Pro Evolution Soccer 4 (known as World Soccer: Winning Eleven 8 in Japan and World Soccer: Winning Eleven 8 International in North America) is the fourth installment of Konami's Pro Evolution Soccer football simulation video game series. It's the first game of the series to appear on the original Xbox, with online gameplay.
The Japanese version cover features Zico for the second time in a row.[3]
The European version cover features Arsenal striker Thierry Henry, AS Roma forward Francesco Totti, and world-renowned Italian referee Pierluigi Collina. It was the first game in the series to feature licensed leagues.
Winning Eleven 8: Liveware Evolution marked the first game in the PES series to feature online play for the PlayStation 2, while Winning Eleven 8/Pro Evolution Soccer 4 does not feature it. Within online play, statistics and league points are stored on the server for each game played. PES 4 was succeeded by Pro Evolution Soccer 5, which was released in 2005.
Expanded Master League teams containing up to 72 teams. More elements added to the development and retirement of master league players. Winning a game in Master League will raise the abilities of your players.
A total of more than 200 club and national teams
Three fully licensed leagues (Serie A, Eredivisie and Liga Española).
For the first time, referees are on the pitch during the game. There is also an animated linesman seen after a player is given offside. The referee will not issue a yellow card for the first 'average' tackle, but if a player continues to commit 'average' fouls, a card will be given
Wear and tear including dirt will be visible on the player's uniforms according to the pitch conditions.
Improved edit mode allowing changes to be made to league names and the ability to put text on the kits.
In Japan, the PS2 version sold 1million copies on its first day of release,[30] and eventually sold 1.11million units.[31] In Europe, the PS2 version shipped 1.5million units on its first day of release,[32][33] setting a launch sales record.[34] It was a hit in Italy, where more than 400,000 units were sold for over €16 million or $Undefined year "2,004",000,000 (equivalent to $Error when using {{Inflation}}: NaN, check parameters for non-numeric data: |value=Undefined year "2,004"000,000 (parameter 2). in 2024) by November 2004.[35] The PlayStation 2 version of Pro Evolution Soccer 4 received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[36] indicating sales of at least 600,000 copies in the United Kingdom.[37]
The game received "universal acclaim" on all platforms in all regions except the U.S. PC version, which received "favorable" reviews according to video game review aggregator Metacritic.[26][29][25][28][24][27]
The Sydney Morning Herald gave the PS2 version all five stars, stating that "There are myriad ways to score, yet goals are always well-earned."[23]The Times also gave the same version all five stars, stating, "The intuitive control system and [the] fluidity of the movement are of the highest standard and this year’s model includes a bag of new dribbling tricks, which are worth practising in the training mode. Even the referees have received an upgrade."[38] BBC Sport gave the game 95% and said, "Greater emphasis has been placed on one-touch play, and while goals are not all that easy to come by - creating chances requires quick thinking and accurate distribution - when you do manage to make the net bulge, it's all the more satisfying."[39] However, Maxim gave the game a score of eight out of ten and said, "Although it's dogged by Commodore 64-quality music and selective licensing agreements... this new edition more than compensates with killer graphics, new tricks, and an improved dribbling system."[40]Detroit Free Press gave the Xbox version three stars out of four and said that it "really isn't a leap above Winning Eleven 7. Though the variety of play modes is huge, the well-animated visuals could use some polish, the audio sounds rather bland and the number of licensed teams and players is a bit wimpy."[22]
Winning Eleven 8 was a finalist for PC Gamer US's "Best Sports Game 2005" award, which ultimately went to Tiger Woods PGA Tour 06.[41]
↑Staff (March 2006). "The Twelfth Annual PC Gamer Awards". PC Gamer US13 (3): 33–36, 38, 40–42, 44.
External links
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions