Outlaw Golf

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Short description: Video game series
Outlaw Golf
PAL region cover art of the first game
Developer(s)Hypnotix
Publisher(s)Simon & Schuster Interactive (NA)
TDK Mediactive Europe (Europe)
Microsoft (JP)
EngineRenderWare
Platform(s)GameCube, Xbox, Windows, PlayStation 2
ReleaseXbox
  • NA: June 11, 2002[1]
  • PAL: November 29, 2002
  • JP: October 23, 2003
GameCube
  • NA: October 30, 2002[2]
  • PAL: June 24, 2003
Windows
  • NA: September 30, 2003
  • PAL: December 5, 2003
PlayStation 2
  • EU: November 21, 2003
Genre(s)Sports
Mode(s)Single-player, multiplayer
Outlaw Golf 2
Developer(s)Hypnotix
Publisher(s)Global Star Software
Platform(s)Xbox, PlayStation 2
Release
  • NA: October 21, 2004 (Xbox)[4]
  • NA: November 25, 2004 (PS2)[3]
  • EU: February 4, 2005
Genre(s)Sports
Mode(s)Single-player, multiplayer (up to 4 players)

Outlaw Golf is a series of golf video games developed by Hypnotix, that are intended for adults and mature teens. Outlaw Golf was released for the Xbox on June 11, 2002; for GameCube on October 30, 2002; and for Microsoft Windows on September 30, 2003. A standalone expansion, Outlaw Golf: 9 Holes of X-Mas was released December 23, 2002 exclusively to Blockbuster. A second standalone expansion, Outlaw Golf: 9 More Holes of X-Mas, was released November 15, 2003 also exclusively to Blockbuster. An official sequel, Outlaw Golf 2, was released for Xbox on October 21, 2004, and for PlayStation 2 on November 25, 2004. The games are part of the Outlaw series, and other titles include Outlaw Volleyball and Outlaw Tennis. The Xbox version was released in Japan as part of Xbox World Collection series.

Gameplay

Outlaw Golf maintains the traditional rules of golf while adding adult-themes such as sexuality and violence.

Outlaw Golf supports single player and multiplayer with 1-4 players, and Outlaw Golf 2 supports single player, online and offline multiplayer with 1-4 players. Players take control one of several characters, each with their own unique caddy. The series is noted for its crude humor, particularly in regard to the characters, most of whom fall under an exaggerated archetype. These include a stripper, a hippie, a biker, and more. Unique to the series is the Composure Meter. As players do well, the player character's composure meter increases. The maximum distance rating for each club increases or decreases in relation to the player character's composure. As the player misses shots, the Composure Meter decreases; this is designed to simulate frustration: the more shots missed, the more frustrated the player character gets and the worse they perform. In order to counteract this, the player character can beat or humiliate their caddy in some way, which raises the composure meter. Hitting a perfect shot results in the ball bursting into flames as it travels; the flames extinguishing when the turn is over.[5] Outlaw Golf 2 includes new courses and additional golfers and caddies. While Xbox Live for the original Xbox was shut down in 2010, The Xbox port of Outlaw Golf 2 is now playable online using replacement online servers for the Xbox called Insignia.[6][7]

Actor and comedian Steve Carell provides the commentator track for the original Outlaw Golf,[5] and comedian Dave Attell takes over announcing duties in Outlaw Golf 2.[8]

Reception

Outlaw Golf

Outlaw Golf
Review scores
PublicationScore
GCPCXbox
Game Informer7.75/10[9]N/A7.75/10[10]
GameSpot7.1/10[11]N/A7.1/10[12]
GameSpyStarStar[13]N/AStarStarStar[14]
IGN6.9/10[15]N/A7.2/10[16]
PC Gamer (US)N/A43%[17]N/A
Aggregate scores
GameRankings68%[18]43%[19]77%[20]
Metacritic69/100[21]N/A72/100[22]

The GameCube and Xbox versions of Outlaw Golf received "average" reviews according to video game review aggregator Metacritic.[21][22]

Outlaw Golf 2

Outlaw Golf 2
Review scores
PublicationScore
PS2Xbox
Game Informer7.5/10[23]7.5/10[23]
GameSpot7.5/10[24]7.5/10[25]
IGN7.1/10[26]7.4/10[27]
OPM (US)StarHalf star[28]N/A
OXM (US)N/A8/10[29]
VideoGamer.com6/10[30]6/10[30]
X-PlayStarStarStar[31]StarStarStar[31]
The TimesStarStarStarStar[32]StarStarStarStar[32]
Aggregate scores
GameRankings70%[33]75%[34]
Metacritic63/100[35]74/100[36]

The sequel received "mixed or average reviews" on both platforms according to video game review aggregator Metacritic.[35][36]

