Pro Evolution Soccer 4

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Short description: 2004 video game
Pro Evolution Soccer 4
Cover featuring Arsenal's Thierry Henry, referee Pierluigi Collina and Roma's Francesco Totti
Developer(s)Konami Computer Entertainment Tokyo
Publisher(s)Konami
SeriesPro Evolution Soccer
Platform(s)PlayStation 2
Xbox
Microsoft Windows
Release
Genre(s)Sports game
Mode(s)Single-player, multiplayer

Pro Evolution Soccer 4 (known as World Soccer: Winning Eleven 8 in Japan and World Soccer: Winning Eleven 8 International in North America) is the fourth installment of Konami's Pro Evolution Soccer football simulation video game series. It's the first game of the series to appear on the original Xbox, with online gameplay.

The Japanese version cover features Zico for the second time in a row.[3]

The European version cover features Arsenal striker Thierry Henry, AS Roma forward Francesco Totti, and world-renowned Italian referee Pierluigi Collina. It was the first game in the series to feature licensed leagues.

Winning Eleven 8: Liveware Evolution marked the first game in the PES series to feature online play for the PlayStation 2, while Winning Eleven 8/Pro Evolution Soccer 4 does not feature it. Within online play, statistics and league points are stored on the server for each game played. PES 4 was succeeded by Pro Evolution Soccer 5, which was released in 2005.

Features

  • Expanded Master League teams containing up to 72 teams. More elements added to the development and retirement of master league players. Winning a game in Master League will raise the abilities of your players.
  • A total of more than 200 club and national teams
  • Three fully licensed leagues (Serie A, Eredivisie and Liga Española).
  • For the first time, referees are on the pitch during the game. There is also an animated linesman seen after a player is given offside. The referee will not issue a yellow card for the first 'average' tackle, but if a player continues to commit 'average' fouls, a card will be given
  • Wear and tear including dirt will be visible on the player's uniforms according to the pitch conditions.
  • Improved edit mode allowing changes to be made to league names and the ability to put text on the kits.

Reception

Reception
Review scores
PublicationScore
PCPS2Xbox
EdgeN/A9/10[4]N/A
EGMN/A8.83/10[5]8.83/10[5]
Eurogamer9/10[6]9/10[7]9/10[8]
Game InformerN/A8.75/10[9]8.75/10[9]
GameProN/AStarStarStarStarHalf star[10]StarStarStarStarHalf star[10]
GameRevolutionA−[11]A−[11]A−[11]
GameSpot8.7/10[12]9.3/10[13]9.3/10[13]
GameSpyN/AStarStarStarStarStar[14]StarStarStarStarStar[14]
GameZone9.5/10[15]9.5/10[16]9.5/10[17]
IGNN/A9.4/10[18]9.4/10[18]
OPM (US)N/AStarStarStarStarHalf star[19]N/A
OXM (US)N/AN/A8.3/10[20]
PC Gamer (US)89%[21]N/AN/A
Detroit Free PressN/AN/AStarStarStar[22]
The Sydney Morning HeraldN/AStarStarStarStarStar[23]N/A
Aggregate score
Metacritic(EU) 92/100[24]
(US) 88/100[25]
(US) 91/100[26]
(EU) 91/100[27]
(EU) 91/100[28]
(US) 90/100[29]

In Japan, the PS2 version sold 1 million copies on its first day of release,[30] and eventually sold 1.11 million units.[31] In Europe, the PS2 version shipped 1.5 million units on its first day of release,[32][33] setting a launch sales record.[34] It was a hit in Italy, where more than 400,000 units were sold for over €16 million or $Undefined year "2,004",000,000 (equivalent to $Error when using {{Inflation}}: NaN, check parameters for non-numeric data: |value=Undefined year "2,004"000,000 (parameter 2). in 2024) by November 2004.[35] The PlayStation 2 version of Pro Evolution Soccer 4 received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[36] indicating sales of at least 600,000 copies in the United Kingdom.[37]

The game received "universal acclaim" on all platforms in all regions except the U.S. PC version, which received "favorable" reviews according to video game review aggregator Metacritic.[26][29][25][28][24][27]

The Sydney Morning Herald gave the PS2 version all five stars, stating that "There are myriad ways to score, yet goals are always well-earned."[23] The Times also gave the same version all five stars, stating, "The intuitive control system and [the] fluidity of the movement are of the highest standard and this year’s model includes a bag of new dribbling tricks, which are worth practising in the training mode. Even the referees have received an upgrade."[38] BBC Sport gave the game 95% and said, "Greater emphasis has been placed on one-touch play, and while goals are not all that easy to come by - creating chances requires quick thinking and accurate distribution - when you do manage to make the net bulge, it's all the more satisfying."[39] However, Maxim gave the game a score of eight out of ten and said, "Although it's dogged by Commodore 64-quality music and selective licensing agreements... this new edition more than compensates with killer graphics, new tricks, and an improved dribbling system."[40] Detroit Free Press gave the Xbox version three stars out of four and said that it "really isn't a leap above Winning Eleven 7. Though the variety of play modes is huge, the well-animated visuals could use some polish, the audio sounds rather bland and the number of licensed teams and players is a bit wimpy."[22]

Winning Eleven 8 was a finalist for PC Gamer US's "Best Sports Game 2005" award, which ultimately went to Tiger Woods PGA Tour 06.[41]

References

  1. 1.0 1.1 1.2 "Press release". 2005-03-08. http://www.konami.com/gs/usa/press/winningeleven020105.html. 
  2. van Leuveren, Luke (November 22, 2004). "Updated Australian Release List - 22/11/2004". PAL Gaming Network. http://www.palgn.com.au/article.php?id=1766. 
  3. "SBG:「ウイイレ8」イメージキャラクターはジーコ氏!". https://nlab.itmedia.co.jp/games/gsnews/0406/01/news03.html. 
  4. Edge staff (December 2004). "Pro Evolution Soccer 4 (PS2)". Edge (143): 115. 
  5. 5.0 5.1 EGM staff (March 2005). "World Soccer Winning Eleven 8 International (PS2, Xbox)". Electronic Gaming Monthly (189). 
  6. Bramwell, Tom (November 16, 2004). "Pro Evolution Soccer 4 (PC)". http://www.eurogamer.net/articles/r_pes4_pc. 
  7. Bramwell, Tom (October 15, 2004). "Pro Evolution Soccer 4 (PS2)". http://www.eurogamer.net/articles/r_pes4_ps2. 
  8. Bramwell, Tom (November 26, 2004). "Pro Evolution Soccer 4 (Xbox)". http://www.eurogamer.net/articles/r_pes4_x. 
  9. 9.0 9.1 Kato, Matthew (March 2005). "World Soccer Winning Eleven 8 International (PS2, Xbox)". Game Informer (143): 115. http://www.gameinformer.com/NR/exeres/59540241-4679-45D2-A39C-910D8E8EAE75.htm?CS_pid=281153. Retrieved April 1, 2015. 
  10. 10.0 10.1 Funky Zealot (February 1, 2005). "World Soccer Winning Eleven 8 [International] (PS2, Xbox)". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/41629.shtml. Retrieved April 2, 2015. 
  11. 11.0 11.1 11.2 Reilly, Mike (March 2, 2005). "[World Soccer] Winning Eleven 8 [International] Review". Game Revolution. http://www.gamerevolution.com/review/world-soccer-winning-eleven-8-international. 
  12. Calvert, Justin (February 24, 2005). "World Soccer Winning Eleven 8 International Review (PC)". http://www.gamespot.com/reviews/world-soccer-winning-eleven-8-international-review/1900-6119190/. 
  13. 13.0 13.1 Calvert, Justin (February 4, 2005). "World Soccer Winning Eleven 8 International Review (PS2, Xbox)". http://www.gamespot.com/reviews/world-soccer-winning-eleven-8-international-review/1900-6118013/. 
  14. 14.0 14.1 Leahy, Dan (February 25, 2005). "GameSpy: [World Soccer] Winning Eleven 8 [International] (PS2, Xbox)". GameSpy. http://ps2.gamespy.com/playstation-2/world-soccer-winning-eleven-8-international/591208p1.html. 
  15. Beavis (March 20, 2005). "World Soccer Winning Eleven 8 International - PC - Review". GameZone. http://www.gamezone.com/reviews/world_soccer_winning_eleven_8_international_pc_review. 
