Primal (video game)

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Primal
European cover art
Developer(s)SCE Cambridge Studio
Publisher(s)Sony Computer Entertainment
Director(s)Rob Parkin
Producer(s)Jean-Baptiste Bolcato
Mark Green
Designer(s)Katie Lea
Programmer(s)James Busby
Artist(s)Mark Gibbons
Writer(s)Jonathan Ashley
Composer(s)Paul Arnold
Andrew Barnabas
16Volt
Platform(s)PlayStation 2
Release
  • NA: 25 March 2003
  • EU: 11 April 2003
Genre(s)Action-adventure
Mode(s)Single-player

Primal is an action-adventure horror video game developed by SCE Cambridge Studio and published by Sony Computer Entertainment for PlayStation 2. It tells the story of Jennifer Tate, a 21-year-old woman searching for her boyfriend through a series of demonic realms. As the story develops, more is revealed about Jen's past and her relationship with her boyfriend, as well as the nature of the demon worlds.

Gameplay

In Primal, the player can control either Jen or Scree as they navigate the realms of Oblivion. As the game progresses, newer demonic forms are obtained, which prove invaluable in solving various puzzles and combat.

Control can be switched between Jen and Scree at any time in game. When in control of one, the other will be operated by an artificial intelligence (AI), performing various functions depending on the situation. During play, the characters can interact with one another, performing actions such as asking questions, or siphoning energy.

When in control of Jen, the player may transform into one of four demonic forms for various purposes, depending on the situation (provided the forms are unlocked). When in a demon form, Jen experiences a boost in attack, defense, speed, attack range and access to abilities unavailable in a human form. The tattoo on Jen's back also glows when in a demon form, corresponding to various forms.

Defeating enemies involves weakening enemies to the point where their hit points reach zero, at which time a finishing move must be performed to kill the enemy. While the moves differ in style and time taken, the final effect remains the same. Enemies can be finished off before the health bar reaches zero, and doing so leaves more residual energy.

While Jen can remain in a demonic form indefinitely, taking damage will reduce health. However, hit points here are represented by demonic energy. When an enemy is killed, the remaining energy can be drained through use of Scree, who can store the energy for when it is needed. Jen can then call on the energy, siphoning it off to replenish her own. Scree can store a vast amount of energy, but also has limits as to how much.

When in control of Scree, the player is invulnerable; Scree, being a gargoyle, cannot suffer damage, making him an effective scout. Scree is capable of climbing on stone walls, a necessary ability when traversing the realms. Scree can also store drained energy from dead enemies, which can be used to replenish Jen's demonic health, though he must remain immobile when doing so.

Scree is revealed to be the long-lost Abdizur, who disappeared following an encounter with the lord of Chaos. In Solus, for a temporary amount of time, the player possesses a life-size statue of Abdizur via Scree, to combat Belhazur when Jen's powers are not fit to do so. The player may also possess other statues in an area under given circumstances.

The player may also happen across various energy crystals, which can be stored and used if Scree's energy reserves are not enough and the player is at low health. These crystals are kept throughout the game, the only exclusion being when revisiting previous scenes, at which point they are reduced to a default amount. This means that the crystals function as extra lives, to a degree.

If Jen is in human form, her health replenishes automatically if she is not in battle (human form only; demon energy must be replenished by either drawing on Scree's reserve energy or, failing that, by using a crystal). While in human form, Jen's health represents her presence in the demon world. If she loses all her health while in human form, she is returned to the human world, where she is in a near-death state. When this happens, the player must direct Scree to the nearest rift gate within a time limit (not seen on screen, though the voice of Arella warns the player that time is running out). If Scree does not reach a rift gate in time, Jen dies, and the game is over.

Throughout the game, constant saving can prove onerous, particularly if the player wishes to backtrack and revisit certain areas. Provided a save game is present, the player may do so, and can revisit nearly all of the locations, once they have been unlocked via an in-game cutscene.

Development

In May 2016, the game was made available for the PlayStation 4 through the PlayStation Network with slightly improved graphics and trophy support.[1]

Music

Primal features music by electronic rock band 16Volt. Some of the tracks presented in the game are:

  • Suffering You (fight music) -Written by Eric Powell, John Desalvo and Mike Peoples
  • Alkali (fight music) -Written by Eric Powell, John Desalvo and Mike Peoples
  • Happy Pill (fight music) -Written by Eric Powell and Mike Peoples
  • Blessed (fight music)
  • At The End (during credits)
  • Moutheater (menu screen) -Written by Eric Powell and Mike Peoples
  • And I Go (fight music)
  • Everyday Everything (fight music) -Written by Eric Powell and Mike Peoples
  • Keep Sleeping (fight music)
  • Plastic Blue -Written by Eric Powell
  • At The End -Written by Eric Powell and Krayge Tyler

