NFL Blitz

From HandWiki - Reading time: 9 min


NFL Blitz
NFL Blitz arcade cabinet
Genre(s)Sports
Developer(s)Midway Games, EA Sports
Publisher(s)Midway Games, EA Sports
Platform(s)Arcade, Nintendo 64, PlayStation, Game Boy Color, Microsoft Windows, Dreamcast, PlayStation 2, Xbox, GameCube, Game Boy Advance, PlayStation 3, Xbox 360
First releaseNFL Blitz (1997)
1997
Latest releaseNFL Blitz (2012)
2012

NFL Blitz (also known as Blitz) is a series of American football themed video game originally released by Midway featuring National Football League (NFL) teams. It began as a 1997 arcade game NFL Blitz that was ported to home consoles and spawned a series of sequels. Rather than being designed as a realistic interpretation of the sport of football, like Madden NFL or NFL 2K, the Blitz series was created as an over-the-top, exaggerated version of the sport, inspired by Midway's own NBA Jam basketball game.

In 2005, after Electronic Arts acquired the then fully exclusive NFL video game license, Midway relaunched the Blitz series as Software:Blitz: The League, depicting fictional players and teams in a fictional league with slightly more realistic (though still exaggerated) on-field play and a focus on the seedy behind-the-scenes lives of the players.

Following the dissolution of Midway, EA Sports acquired the rights to the Blitz name and relaunched the series on PlayStation Network and Xbox Live with a new entry in the series simply titled NFL Blitz. The game took the series back to the original style of Blitz, but removed the late hits due to input by the NFL.[1] Late hits and some tackles were also removed in the Arcade1Up re-release of the first two games (and NFL Blitz 2000 Gold Edition), which was released in 2022.[2]

Gameplay

"It's our belief that this is like the Road Runner ... (NFL Blitz) is not what goes on when players are on the field. This is a cartoon. Still, next year, we will dial this back a little more. We're going to err on the side of conservatism."[3]

—Gene Goldberg, then-NFL vice president of consumer products, in 2002

The Blitz titles largely follow standard American football rules as outlined by the NFL, but with key differences to encourage faster and more aggressive play. In the original games, seven players are on the field per side (as opposed to eleven). Not only were there fewer players, but positions were flexible at best. Wide receivers could be known to run the ball and sometimes pass, and defensive players were all crosses between pass rushers and defensive backs. 2002 saw an increase to eight players and NFL Blitz Pro (released in 2003) increased to the full eleven.

Unlike the NFL, pass interference is allowed, as are late hits, showboating and excessive celebrations. There are no timeouts, but the clock stops after every play. Extra point attempts are claimed to be automatic, but there are rare misses. Field goals and two-point conversions are played out as usual. Quarters have been shortened to two minutes (default setting) with a faster running timer than real time; this includes overtime, which isn't sudden death. For most releases, a first down would mean players would have to go 30 yards, instead of ten. Plays such as "Da Bomb" allowed for a quarterback to accurately throw the ball most of the length of the field at will and receivers could make impossible catches. On the other side, defensive players were able to leap up and swat (if not intercept) balls no other game could allow for or dive incredible lengths to make a stop.

From the beginning, one of the key changes in Blitz was the animations. Where other games had to keep normal tackling and stops, Blitz players were able to stop a play in a variety of unique ways. One of the most common was for a defensive player to grab his opponent and spin him around and fling him to the ground, sometimes giving them extra yards in the process. This violent and theatrical style allows the players to execute textbook professional wrestling moves such as the German suplex, elbow drop, and leg drop even after a tackle has been completed and the whistle blown.[4] In addition, the team with the lead often receives kick-offs deeper in its own territory and are more likely to fumble or throw interceptions to help level the gameplay and encourage closer games.

The NFL, however, made Midway tame most of the more violent or insane aspects of the game as the license progressed. Subsequent releases stripped down "excessive celebrations" and late hits until the game was almost one of the sims to which it was originally opposed.[3] However, the game still retained its over-the-top aspects including censored profanity done in a comical manner. Raiden and Shinnok, characters from the Mortal Kombat series, a series also developed by Midway, were unlockable characters in some versions.

Development

The game was created by Midway Games and headed by lead artist, Sal DiVita and lead programmer, Mark Turmell.[5] The NFL paid little attention to the game's development until just before the launch. Upon watching a preview scrimmage by Turmell and DiVita, league representatives said they could not have the NFL associated with the game as it was then programmed. They said there was too much violence in the game and offered to refund Midway's license fee. Midway was eager to keep the NFL's endorsement of the game, so they compromised on some of the graphic violence and "late hits" in the game.[4]

Games

Beginning in 1997, Midway released a new entry in the series each year. However, after the commercial failure of the more simulation-oriented Blitz Pro, Midway did not release a Blitz in 2004 for the first time since the series began.

After losing the NFL license to Electronic Arts, Midway brought back the original Blitz style play with 2005's Software:Blitz: The League. The celebrations and the violent aspects returned and were ramped up to levels that the NFL never allowed. In place of real NFL teams are fictional teams such as the New York Nightmare and the Minnesota Reapers. Although no current NFL players were featured, retired players Lawrence Taylor and Bill Romanowski were hired to lend their voices to and help promote the game. The game contains a significant amount of explicit content not seen in other entries of the series, such as the use of anabolic steroids and "juicing" injured players with what seems to be the equivalent of a cortisone shot. Blitz: The League also introduced an extensive story mode created with the help of one of the writers from ESPN's Playmakers. As a result of the mature themes in the title, The League is the first and only professional football franchise to ever receive the "Mature" rating from the ESRB and was banned in Australia. A sequel, Blitz: The League II was released on PlayStation 3 and Xbox 360 on October 13, 2008.

After Midway's bankruptcy filing in 2009, EA Sports, publisher of the popular NFL simulation series Madden NFL and the exclusive holder of the NFL's video game rights, acquired the rights to the NFL Blitz intellectual property, and on October 19, 2011, EA Sports announced NFL Blitz' return via a story with Electronic Gaming Monthly and the release of an announcement trailer. EA Sports intended the new NFL Blitz to be an "arcade" football experience, different from the simulation-oriented Madden series.[6] The result was the 2012 title simply called NFL Blitz.

In 2000 Midway released a spinoff to Blitz based on the Arena Football League titled Kurt Warner's Arena Football Unleashed for the PlayStation.

Installments

Titles in the NFL Blitz series
Title Release Platforms
NFL Blitz 1997 (arcade), 1998 (home) Arcade, Game Boy Color, Microsoft Windows, Nintendo 64, PlayStation
NFL Blitz '99 1998 Arcade
NFL Blitz 2000 (home port of Blitz 99) 1999 Dreamcast, Game Boy Color, Microsoft Windows, Nintendo 64, PlayStation
NFL Blitz 2000 Gold Edition 1999 Arcade
NFL Blitz 2001 (home port of Blitz 2000 Gold) 2000 Dreamcast, Game Boy Color, Nintendo 64, PlayStation
NFL Blitz Special Edition 2001 Nintendo 64
NFL Blitz 2002 2001 Game Boy Advance, GameCube, PlayStation 2, Xbox
NFL Blitz 2003 2002 Game Boy Advance, GameCube, PlayStation 2, Xbox
NFL Blitz Pro 2003 GameCube, PlayStation 2, Xbox
Software:Blitz: The League 2005 PlayStation 2, PlayStation Portable, Xbox, Xbox 360
Blitz: The League II 2008 PlayStation 3, Xbox 360
NFL Blitz 2012 PlayStation 3, Xbox 360

Spinoffs

Title Release Platforms
Kurt Warner's Arena Football Unleashed 2000 PlayStation

Reception

Critical reception for Blitz: The League was mostly positive. Gamerankings.com gives the PlayStation 2 release a score of 75% and the Xbox release a score of 77%. GameSpot.com gave both PS2 and Xbox versions an 8.6/10.

See also

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Template:Midway sports games

Warning: Default sort key "Nfl Blitz" overrides earlier default sort key "Mobygames".




Licensed under CC BY-SA 3.0 | Source: https://handwiki.org/wiki/Software:NFL_Blitz
25 views |
↧ Download this article as ZWI file
Encyclosphere.org EncycloReader is supported by the EncyclosphereKSF