Pirates! Gold features Super VGA graphics including hand-painted screens, and a more-detailed playing environment than the original.[2] The update also includes 3-D modeled ship and flag animations, and graphic depictions of items that were menu choices in the original game.[3]
The player can play as a pirate, privateer, or a pirate hunter.[4] It features sword fighting, ocean-faring battles, and land battles as its three main arenas of action, connected by role-playing which allows the player to court the favor of local politicos, romance women, and recruit pirates in the local pub.[2] Players have the opportunity to go on quests, but must also strategically plan raiding excursions and trading routes.[3]
The PC versions contain a copy protection scheme requiring the player to identify the flag of a pirate ship sighted on the horizon (similar to the 1987 Commodore 64 port). Sea and sea-to-land combat are played in real-time while land battles are done in turn-based strategy. Sun sighting is not present in this version, and there are no special items. The game does, however, include several new features.
Reception
Paul C. Schuytema for Compute! was positive to the game and called it "addicting".[2]
In 1993, Computer Gaming World described Pirates! Gold as adding "three disks of graphical gold" to "a great game engine". The magazine stated that the game "has much to offer a new player and comes with the highest of recommendations", but warned those familiar with the original that it was "not a significantly revised game with fresh game play".[3]
James Trunzo reviewed Pirates! Gold in White Wolf #39 (1994), giving it a final evaluation of "Excellent" and stated that "Pirates! Gold does have built-in replay value thanks to the option of playing in one of six historical periods or historical expeditions. By combining your initial choices with the ones that come up during play, you will have enough variety to keep Pirates! Gold on your hard drive for months."[5]
In 1994, PC Gamer US named Pirates! Gold the 39th best computer game ever. The editors wrote: "We're recommending the new version of this old classic, because it looks so darn good and it'll be easier for most of you to get your hands on. But the award really goes out to the gameplay that made the original Pirates! great".[6] In 2018, Complex ranked Pirates! Gold 26th among "The 100 Best Sega Genesis Games".[4]
According to Microprose, Pirates! Gold sold in excess of 450,000 copies by September 1997.[7]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions