Pirates of the Caribbean is a 2003 action role-playingvideo game for Microsoft Windows and Xbox, developed by Akella and published by Bethesda Softworks. The game was initially developed as a sequel to Sea Dogs (Корсары), but was eventually changed to correspond to the first Pirates of the Caribbean movie. It was still marketed as Sea Dogs 2 in Russia. An unrelated game by the same name was also released for mobile phones, as was a Game Boy Advance game.
Pirates of the Caribbean is an action role-playing game in which the player, as Captain Nathaniel Hawk, goes on a series of quests for any one of the countries that control the islands of the Caribbean in the 17th century. The player can buy new ships, recruit a crew and hire officers who will follow Hawk on his quest and help him in battle. The game features gameplay that takes place both on land and at sea, and allows the player to upgrade their character by earning skill points and gain new abilities.
Plot
After a fierce storm, Captain Nathaniel Hawk arrives on the island of Oxbay. His first mate Malcolm Hatcher is retiring, and so Hawk must hire a new first mate and crew. As he leaves Oxbay, a French armada attacks the colony and captures it. Hawk manages to slip away and warn the English governor on Redmond Island, Robert Christopher Silehard, that Oxbay was attacked. The governor sends Hawk on a series of quests to aid him in the war against France: Nathaniel is sent to investigate the condition in Oxbay; prevent a supply ship from reaching Oxbay; unload English troops in the jungles of Oxbay and rescue the English spy from the clutches of the French.
While preparing for his next quest - annexing Oxbay, Nathaniel meets his old friends: Danielle Greene and Ralph Fawn. However, Ralph is killed when the soldiers arrive to arrest Danielle and Nathaniel himself is captured and imprisoned. While in prison he gets to know an old ex-cannoneer Edgar Attwood who was fired for drinking too much rum. He can be later hired by the player into his crew. Some time later, governor Silehard arrives and tells Nathaniel that a big mistake has occurred. He sends Nathaniel Hawk on another series of quests until Nathaniel meets an old inventor who aids him in finding a treasure that could defeat the ghost ship called the Black Pearl. In the final end game mission, Captain Hawk is confronted by the Black Pearl. Only during this fight can the Black Pearl be damaged. When the fight ends, the game is complete.
The game also contains a large number of side plots within side quests. For example, one side mission involves Hawk being enlisted to help a Dutch colonist find several kidnapped children.
Development
The game was originally developed under the name Sea Dogs II, and is an indirect sequel to Sea Dogs, which was released in 2000. In Akella's native Russia, the game is still referred to as Corsairs II: The Pirates of the Caribbean (Корсары II: Пираты Карибского моря), with Corsairs (Корсары) being the Russian title for Sea Dogs. It has since been reissued in Russia as simply Pirates of the Caribbean (Пираты Карибского моря).
Apart from the pirate theme, the setting, and the presence of the Black Pearl, the game otherwise has few connections to the Pirates of the Caribbean: The Curse of the Black Pearl film, which was released around the same time as the game.[4]
Actress Keira Knightley, who played Elizabeth Swann in the film series, voiced the narrator (two cutscenes at the beginning and end) in the game.[5][6][7][8]
Pirates of the Caribbean received "mixed or average reviews" on both platforms according to video game review aggregator Metacritic.[27][28] The Armchair Empire gave a game 7.7 out of 10 praising its visuals and gameplay but cautions about slow naval battles.[29]
The mobile phone version was developed by Flying Tiger Development and published through Walt Disney Internet Group on July 25, 2003, in the United States .
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions