From HandWiki - Reading time: 7 min
| Painkiller: Resurrection | |
|---|---|
![]() European PC box art | |
| Developer(s) | HomeGrown Games |
| Publisher(s) | DreamCatcher Interactive (North America) JoWooD Entertainment (Europe & Australia) |
| Engine | PainEngine (with Havok) |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Painkiller: Resurrection is a first-person shooter video game developed by Homegrown Games and published by DreamCatcher Interactive (now acquired by Nordic Games). It is a stand-alone expansion to the 2004 Painkiller, and runs on an updated version of PainEngine. It was released for Microsoft Windows in 2009. There was a planned Xbox 360 version, but was cancelled.[citation needed]
The gameplay of Painkiller Resurrection is identical to the original Painkiller, in which the player must complete a linear set of levels by means of clearing out various arenas that the player is locked into, and fighting off large groups of varying types of enemies using the unique arsenal of the original Painkiller.
Whenever the last enemy dies within an arena, the doors to the next room will open up, allowing the player to continue forward through the level. This process is repeated throughout the entire length of the level, and eventually leading the player to an exit portal that will end the level the moment the player touches it.
Along with needing to reach the end of a level, the player is also given the option of completing an optional side task within the mission, which will reward the player with a new tarot card that can be used to give the player a boost on the next mission. These optional side tasks tend to vary in terms of difficulty, with some tasks being quite difficult to complete, if not impossible on a first run.
However, where Resurrection differs from the original Painkiller, is that the levels are large and open, which in turn, allows the player a bit more freedom to explore them for items. Often times, almost the entire map is immediately accessible to the player, which unfortunately leads to a few problems involving the player losing their direction, leading to situations in which it is unclear to where they are expected to go. The larger, opened areas of Resurrection also presents a few navigation and spawn glitches, that can further hinder progress.
As an expansion, Resurrection mostly uses assets from the original Painkiller, with the addition of two new weapons, along with an original storyline featuring comic book styled cutscenes, similar in style to the first two games in the Max Payne series of video games.
The story begins outside of the events depicted in other games and stars new protagonist: William "Bill" Sherman. Blown to pieces by his own C4 payload, with which he wanted to eliminate a group of mobsters. The fact that he also accidentally blew up a bus full of innocent civilians has given rise to an all new problem – Hell doesn't exactly have any issues with claiming his soul. Now Bill's in purgatory and he's caught the eye of one of the Elyahim, the female spirits who guide the souls of men through purgatory. Guided by the Elyahim's voice, Bill, like Daniel Garner, is sent through this unholy realm to save his soul by destroying evil beings. After he defeats Aamon, a monstrous dog demon, a greater demon appears, revealing himself to be Astaroth, one of the generals of Lucifer. He asks Bill to join him, but Bill rejects. Surprisingly, Astaroth leaves Bill to continue his fight. After defeating a powerful spider-like demon, an angel, Ramiel, appears, asking Bill to continue his fighting and clean the purgatory in exchange for a chance to return to life. Later, after more fighting through demons, Bill is greeted by Elyahim in person. She explains that Ramiel betrayed the Heaven and now he and Astaroth are planning to conquer the purgatory, so it could become their dominion. As Hell and Heaven are weakened, they would be able to claim all the new souls coming to the afterlife and soon become the most prominent force in the world. However, to do so, they needed Bill to eliminate the majority of demons, so none of them would reveal to Hell Astaroth's true motives. Now, Bill has to battle both of them at the same time. He kills Astaroth and wounds Ramiel, who begs him to spare his life. In exchange, Ramiel will return Bill back to Earth. From this points, the three endings are possible.
The neutral ending is the decisive ending where Bill's story continues in Painkiller: Recurring Evil.
{{Video game reviews | MC = 38/100[1] | GSpot = 3.5/10[2] | IGN = 2.6/10[3] | PCGUK = 56%[4] | PCZone = 19%[5]
Painkiller: Resurrection received "unfavorable" reviews according to the review aggregation website Metacritic[1]
IGN rated Painkiller Resurrection as painful citing it as a "repulsive cocktail of inconvenience, design missteps and frustration that fails to entertain on any level."[3]
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MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
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