References

  1. IGN (2002-06-11). "Become an Outlaw" (in en). https://www.ign.com/articles/2002/06/11/become-an-outlaw. 
  2. "Outlaw Golf ships for the GameCube" (in en-US). https://www.gamespot.com/articles/outlaw-golf-ships-for-the-gamecube/1100-2896203/. 
  3. "Outlaw Golf 2 Release Information for PlayStation 2". http://www.gamefaqs.com/ps2/915366-outlaw-golf-2/data. 
  4. "Outlaw Golf 2 Release Information for Xbox". http://www.gamefaqs.com/xbox/914872-outlaw-golf-2/data. 
  5. 5.0 5.1 Goldstein, Hilary (April 8, 2002). "Hands-On with Outlaw Golf". http://www.ign.com/articles/2002/04/08/hands-on-with-outlaw-golf. 
  6. "Insignia - Outlaw Golf 2" (in en). https://insignia.live/games/54540017. 
  7. Xbox, Pure (2023-11-16). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games" (in en-GB). https://www.purexbox.com/news/2023/11/xbox-live-1-0-replacement-insignia-now-supports-150-games. 
  8. GameSpot Staff (September 10, 2004). "Dave Attell to provide color commentary for Outlaw Golf 2". http://www.gamespot.com/articles/dave-attell-to-provide-color-commentary-for-outlaw-golf-2/1100-6107176/. 
  9. Brogger, Kristian (December 2002). "Outlaw Golf (GC)". Game Informer (116): 130. http://www.gameinformer.com/Games/Review/200212/R03.0731.1218.24679.htm. Retrieved October 23, 2014. 
  10. "Outlaw Golf (Xbox)". Game Informer (111): 87. July 2002. http://www.gameinformer.com/Games/Review/200207/R03.0731.1622.18390.htm. Retrieved October 23, 2014. 
  11. Varanini, Giancarlo (November 20, 2002). "Outlaw Golf Review (GC)". http://www.gamespot.com/reviews/outlaw-golf-review/1900-2898154/. 
  12. Varanini, Giancarlo (June 13, 2002). "Outlaw Golf Review (Xbox)". http://www.gamespot.com/reviews/outlaw-golf/1900-2870697/. 
  13. Satterfield, Shane (November 22, 2002). "GameSpy: Outlaw Golf (GCN)". GameSpy. http://cube.gamespy.com/gamecube/outlaw-golf/569688p1.html. 
  14. Murphy, Kevin (July 9, 2002). "GameSpy: Outlaw Golf (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/outlaw-golf/609843p1.html. 
  15. Goldstein, Hilary (December 3, 2002). "Outlaw Golf (GCN)". http://www.ign.com/articles/2002/12/03/outlaw-golf. 
  16. Goldstein, Hilary (June 13, 2002). "Outlaw Golf Review (Xbox)". http://www.ign.com/articles/2002/06/13/outlaw-golf-review. 
  17. Chandra, Omeed (April 2004). "Outlaw Golf". PC Gamer. http://www.pcgamer.com/archives/2005/07/outlaw_golf.html. Retrieved October 23, 2014. 
  18. "Outlaw Golf for GameCube". GameRankings. http://www.gamerankings.com/gamecube/562278-outlaw-golf/index.html. 
  19. "Outlaw Golf for PC". GameRankings. http://www.gamerankings.com/pc/917927-outlaw-golf/index.html. 
  20. "Outlaw Golf for Xbox". GameRankings. http://www.gamerankings.com/xbox/478532-outlaw-golf/index.html. 
  21. 21.0 21.1 "Outlaw Golf for GameCube Reviews". https://www.metacritic.com/game/outlaw-golf/critic-reviews/?platform=gamecube. 
  22. 22.0 22.1 "Outlaw Golf for Xbox Reviews". https://www.metacritic.com/game/outlaw-golf/critic-reviews/?platform=xbox. 
  23. 23.0 23.1 Mason, Lisa (October 2004). "Outlaw Golf 2". Game Informer (138): 125. http://www.gameinformer.com/NR/exeres/D84F0531-CDDD-4CF7-A5AE-7ADD401AC1AD.htm. Retrieved October 23, 2014. 
  24. Davis, Ryan (November 30, 2004). "Outlaw Golf 2 Review (PS2)". http://www.gamespot.com/reviews/outlaw-golf-2-review/1900-6114186/. 
  25. Davis, Ryan (October 27, 2004). "Outlaw Golf 2 Review (Xbox)". http://www.gamespot.com/reviews/outlaw-golf-2-review/1900-6111655/. 
  26. Lewis, Ed (November 24, 2004). "Outlaw Golf 2 (PS2)". http://www.ign.com/articles/2004/11/24/outlaw-golf-2. 
  27. Lewis, Ed (October 22, 2004). "Outlaw Golf 2 (Xbox)". http://www.ign.com/articles/2004/10/23/outlaw-golf-2-2. 
  28. "Outlaw Golf 2". Official U.S. PlayStation Magazine. January 2005. 
  29. "Outlaw Golf 2". Official Xbox Magazine: 77. November 2004. 
  30. 30.0 30.1 Robertson, Struan (February 8, 2005). "Outlaw Golf 2 Review". VideoGamer.com. http://www.videogamer.com/ps2/outlaw_golf_2/review.html. 
  31. 31.0 31.1 Marriott, Scott Alan (December 6, 2004). "Outlaw Golf 2 Review". X-Play. http://www.g4tv.com/articles/50497/outlaw-golf-2-review/. 
  32. 32.0 32.1 "Outlaw Golf 2". The Times. January 22, 2005. http://www.thetimes.co.uk/tto/technology/article1861748.ece. 
  33. "Outlaw Golf 2 for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/915366-outlaw-golf-2/index.html. 
  34. "Outlaw Golf 2 for Xbox". GameRankings. http://www.gamerankings.com/xbox/914872-outlaw-golf-2/index.html. 
  35. 35.0 35.1 "Outlaw Golf 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/outlaw-golf-2/critic-reviews/?platform=playstation-2. 
  36. 36.0 36.1 "Outlaw Golf 2 for Xbox Reviews". https://www.metacritic.com/game/outlaw-golf-2/critic-reviews/?platform=xbox. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

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