Otogi

From HandWiki - Reading time: 10 min


Short description: 2002 video game
Otogi: Myth of Demons
Developer(s)FromSoftware
Publisher(s)
Director(s)Rintaro Yamada
Producer(s)Masanori Takeuchi
Designer(s)Kunihiro Sadamoto
Kazuhiro Hamatani
Programmer(s)Takeshi Suzuki
Artist(s)Daisuke Satake
Platform(s)Xbox
Release
  • JP: December 12, 2002
  • NA: August 26, 2003[1]
  • EU: September 5, 2003
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2002 action role-playing game developed by FromSoftware and published by Sega. It was released for the Xbox in Japan in December 2002, and in 2003 by Sega in North America in August, and Europe in September. Otogi follows former executioner Raikoh Minamoto as he attempts to purge the demons that have overrun Japan and restore the Great Seal that kept them at bay. It received positive reviews and was followed by a sequel, Software:Otogi 2: Immortal Warriors, in 2003.

Plot

The game's protagonist Raikoh Minamoto (based on Minamoto no Yorimitsu) was born into a clan of executioners under the emperor's command. Raikoh was given the order to kill his own father. He couldn't bring himself to do it, so he stole Soul Shrine, his clan's ancestral sword, and fled the capital city of Kyoto. Upon his departure, the Great Seal separating the demon and human worlds was broken. Kyoto was all but leveled and a wave of demons appeared. Raikoh was almost killed by the flood of darkness, but a Princess, who was banished to the netherworld, saved him and held him in a state between life and death. The Princess gave him a new body in exchange for his services. She would allow him to repent for his sins as an assassin by saving the world from the demons unleashed upon it. Raikoh begins his quest to restore the Great Seal and stop the one responsible for its collapse.

After purging some Yasha Ravens from the outskirts of the former Imperial Capital, Raikoh is tasked by the Princess with restoring the four Essences; elemental ki that will help restore the Great Seal. Raikoh travels the landscape and restores the Essence of Gold, the Essence of Water, the Essence of Wood, and the Essence of Fire. At the Princess's behest, he then begins the ritual to complete the Great Seal, but is banished to the underworld by a mysterious figure.

In the underworld, Raikoh travels through mirror versions of the areas he has already traversed, and collects eight Soul Cords needed to ascend back to the land of the living. He then travels up the immensely tall Spirit Tower in order to return, but is chased by a large Orochi hydra. Upon his return to the living world, Raikoh travels to the citadel of Lord Michizane, now identified as the man who broke the Great Seal by the Princess, and the man who banished Raikoh to the Underworld. Raikoh frees the captured Essences from Michizane before dueling him above the clouds. Michizane is defeated, and Raikoh plays a flute at his gravestone.

On a second playthrough, it is revealed at the end of the game that the Princess knew Michizane intimately before the Great Seal was broken. She also appears either to vanish to parts unknown or to die herself; the nature of her departure is ambiguous.

Gameplay

Otogi is a single-player action-adventure game played from a third-person view. While Raikoh is a fixed character, his health can be upgraded across the course of the game, and his stats altered by equipping various weapons, magic, or accessories. Weapons are divided into four categories: swords, heavy weapons, twin swords, and staves. Similarly, there are four schools of magic loosely based on the Four Symbols: Dragon (wind), Phoenix (fire), Butterfly (Water), and Chimera (Lightning).

Health in Otogi is represented by a series of Health Orbs. Within the top most Orb, health lost will regenerate, but if all of the health in an Orb is lost, it shatters and no longer regenerates. Orbs can be restored by finding items in the landscape, and health can be regained within an orb by slaying an enemy.

Magic Points in Otogi are an extremely important resource. While they are used to cast spells, they are also used to keep Raikoh's undead body alive, and so slowly deplete over time. When all Magic Points are depleted, Raikoh can no longer regenerate health, and slowly loses health until he either dies or finds more Magic Points (either from an item or by defeating an enemy).

