Painkiller

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Painkiller: Resurrection
European PC box art
Developer(s)HomeGrown Games
Publisher(s)DreamCatcher Interactive (North America)
JoWooD Entertainment (Europe & Australia)
EnginePainEngine (with
Havok)
Platform(s)Microsoft Windows
Release
  • NA: October 27, 2009
  • EU: November 6, 2009
  • AU: February 25, 2010
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Painkiller: Resurrection is a first-person shooter video game developed by Homegrown Games and published by DreamCatcher Interactive (now acquired by Nordic Games). It is a stand-alone expansion to the 2004 Painkiller, and runs on an updated version of PainEngine. It was released for Microsoft Windows in 2009. There was a planned Xbox 360 version, but was cancelled.[citation needed]

Gameplay

The gameplay of Painkiller Resurrection is identical to the original Painkiller, in which the player must complete a linear set of levels by means of clearing out various arenas that the player is locked into, and fighting off large groups of varying types of enemies using the unique arsenal of the original Painkiller.

Whenever the last enemy dies within an arena, the doors to the next room will open up, allowing the player to continue forward through the level. This process is repeated throughout the entire length of the level, and eventually leading the player to an exit portal that will end the level the moment the player touches it.

Along with needing to reach the end of a level, the player is also given the option of completing an optional side task within the mission, which will reward the player with a new tarot card that can be used to give the player a boost on the next mission. These optional side tasks tend to vary in terms of difficulty, with some tasks being quite difficult to complete, if not impossible on a first run.

However, where Resurrection differs from the original Painkiller, is that the levels are large and open, which in turn, allows the player a bit more freedom to explore them for items. Often times, almost the entire map is immediately accessible to the player, which unfortunately leads to a few problems involving the player losing their direction, leading to situations in which it is unclear to where they are expected to go. The larger, opened areas of Resurrection also presents a few navigation and spawn glitches, that can further hinder progress.

As an expansion, Resurrection mostly uses assets from the original Painkiller, with the addition of two new weapons, along with an original storyline featuring comic book styled cutscenes, similar in style to the first two games in the Max Payne series of video games.

Plot

The story begins outside of the events depicted in other games and stars new protagonist: William "Bill" Sherman. Blown to pieces by his own C4 payload, with which he wanted to eliminate a group of mobsters. The fact that he also accidentally blew up a bus full of innocent civilians has given rise to an all new problem – Hell doesn't exactly have any issues with claiming his soul. Now Bill's in purgatory and he's caught the eye of one of the Elyahim, the female spirits who guide the souls of men through purgatory. Guided by the Elyahim's voice, Bill, like Daniel Garner, is sent through this unholy realm to save his soul by destroying evil beings. After he defeats Aamon, a monstrous dog demon, a greater demon appears, revealing himself to be Astaroth, one of the generals of Lucifer. He asks Bill to join him, but Bill rejects. Surprisingly, Astaroth leaves Bill to continue his fight. After defeating a powerful spider-like demon, an angel, Ramiel, appears, asking Bill to continue his fighting and clean the purgatory in exchange for a chance to return to life. Later, after more fighting through demons, Bill is greeted by Elyahim in person. She explains that Ramiel betrayed the Heaven and now he and Astaroth are planning to conquer the purgatory, so it could become their dominion. As Hell and Heaven are weakened, they would be able to claim all the new souls coming to the afterlife and soon become the most prominent force in the world. However, to do so, they needed Bill to eliminate the majority of demons, so none of them would reveal to Hell Astaroth's true motives. Now, Bill has to battle both of them at the same time. He kills Astaroth and wounds Ramiel, who begs him to spare his life. In exchange, Ramiel will return Bill back to Earth. From this points, the three endings are possible.

  • Good ending: Ramiel fulfills his promises and sends Bill back to life. Bill arrives a night before the incident happened. He takes the C4 off the car and throws it to the sea. Bill smiles, being happy for the first time. He decides to never return to killing again, understanding that the sole meaning of life is the life itself.
  • Bad ending: Ramiel fulfills his promises and sends Bill back to life. But it is all a trick, as Bill is sent to the exact moment he committed his greatest sin and died. Bill, again, tries to save the bus... but is killed again, this time being sent to Hell forever.
  • Neutral ending: Ramiel awaits Bill to agree to be sent back to life, but Elyahim appears. She warns Bill that the angel cannot be trusted as he has become corrupted. From her, Bill receives a holy sword: the only weapon with which a mortal could kill an angel. Bill strikes Ramiel and kills him. From now on, he is awarded by the heavens to be the ruler of the realm of purgatory.

The neutral ending is the decisive ending where Bill's story continues in Painkiller: Recurring Evil.

Reception

{{Video game reviews | MC = 38/100[1] | GSpot = 3.5/10[2] | IGN = 2.6/10[3] | PCGUK = 56%[4] | PCZone = 19%[5]

Painkiller: Resurrection received "unfavorable" reviews according to the review aggregation website Metacritic[1]

IGN rated Painkiller Resurrection as painful citing it as a "repulsive cocktail of inconvenience, design missteps and frustration that fails to entertain on any level."[3]

References

  1. 1.0 1.1 "Painkiller: Resurrection for PC Reviews". Metacritic. https://www.metacritic.com/game/painkiller-resurrection/critic-reviews/?platform=pc. Retrieved May 28, 2016. 
  2. Todd, Brett (October 30, 2009). "Painkiller: Resurrection Review". GameSpot. http://www.gamespot.com/reviews/painkiller-resurrection-review/1900-6238488/. Retrieved May 28, 2016. 
  3. 3.0 3.1 Onyett, Charles (November 9, 2009). "Painkiller: Resurrection Review". IGN. http://www.ign.com/articles/2009/11/09/painkiller-resurrection-review. Retrieved May 28, 2016. 
  4. "Painkiller: Resurrection". PC Gamer UK: 116. December 25, 2009. 
  5. "Painkiller: Resurrection". PC Zone: 74. January 2010. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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