  16. Romano, Natalie (February 13, 2005). "World Soccer Winning Eleven 8 International - PS2 - Review". GameZone. http://www.gamezone.com/reviews/world_soccer_winning_eleven_8_international_ps2_review. 
  17. Valentino, Nick (February 13, 2005). "World Soccer Winning Eleven 8 International - XB - Review". GameZone. http://www.gamezone.com/reviews/world_soccer_winning_eleven_8_international_xb_review. 
  18. 18.0 18.1 Perry, Douglass C. (February 1, 2005). "World Soccer Winning Eleven 8 International (PS2, Xbox)". http://www.ign.com/articles/2005/02/02/world-soccer-winning-eleven-8-international. 
  19. "World Soccer Winning Eleven 8 International". Official U.S. PlayStation Magazine: 94. March 2005. 
  20. "World Soccer Winning Eleven 8 International". Official Xbox Magazine: 81. March 2005. 
  21. "World Soccer Winning Eleven 8 International". PC Gamer: 63. May 2005. 
  22. 22.0 22.1 Huschka, Ryan (March 6, 2005). "'[World Soccer] Winning Eleven 8 [International]' (Xbox)". Detroit Free Press. http://www.freep.com/entertainment/videogames/gmini6e_20050306.htm. 
  23. 23.0 23.1 Hill, Jason (October 28, 2004). "Soccer sorcery". The Sydney Morning Herald. http://www.smh.com.au/articles/2004/10/27/1098667824849.html. 
  24. 24.0 24.1 "Pro Evolution Soccer 4 (pc: 2004): Reviews". http://www.metacritic.com/games/platforms/pc/proevolutionsoccer4. 
  25. 25.0 25.1 "World Soccer Winning Eleven 8 International for PC Reviews". https://www.metacritic.com/game/world-soccer-winning-eleven-8-international/critic-reviews/?platform=pc. 
  26. 26.0 26.1 "World Soccer Winning Eleven 8 International for PlayStation 2 Reviews". https://www.metacritic.com/game/world-soccer-winning-eleven-8-international/critic-reviews/?platform=playstation-2. 
  27. 27.0 27.1 "Pro Evolution Soccer 4 (ps2: 2004): Reviews". http://www.metacritic.com/games/platforms/ps2/proevolutionsoccer4. 
  28. 28.0 28.1 "Pro Evolution Soccer 4 (xbx: 2004): Reviews". http://www.metacritic.com/games/platforms/xbx/proevolutionsoccer4. 
  29. 29.0 29.1 "World Soccer Winning Eleven 8 International for Xbox Reviews". https://www.metacritic.com/game/world-soccer-winning-eleven-8-international/critic-reviews/?platform=xbox. 
  30. "Winning Eleven 8 sells one million copies in one day" (in en). GamesIndustry.biz. 10 August 2004. https://www.gamesindustry.biz/articles/winning-eleven-8-sells-one-million-copies-in-one-day. 
  31. "Japan Platinum Game Chart". The Magic Box. http://www.the-magicbox.com/topten2.htm. 
  32. "Konami ships 1.4 million PS2 copies of Pro Evolution Soccer 4". GameSpot. August 16, 2006. https://www.gamespot.com/articles/konami-ships-14-million-ps2-copies-of-pro-evolution-soccer-4/1100-6110530/. 
  33. [afjv] - 1,5 millions d'unités en day one pour Pro Evolution Soccer 4
  34. Autrijve, Rainier Van (October 13, 2004). "GameSpy: Pro Evolution Soccer 4 Launches Big". http://ps2.gamespy.com/playstation-2/world-soccer-winning-eleven-8-international/556862p1.html. 
  35. Multiplayer.it Business to Business
  36. "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. http://www.elspa.com:80/?i=3945. 
  37. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php. 
  38. "Pro Evolution Soccer 4 (PS2)". The Times. October 30, 2004. https://www.thetimes.com/sport/football/article/pro-evolution-soccer-4-jp9899bmfmg. 
  39. Rawcliffe, Jonathan (December 31, 2004). "Let's play: Pro Evolution Soccer 4". BBC Sport. http://news.bbc.co.uk/sport2/hi/funny_old_game/game_reviews/4098293.stm. 
  40. McMenamin, Tony (February 1, 2005). "World Soccer Winning Eleven 8 International". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_9261.html. Retrieved April 2, 2015. 
  41. Staff (March 2006). "The Twelfth Annual PC Gamer Awards". PC Gamer US 13 (3): 33–36, 38, 40–42, 44. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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