The combat tracks from Primal feature on the album SuperCoolNothing V2.0 from 16 Volt, and the band had a cameo appearance in Primal, where they played in a club in the opening cut scene. The "cinematic tracks" were composed by Andrew Barnabas and performed by the City of Prague Philharmonic Orchestra and Chorus. A suite dedicated to its music was performed at the historic Symphonic Game Music Concert in Leipzig 2003.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic73/100[2]
Review scores
PublicationScore
Edge4/10[3]
EGM7/10[4]
Eurogamer5/10[5]
Game Informer6.75/10[6]
GameProStarStarStar[7]
GameRevolutionC+[8]
GameSpot7.9/10[9]
GameSpyStarStarStar[10]
GameZone8/10[11]
IGN8/10[12]
OPM (US)StarStarStarStar[13]
The Cincinnati EnquirerStarStarStarStar[14]


Primal received "mixed or average" reviews, according to review aggregator Metacritic.[2] IGN said that the game was "Limited by an inconsequential combat system and basic wander-puzzles. What it does manage to do though is overwhelm us with high-quality production values, wow us with an excellent graphical presentation, and move us with one hell of a killer soundtrack."[12] In the article "Overrated/Underrated" in their September 2004 issue, Official U.S. PlayStation Magazine cited the game's protagonist as an underrated "hot chick" in comparison to Lara Croft, stating "She's smart. She's funny. She hangs out in biker bars. She's good in a fight. And she's got a really nice butt." In the same article, Scree was likewise cited as an underrated sidekick, stating "This is the way to make a memorable sidekick: Make him dignified, make him funny looking, and make him useful."[15] Eurogamer, on the other hand, stated: "A rank combat system, quirky camera and a lack of inspiration at the game's exploration/puzzle core make playing the game hard work."[5]

Legacy

A large amount of development artwork from the game is held in the archive of The Centre for Computing History, and is in the process of being made available to view online as part of their video game preservation initiative.[16]

References

  1. MacGregor, Kyle (29 May 2016). "PS2 action game Primal returns on PS4 this week". Destructoid. https://www.destructoid.com/ps2-action-game-primal-returns-on-ps4-this-week-364577.phtml. 
  2. 2.0 2.1 "Primal for PlayStation 2 Reviews". https://www.metacritic.com/game/primal/critic-reviews/?platform=playstation-2. 
  3. "Primal". Edge: 92. March 2003. 
  4. EGM Staff (May 2003). "Primal". Electronic Gaming Monthly (167): 126. http://www.egmmag.com/article2/0,2053,1489603,00.asp. Retrieved 2014-04-12. 
  5. 5.0 5.1 Reed, Kristan (2003-04-11). "Primal Review". http://www.eurogamer.net/articles/r_primal_ps2. 
  6. Helgeson, Matt (May 2003). "Primal". Game Informer (121): 80. http://gameinformer.com/Games/Review/200305/R03.0731.1733.26273.htm. Retrieved 2014-04-12. 
  7. Dan Elektro (2003-03-25). "Primal Review for PS2 on GamePro.com". GamePro. http://gamepro.com/sony/ps2/games/reviews/28647.shtml. Retrieved 2014-04-12. 
  8. Liu, Johnny (April 2003). "Primal Review". Game Revolution. http://www.gamerevolution.com/review/primal. 
  9. Kasavin, Greg (2003-03-24). "Primal Review". http://www.gamespot.com/reviews/primal-review/1900-6023672/. 
  10. Nutt, Christian (2003-04-03). "GameSpy: Primal". GameSpy. http://ps2.gamespy.com/playstation-2/primal/5742p1.html. 
  11. Valentino, Nick (2003-03-30). "Primal - PS2 - Review". GameZone. http://www.gamezone.com/reviews/2003/03/30/primal_ps2_review. 
  12. 12.0 12.1 Dunham, Jeremy (2003-03-24). "Primal". http://www.ign.com/articles/2003/03/24/primal. 
  13. Baker, Chris (May 2003). "Primal". Official U.S. PlayStation Magazine: 93. http://www.playstationmagazine.com/article2/0,2053,1228173,00.asp. Retrieved 2014-04-12. 
  14. Saltzman, Marc (2003-04-15). "Virtual getaways await in 'Primal', 'Vendetta'". The Cincinnati Enquirer. http://www.cincinnati.com/freetime/games/reviews/041503_primal.html. 
  15. OPM Staff (September 2004). "Overrated/Underrated" (SWF transcript). Official U.S. PlayStation Magazine
  16. "Primal Development Artwork". http://www.computinghistory.org.uk/sec/56923/Primal-Development-Artwork/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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