Most pieces of the environment in Otogi can be destroyed by Raikoh's heavy weapon attacks, or by strong enemies. This was relatively rare for the period, being seen in few titles, such as Red Faction.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100[2]
Review scores
PublicationScore
EGM8.33/10[3]
Eurogamer6/10[4]
Famitsu31/40[5]
Game Informer6.75/10[6]
GameProStarStarStarHalf star[7]
GameRevolutionB[8]
GameSpot8.4/10[9]
GameSpyStarStarStarStar[10]
GameZone9.4/10[11]
IGN8.3/10[12]
OXM (US)9/10[13]

The game received "favorable" reviews according to video game review aggregator Metacritic.[2] In Japan, Famitsu gave it a score of 31 out of 40.[5]

The editors of GameSpot named Otogi the best Xbox game of August 2003,[14] and nominated the game for their 2003 "Best Game No One Played" award, which ultimately went to Amplitude.[15]

Retrospectively, Mike Zeller of USgamer stated that FromSoftware's Dark Souls series "owes a debt" to Otogi and that much of the Souls series DNA comes from Otogi, including a number of similar gameplay and story elements that FromSoftware had previously used in Otogi before the Souls series.[16]

Other media

Famitsu released 5 promotional prize Otogi X Britney DVDs, all containing a demo of Otogi, two trailers for the game, two Britney Spears music videos, and audio tracks. The two trailers for Otogi were accompanied by Britney Spears' 2002 single "Overprotected".

References

  1. Dubin, Jayson (2012-05-04). "Otogi - Myth of Demons Launches Exclusively on Xbox" (in en-US). https://www.gamezone.com/news/otogi_myth_of_demons_launches_exclusively_on_xbox/. 
  2. 2.0 2.1 "Otogi: Myth of Demons for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/otogi-myth-of-demons/critic-reviews/?platform=xbox. 
  3. EGM staff (October 2003). "Otogi: Myth of Demons". Electronic Gaming Monthly (Ziff Davis) (171): 154. http://www.egmmag.com/article2/0,2053,1494554,00.asp. Retrieved December 19, 2015. 
  4. Reed, Kristan (October 7, 2003). "Otogi – Myth of Demons". Gamer Network. https://www.eurogamer.net/articles/r_otogi_x. 
  5. 5.0 5.1 "Xbox – O・TO・GI -御伽-" (in ja). Famitsu (Enterbrain) 915: 108. 30 June 2006. 
  6. "Otogi: Myth of Demons". Game Informer (GameStop) (126): 133. October 2003. 
  7. Pong Sifu (August 27, 2003). "Otogi: Myth of Demons Review for Xbox on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/microsoft/xbox/games/reviews/30887.shtml. Retrieved December 19, 2015. 
  8. Liu, Johnny (September 2003). "Otogi [Myth of Demons Review"]. CraveOnline. https://www.gamerevolution.com/review/34309-otogi-review. 
  9. Kasavin, Greg (August 25, 2003). "Otogi: Myth of Demons Review". CBS Interactive. https://www.gamespot.com/reviews/otogi-myth-of-demons-review/1900-6073938/. 
  10. Vassar, Darryl (September 5, 2003). "GameSpy: Otogi: Myth of Demons". IGN Entertainment. http://xbox.gamespy.com/xbox/otogi-myth-of-demons/6146p1.html. 
  11. Raymond, Justin (September 8, 2003). "Otogi – Myth of Demons Review". http://xbox.gamezone.com/gzreviews/r21797.htm. 
  12. Goldstein, Hilary (August 22, 2003). "Otogi: Myth of Demons Review". Ziff Davis. https://www.ign.com/articles/2003/08/22/otogi-myth-of-demons-review. 
  13. "Otogi: Myth of Demons". Official Xbox Magazine (Imagine Media): 68. October 2003. 
  14. "GameSpot's Month in Review: August 2003". GameSpot. August 28, 2003. http://www.gamespot.com/gamespot/features/all/gotm/082803/index.html. 
  15. GameSpot staff. "Best and Worst of 2003: Best Game No One Played". CNET. http://www.gamespot.com/gamespot/features/all/bestof2003/day3_15.html. 
  16. Zeller, Mike (2 May 2019). "Why Dark Souls Owes a Debt to its Forgotten Older Sibling Otogi". USgamer. https://www.usgamer.net/articles/why-dark-souls-owes-a-debt-to-its-forgotten-older-sibling-otogi. 
  • Official website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari






Licensed under CC BY-SA 3.0 | Source: https://handwiki.org/wiki/Software:Otogi:_Myth_of_Demons
27 views |
↧ Download this article as ZWI file
Encyclosphere.org EncycloReader is supported by the EncyclosphereKSF