From HandWiki - Reading time: 11 min
| Neighbours from Hell | |
|---|---|
Windows PAL region cover art | |
| Developer(s) | JoWooD Vienna Big Moon Entertainment (iOS, Android) Farbworks (Back from Hell compilation) |
| Publisher(s) |
|
| Director(s) | Michael Paeck |
| Producer(s) | Michael Paeck Jurie Horneman |
| Designer(s) | Michael Paeck Gerhard E. Kodys |
| Programmer(s) | Andreas Meissl Bernhard Gruber |
| Artist(s) | Stefan M. Halegger |
| Writer(s) | Gerhard E. Kodys |
| Composer(s) | Wolfgang Tockner Robbie Ost |
| Engine | Unity (remastered) |
| Platform(s) | |
| Release | Windows GameCube & Xbox
|
| Genre(s) | Puzzle, strategy |
| Mode(s) | Single-player |
Neighbours from Hell[lower-alpha 2] is a puzzle strategy game developed and published by JoWood Productions. It was originally released for Windows in 2003, with later releases for GameCube, Xbox, Android and iOS.
A remastered compilation of the first two games titled Neighbours Back from Hell was released on Windows, Nintendo Switch, PlayStation 4, Xbox One, Android and iOS by THQ Nordic in October 2020. It features increased frame rate and HD visuals.
In Neighbours from Hell, the player takes control of Woody, an average man who seeks revenge on his neighbour Mr. Rottweiler by performing tricks on him, all of which is secretly caught on camera for a reality TV show of the same name. In each level, the aim is to complete a set amount of pranks on Rottweiler, whilst keep out of sight of him; if Rottweiler spots and catches Woody, the level ends in failure and the player must restart it. The game itself sees players moving between various rooms in the house, such as the kitchen and hallway, via their doors, with levels grouped into "seasons"; as the player progresses to new seasons, the player gains access to more rooms with more challenging prank puzzles to complete.
In order to prank Rottweiler, the player must interact with objects, some of which Woody will sabotage, while others require him to find items that are appropriate for the object (i.e. using a saw to sabotage a chair). While moving around the house, players must observe the routine that Rottweiler undertakes between various objects in the level and the path he uses, in order to plan how to avoid being seen and when to set up a prank. His routine can be disrupted in different ways; two of these involve his pets, a parrot and a guard dog, which will make noise if Woody fails to sneak around them and cause Rottweiler to check on them. To hide out of sight, players can make use of a wardrobe, and later slip under a bed to avoid being seen by Rottweiler.
Once a level's required number of pranks is completed, the player can continue to complete any additional pranks available, and eventually they must finish the level by bringing Woody to the neighbour's front door, whereupon they are scored on their performance.
Woody is an average man who has a happy life, until his neighbor Mr. Rottweiler makes his life miserable. Woody decides to take full revenge on Mr. Rottweiler and calls up a TV crew, which produces the self-titled reality show that shows the neighbor's relations from worst sight.
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The PC version received "average" reviews, while the GameCube and Xbox versions received "generally unfavorable reviews", according to the review aggregation website Metacritic.[1][2][3]
On 4 March 2005, JoWooD released the game for the GameCube and Xbox exclusively in European territories. These versions of the game are not straight ports of the original and feature a selection of levels from the original game and its sequel.[18]
The original Microsoft Windows version was digitally re-released on GOG.com with its sequel by JoWood on June 9, 2009.[19] It was released on Steam by Nordic Games on November 7, 2013 after successfully getting Greenlit by the community.[20][21]
A Nintendo DS game simply titled Neighbors from Hell was released exclusively in Europe on June 30, 2009. While it reuses the cover art from the first game, it is actually a port of On Vacation.[22]
A mobile port of the game was released worldwide by THQ Nordic for iOS and Android on May 25, 2017 on the App Store and Google Play, respectively.[23] A port for macOS was released on the App Store on June 22 of the same year.[24]
A remaster, named Neighbours back From Hell, was released on October 8, 2020 for consoles and PC by Vienna-based developer FarbWorks and HandyGames (a publishing division owned by THQ Nordic), and contains both the first game and the sequel, remastered and reworked in HD and at high framerates. It received mixed-to-positive reviews from critics and fans.[25][26]
In 2004 a sequel was released, called Software:Neighbours from Hell 2: On Vacation. In this game, instead of being in a house, the player travels to various locations around the world. This time the player must have their caution turned to the mom of the Neighbour as well, if they do not want to be caught.
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
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Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
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Warning: Default sort key "Neighbours From Hell" overrides earlier default sort key "Mobygames".