From HandWiki - Reading time: 10 min
| Over the Hedge | |
|---|---|
| Developer(s) | Edge of Reality Beenox (PC) Vicarious Visions (GBA) |
| Publisher(s) | Activision |
| Programmer(s) | Jacob Meakin |
| Artist(s) | William M. Sullivan |
| Engine | Torque |
| Platform(s) |
|
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player, multiplayer |
Over the Hedge is a platform video game published by Activision and based on the film of the same name. The game was released on May 9, 2006 on Microsoft Windows and the PlayStation 2, Xbox, GameCube, and Game Boy Advance platforms, alongside a separate handheld version for the Nintendo DS. Sami Kirkpatrick, Madison Davenport and Shane Baumel reprise their roles from the film as the baby porcupines Bucky, Quillo, and Spike.
In the video game, which takes place a year after the movie, RJ, Hammy, Verne, and the gang feel that they need to have more things for the log (the area behind the hedge). This leads them on a wild romp through six different areas to snatch different things such as a popcorn machine and a TV for themselves. There are several mini games as bonuses in the game.
All through the game, they try to take these things while avoiding the Sniffer, (Dwayne the Verminator), who tries to defeat them by using mind-controlled vermin he has captured as his "henchmen." At one point, many animals, including weasels, badgers, and even Vincent the bear are controlled.
Over the Hedge features 3D platform gameplay as well as mini games. Players navigate a series of homes searching for luxury items, controlling RJ, Verne, Hammy or Stella. Character voices are provided by soundalikes rather than the original actors who recorded the voices for the film (except Bucky, Spike and Quillo).
Two different kinds of attacks can be employed, melee and ranged. Your arsenal includes golf clubs, sticks, baseball bats, plungers and other various items to use as improvised weapons. Ranged attacks consist of throwing boomerangs, frisbees and shooting golf balls, and these attacks can be charged up. There are also energy attacks, projectile weapons and objects to pick up and throw at enemies. The game has several pickup weapons, such as weapons that only opponents have (i.e., a trowel). There are also guns that can be picked up, such as a toy ball launcher, a freeze ray, a bubble shooter, or a lava blaster.
Players can jump or double jump. The game allows a second player to press a button on the second controller and join the game at any time, as well as pause the game and drop out. There are also plenty of obstacles and hazards to overcome, as well as objectives to complete and extras to collect. The game also has an array of hats, which when collected make a humorous sound and act as armor. These include a chef hat, a crown, a witch hat and a hockey helmet amongst others.
Several locations from the movie (and some that are not) appear to give a greater playing ground than the suburbs, the home base being the woods where all the loot is stored. Players can switch around between the four characters to give the storyline some slight twist, as each character says something different when a situation arises, to slightly alter the story.
| Reception | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Over the Hedge was met with mixed reception, the consoles and PC versions was met with "mixed or average" reviews, while the Game Boy Advance version was met with "generally unfavorable" reviews, according to review aggregator Metacritic.[6][7][8][9][10] GameSpot gave the PC and console versions a 5.6 out of 10 saying, "A few unique touches are overshadowed by crushingly dull gameplay in this perfunctory animated movie tie-in.",[13] while they gave the Game Boy Advance version a 5.4 out of 10, writing, "Over the Hedge on the GBA is a simple puzzle game best suited for very young children."[12] IGN gave the console versions a 6.5 out of 10, saying, "A turtle with a hockey stick. How can that not be fun?"[14]
Despite the mixed reception, the Academy of Interactive Arts & Sciences nominated Over the Hedge for "Children's Game of the Year" at the 10th Annual Interactive Achievement Awards.[19]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
|