Pain (stylized as PAIN) is an actionvideo game developed by Idol Minds and published by Sony Computer Entertainment for PlayStation 3. It was released as a downloadable title available from the PlayStation Store and was released in North America on November 29, 2007 and in the PAL region on March 20, 2008 and became the most popular downloadable game on the PlayStation Store.[1] In June 2009, SCEE announced that the game was to be released on Blu-ray Disc. It was launched in Europe on June 24, 2009, in Australia on June 25, 2009 and in the UK on June 26, 2009. The Blu-ray version includes the original game as well as several other levels and features released as downloadable content for the PSN version.[2] It is available in a collection which is available to download from the PlayStation Store called the 3D Collection. On November 26, 2013, the game's online features were disabled.
In Pain the player attempts to damage the ragdoll character they play and the environment as much as possible by flinging them from a rubber-band slingshot, using the Havok physics engine. The characters have distinctive poses and phrases, can move by "ooching" and can grab things to throw or hang from. Replay videos can be watched, and can be edited and uploaded to YouTube or the PlayStation 3's hard disk drive.[3]
Characters
Besides the regular characters available, Santa Claus, Katsuaki Kato (Famitsu editor-in-chief, called Kato-san[4]), Elvira, Flavor Flav, George Takei, Andy Dick and David Hasselhoff were remade in the game. PlayStation characters Buzz, Daxter and the titular Fat Princess are also available.
Levels
The game download included only the original environment, Downtown,[5] which was a sandbox level with 3 unlockable environments. Downtown offered the modes Fun With Explosives, Spank The Monkey, Mime Toss, and Bowling. On November 24, 2010, Idol Minds provided long-time fans with a free environment called Hurt Falls, sponsored by AXE deodorant. It included the mode Fun With Explosives.
Downloadable content
Amusement Park, with one unlockable environment, and modes Fun With Explosives, Clown Toss, Hot N Cold, and Trauma; released on September 11, 2008.
Touchmounds Movie Studio, with one unlockable environment, and modes Fun With Explosives, Cratetastic, and Bowling; released on November 13, 2008.
Sore Spots, broken down into two environments, Morningwood High School and Area 69, each with one unlockable environment, and modes Fun With Explosives, PAINalympics, and Mad Science! Released on May 14, 2009.
Stiffstonian Museum, with one unlockable environment, and modes Fun With Explosives, Spank the Monkey, and Bowling; released on August 13, 2009.
Alpine Ski Area, with the mode Fun With Explosives.
Two Pain pinball machines are available for download, which have elements of Amusement Park and Area 69.
Development
On October 26, 2010 a new patch was released for PlayStation Move capabilities.
PAIN received above-average reviews according to the review aggregation website Metacritic.[6]GameSpot praised the game for its "great use of Havok physics engine" and "smartly sophomoric sense of humor," but criticized it for having just one level.[12]IGN said, "One level, two characters, no online multiplayer and no way to share crazy clips sucks. However, there are a ton of trophies to unlock."[14]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions
Original source: https://en.wikipedia.org/wiki/MobyGames. Read more
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions