From HandWiki - Reading time: 7 min
| Pen Pen Trilcelon | |
|---|---|
European boxart | |
| Developer(s) | Land Ho! General Entertainment |
| Publisher(s) |
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| Director(s) | Kyoichi Mori |
| Producer(s) | Hironori Miyagawa |
| Composer(s) | DogStarMan (Hiroyuki Nagashima, Hisahiko Horiuchi, Yuki Osaka) |
| Platform(s) | Dreamcast |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single player, multiplayer |
Pen Pen TriIcelon (ペンペントライアイスロン Pen Pen ToraiAisuron), known simply as Pen Pen in Europe, is a video game created by one of the first Japanese companies to reveal Dreamcast development, General Entertainment, otherwise known as Team Land Ho! It was released in Japan as one of four launch titles, as well as all other regions.
Pen Pen Trilceon was developed by Land Ho!, a former internal team at General Entertainment that later became its own company. The studio was still newly founded by the time development began. General Entertainment had been developing two titles, Pen Pen and Godzilla Generations, for the Dreamcast's launch. As a result, Pen Pen had a rushed development which likely explains its short length and lack of promised unlockables.[2]
The soundtrack was composed by Hiroyuki Nagashima, Hisahiko Horiuchi and Yuki Osaka under the band name "DogStarMan".[3] The soundtrack was released on CD as Pen Pen Trilceon Sound Tracks by the label Marvelous Entertainment Inc. in December 1998.[4]
A TriIcelon is similar to the real-world triathlon. TriIcelons consist of three separate sporting styles in one game: running, sliding, and swimming. These three things combine to make a race where everyone competes for first place. The TriIcelons take place in four courses: Sweets, Jungle, Toys, and Horror.
The player controls little penguin-like characters called Pen Pen, in a race consisting of the three separate sporting styles. Both the sliding and swimming parts are raced by tapping and holding the action button in a rhythmic motion to maintain a smooth flowing pace. The running section is controlled simply with the analogue stick, also with the ability to jump, and charge into other competitors. The playable characters include the Pen Pens Sparky and Tina, the Pen Hippo Ballery, the Pen Shark Jaw, the Pen Walrus Back, the Pen Octopus Sneak, the Pen Dog Mr. Bow, and the unknown-species Hanamizu.
The Pen Pen are said to live on a small world called Iced Planet, and was here that the strange alien race were first discovered. Since the closest animal on Earth they resemble is the penguin, they were first given the name Pen Pen. The Pen Pen pretty much inhabit most of the planet's surface. It is believed they do, in fact, have their own language, but if so, it is totally incomprehensible to humans.[5]
It was later discovered that they come in a variety of different shapes and sizes. Other types came from other planets to visit the Iced Planet. Six types have been discovered so far.
In a world of snow, ice and water, the Pen Pen have mastered the arts of running, sliding and swimming, and always used to play about on an iced field.
These creatures saw the Pen Pen and came up with an idea, and thus, the TriIcelon was born.
This soon became the most popular sport on the Iced Planet. Pen Pens enjoy this sport everyday and never get bored of competing, but once a year, they hold a grand TriIcelon race to determine the number one TriIcelon player. The PenPen characters later made a cameo appearance on several posters in Blue Stinger's Christmas mall area.
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The game received mixed reviews according to video game review aggregator GameRankings.[6] Adam Pavlacka of NextGen said of the game, "If you regularly play games with a group, pick it up – otherwise make it a rental."[19] In Japan, Famitsu gave it a score of 25 out of 40.[10]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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