Police Quest

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Short description: 1995 video game
Police Quest: SWAT
Developer(s)Sierra On-Line
Publisher(s)Sierra On-Line
Director(s)Tammy Dargan
Producer(s)Tammy Dargan
Phy Williams
Designer(s)Tammy Dargan
Programmer(s)Randy MacNeill
Sean Mooney
Artist(s)Terry Robinson
Writer(s)Tammy Dargan
Composer(s)Dan Kehler
SeriesPolice Quest
Platform(s)DOS, Windows (3.x/95), Mac OS
Release
  • NA: November, 1995
Genre(s)Adventure, Simulation
Mode(s)Single-player

Police Quest: SWAT, alternatively known as Daryl F. Gates' Police Quest: SWAT or Police Quest 5: SWAT, is a 1995 graphic adventure educational video game developed and published by Sierra On-Line for DOS, Microsoft Windows, and Mac OS. It is the fifth installment in the Police Quest series and the first installment in the SWAT subseries. The game follows a Los Angeles Police Department (LAPD) Metropolitan Division SWAT team as they train to handle high-risk criminal incidents across Los Angeles.

Police Quest: SWAT received negative reviews from critics, but was a commercial success, with sales of over 1 million units by March 2000. A sequel, Software:Police Quest: SWAT 2, was released in 1998. The game has since been re-released digitally through GOG.com[1] and Steam.[2]

Gameplay

Police Quest: SWAT follows the members of a police tactical unit. The game is presented through a series of interactive full-motion videos. Gameplay is primarily point-and-click. The player can use their character's LASH radio to issue commands or call for assistance using verbs and nouns. The player also has an inventory where their weapons and equipment are stored.

The vast majority of the game consists of training exercises and lectures at the Los Angeles Police Academy in Elysian Park, serving to educate the player on police tactics and knowledge necessary during missions. Only three missions are in the game, unlocked as the player progresses through training. To provide replay value and tense unpredictability, the missions are lengthy and come in several variations; for example, a suspect may ambush the player in one mission playthrough, but they may attempt to hide in a subsequent replay. In the final mission, the player is issued a role they chose during training: element leader, allowing the player to issue commands and direct the team; or sniper, allowing the player to cover the rest of the team, though they must account for randomized wind effects.

As is standard for the Police Quest series, following orders, police policy, rules of engagement, and realism are critical factors in gameplay. Most crucially, the SWAT team is advised to arrest suspects alive rather than kill them, unless the suspect is attempting to harm them or others. In some mission variations, the player must negotiate with an otherwise dangerous suspect to de-escalate the threat, even when shooting would be justifiable. Actions deemed contrary to these can result in reprimands, negative consequences, or a game over.

Plot

The player character, "SWAT Pup", joins the LAPD Metropolitan Division's D Platoon, SWAT. Pup is introduced to the other members of the team, trains with SWAT's weaponry, and attends lectures on tactics, equipment, and procedure.

After introductory training, SWAT is deployed to apprehend Lucy Long, a mentally unstable elderly woman suffering from delusions, who has barricaded herself in her family's North Hollywood house with a handgun under the belief she is being gang stalked. SWAT is tasked with coercing her to come out and surrender, or if not, moving in on the house to apprehend her. Based on the events that unfold and what SWAT Pup does and orders, Long may either be arrested, killed, kill an officer, or commit suicide.

Later, SWAT is deployed to apprehend an armed burglar hiding in a warehouse in Central Los Angeles. The burglar shot an officer investigating the building and, based on the testimony of the warehouse's owners, may have taken warehouse employee Hector Martinez hostage. SWAT methodically searches the building to locate the burglar. The burglar may either be arrested, killed, or kill an officer, and Martinez may be rescued, killed, or not be present to begin with.

Finally, after extensive training, SWAT is deployed to stop a terrorist attack and attempted bombing at the offices of Eastman Enterprises, a plastic producer and government contractor in Southeast Los Angeles. The owner, Mr. Eastman, faced protests and threats over his connections to the military–industrial complex. SWAT Pup is assigned a role and SWAT deploys to defeat the terrorists and defuse the bomb. The terrorists may be arrested, killed, kill an officer, or succeed in the bombing.

Development

Police Quest: SWAT is built on Sierra Creative Interpreter 2, used in the previous Police Quest game, Open Season, and other adventure games of the era such as Phantasmagoria and Gabriel Knight 2. It uses a single cursor interface similar to these and other SCI2 games, such as King's Quest VII. The game uses much of the same technology as Open Season: most backgrounds are scanned photographs with green screen actors (with sprites being used in many places), but with much more use of FMVs.

The game is listed as Police Quest 5 (PQ5) in the file names, folder, the credits, and as part of its listing in the second Police Quest Collection; however, the numbering does not actually appear in the game.[3]

Release

Police Quest: SWAT was released on September 30, 1995 in North America. Due to the amount of FMV data it required, the game was stored on four CD-ROMs.

Digital download editions of Police Quest: SWAT were released on GOG.com in the Police Quest Collection Series collection (along with the first four games in the series), the SWAT Career Pack (with all six Police Quest games), the Police Quest: SWAT Force pack (the first two SWAT games), and later the Police Quest: SWAT Generation collection (with SWAT 2 and SWAT 3), and in Police Quest: SWAT 1 & 2. The game was re-released on Steam in 2016.

Reception

Reception
Review scores
PublicationScore
Next GenerationStarStar[6]
PC Gamer (US)70%[4]
PC Zone83/100[5]
Computer Game Review62/61/80[7]
PC GamesC[8]

A reviewer for Next Generation criticized the mission instructions as overly ambiguous, sometimes leading the player to receive a reprimand even after apparently following orders correctly. He praised the large amount of content, educational value, and digitized audio, but scored the game two out of five stars, concluding that "this is a decent attempt at a police simulation, but your lack of control leaves much to be desired."[6]

PC Zone offered the game a "Recommended" rating, and a writer for the magazine called it "gun-toting cop fun".[5]

Sales

According to Sierra On-Line, combined sales of the Police Quest series—including Police Quest: SWAT—surpassed 1.2 million units by the end of March 1996.[9] Police Quest: SWAT was a commercial success; SWAT 3's Jim Napier later wrote that it "received only marginal reviews, [... but] sold like crazy."[10] Between January 1998 and July 1998 alone, it sold 152,425 copies and earned $1,622,405 in the United States.[11] Its sales that year ultimately totaled 253,128 units, which brought in revenues of $2.73 million and made SWAT the country's 17th best-selling game of the year.[12] The game's overall sales topped 1 million copies by March 2000.[10]

References

  1. "Police Quest: SWAT 1+2" (in en). https://www.gog.com/en/game/police_quest_swat_1_2. 
  2. "Save 35% on Police Quest: SWAT on Steam" (in en). https://store.steampowered.com/app/560350/Police_Quest_SWAT/. 
  3. "Police Quest: Collection Series (1997) DOS box cover art". http://www.mobygames.com/game/police-quest-collection-series/cover-art/gameCoverId,23708/. 
  4. Wolf, Mike (March 1996). "Police Quest: S.W.A.T.". PC Gamer US. http://www.pcgamer.com:80/reviews/821.html. 
  5. 5.0 5.1 Staff (February 1997). "PC Zone Buyers' Guide". PC Zone (47): 112–114, 117, 119, 121, 122, 124. 
  6. 6.0 6.1 "Police Quest: SWAT". Next Generation (Imagine Media) (16): 91. April 1996. 
  7. "Licensed to Kill". Computer Game Review. March 1996. http://www.nuke.com:80/cgr/reviews/9603/swat/swat.htm. 
  8. Olafson, Peter (March 1996). "Daryl F. Gates' Police Quest: SWAT". PC Games. http://www.pcgamesmag.com:80/games/Mar96/swat396.html. Retrieved May 8, 2020. 
  9. Sierra On-Line Form 10-K (Report). Bellevue, Washington. March 31, 1996. pp. 7–9. https://www.sec.gov/Archives/edgar/data/724991/0000891020-96-000721.txt. 
  10. 10.0 10.1 Jim Napier (March 6, 2000). "Postmortem: Sierra's SWAT3 Close Quarters Battle". Gamasutra. p. 1. http://www.gamasutra.com/view/feature/3436/postmortem_sierras_swat3_close_.php. 
  11. Staff (November 1998). "Letters; Mys-Adventures". Computer Gaming World (172): 34. 
  12. Staff (April 1999). "The Numbers Game". PC Gamer US 6 (4): 50. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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