From HandWiki - Reading time: 8 min
| Nuclear War | |
|---|---|
| Developer(s) | New World Computing |
| Publisher(s) | U.S. Gold |
| Designer(s) | Eric Hyman Jon Van Caneghem |
| Artist(s) | Avril Harrison |
| Platform(s) | Amiga, MS-DOS |
| Release | 1989 |
| Genre(s) | Turn-based strategy |
| Mode(s) | Single player |
Nuclear War is a single player turn-based strategy game developed by New World Computing and released for the Amiga in 1989 and later for MS-DOS. It presents a satirical, cartoonish nuclear battle between five world powers, in which the winner is whoever retains some population when everyone else on earth is dead.
The game's introduction includes an homage to Dr. Strangelove. Each player - one human, four computer-controlled - is represented by a caricature of a national leader (the MS-DOS version allowed more than one human player). If there is a computer-controlled winner at the end of the game, that leader is depicted jumping for joy in the middle of a blasted wasteland, crowing "I won! I won!". If the player wins only the high score board is shown. Once a player (computer or human) loses, all of their stockpiled weapons are automatically launched. It is possible for a game to have no winner because of this. If this happens, a cut scene of the earth shattering and exploding is shown, and the high score table appears (though without any new entries).
The following characters are available in the game; the public figure being satirized is listed in parentheses.
In the July 1990 edition of Games International (Issue 16), Brian Walker didn't think this was a particularly challenging game, commenting, "All good clean fun with nothing to stretch the brain cells." He concluded by giving the game a rating of 7 out of 10 for gameplay and 8 out of 10 for graphics, saying, "What lifts the game above average is the omnipresent humour."[1]
In the July 1990 edition of Dragon (Issue #159), Hartley, Patricia, and Kirk Lesser characterized the game as "challenging", despite its tongue in cheek humour. However, they were disappointed that only one player could play the game at a time. Nevertheless, they gave the game an above-average rating of 41⁄2 out of 5.[2]
In the October 1990 edition of Computer Gaming World, Chuck Moss favorably reviewed the game's graphics, fast and brief game play, and humorous computer opponents.[3]
Surveys of opinions about wargames with modern settings conducted for Computer Gaming World in 1992 and 1994 awarded the game a rating of 31⁄2 out of 5.[4][5]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
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