From HandWiki - Reading time: 5 min
| Nemo | |
|---|---|
| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Composer(s) | Yoko Shimomura |
| Platform(s) | Arcade |
| Release | December 1990 |
| Genre(s) | Platform, hack and slash |
| Mode(s) | Single-player, multiplayer |
| Arcade system | CP System |
Nemo (Japanese: ニモ) is a side-scrolling fantasy arcade game released by Capcom in 1990. The game is based on the anime film Little Nemo: Adventures in Slumberland.
Nemo travels with a circus parade to Slumberland to meet King Morpheus. He is accompanied by Flip to fight through the now-dangerous enemy-infested Slumberland to find the king. At the heart of the kingdom, Flip tempts Nemo to open the sealed door, unleashing the Nightmare King, who kidnaps Morpheus along with his daughter Princess Camille.
Nemo and Flip battle through the lands of Nightmares to rescue the kidnapped monarchs. They infiltrate the Nightmare King's castle, before fighting the evil king himself. After the Nightmare King is destroyed, peace is restored to Slumberland.
The first player is always Nemo (who wields the king's scepter) and the second player is always Flip (who wields his own cane). The game has seven stages. The player is required to destroy waves of enemies while going through each stage. The player can also traverse climbable walls and ladders.
Enemies can be destroyed either with the player's melee weapon, throwing projectiles that can be picked up or by jumping on them. Hitting multiple enemies in quick succession boosts points earned. When faced with a stage boss, the player must attack it repeatedly to destroy it.
There are also a number of power-ups such as sweet foods for restoring vitality. Collecting a yashichi grants the player limited super attacks that fire a projectile and deliver more damage.
Nemo was exhibited at the UK Amusement Trades Exhibition International in 1991.[1] A version for the Capcom Power System Changer was planned and previewed but never released.[2]
Computer and Video Games gave the game a score of 87%, praising its graphics and fitting sound, while pointing out the game's lack of challenge.[3] Retro Gamer highlighted the game's colors and creativity in addition to the solid gameplay, but found that the NES game was preferred.[4]
British gaming magazine The One reviewed Nemo in 1991, calling it "interesting" and "entertaining", and comparing it to Ghouls 'n Ghosts.[1]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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