wireless and Cingular Wireless cell phones, involves making a figure skater execute moves by carefully timing the correct keypresses against a series of numbers, each associated with a particular maneuver, as the numerals scrolled along the bottom of the screen.
The goal is to execute skating moves in the correct time and sequence, and earn the highest score for your event. Each skating move has a series of button presses and timing cues. For each button press in the move you are currently performing, a picture of a number from 1 to 6, randomly chosen by the game, will move across the bottom of the screen to a target zone at the center. You must push the button corresponding to its image as soon as it reaches the target zone to pull off each part of the move perfectly. However, even the world's best figure skaters slip up sometimes, and if you miss a button completely while executing a move, you will fall and receive no points for that move.
During the 2006 Winter Olympics, NBC Sports Figure Skating became the first mobile game to be promoted on television when a banner inviting viewers to download the game appeared during NBC's broadcast of the figure skating event at 8:41pm EST on February 13.
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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