From HandWiki - Reading time: 10 min
| Redjack: Revenge of the Brethren | |
|---|---|
| Developer(s) | Cyberflix |
| Publisher(s) | THQ |
| Producer(s) | Bob Clouse |
| Programmer(s) | Steve Britton |
| Artist(s) | Eric Whited Steven McBride |
| Writer(s) | Molly Johnson Bill Appleton |
| Composer(s) | Scott Scheinbaum |
| Platform(s) | Mac OS, Microsoft Windows |
| Release | |
| Genre(s) | Action-adventure game |
| Mode(s) | Single-player |
Redjack: Revenge of the Brethren is an action-adventure video game developed by Cyberflix and released by THQ in 1998.
Redjack uses several different engines: the main engine is a rotatory 3D engine, which is used for exploration. When the character enters a fight, the game loads a new screen. There are also different screens for different scenarios, such as concocting volatile drinks, shooting from a cannon on a speeding cart, and puzzles.
The player assumes the role of a young blond-haired man named Nicholas Dove who inhabits Lizard Point. He is pressured by people that are close to him to make something of himself. Nicholas decides to join a pirate crew in order to make a living. He meets a pirate named Lyle who, after saving him from assassins, tells him that Captain Justice is hiring men because he lost some in an "accident". Captain Justice only hires those that are generally brave enough to form his crew and dares Nicholas to kill a shark. After killing the shark (with poison) and finding a sword and learning to fight from Lyle, Nicholas joins the crew.
After taking the pirate's oath, Nicholas roams the ship and meets Sullivan, who is revealed to be a woman named Anne disguised as a man. When the ship docks at Port Royal, Nicholas is given a watch by Captain Justice. He visits Erzulie who tells him of his future. Nicholas witnesses Captain Justice being murdered by assassins and is blamed for it as he has the captain's watch. After escaping from prison he is captured by Bone and saved later on by Lyle, who maroons him with Sullivan, who was found out.
Nicholas washes ashore onto Redjack Island where he discovers Redjack's corpse. He lights a fire signal and is found by a balloon ship. He is escorted to Blackbeard's fortress and requests an audience. Blackbeard tells Nicholas some of the mythology of the brethren but is knocked unconscious by Bone and his men. Nicholas kills Bone and set sail for Cartagena.
Nicholas enters the city through a secret sewer entrance. He frees his captive friends, Elizabeth and his brother. He enters the Viceroy's room and get captured by a man named Marquez, who is revealed to have betrayed Redjack. After breaking up the reunion of the brethren, Nicholas kills Marquez and rescues Anne before sinking the Spanish fleet and rescuing Blackbeard. The game ends with Nicholas finding treasure at the wreckage of Redjack's ship.
According to Jack Neely of Metro Pulse, developer CyberFlix had Redjack "on the drawing board for years" in various forms as it developed other games, such as Titanic.[2] PC Gamer US reported in early 1995 that the game, then called RedJack's Revenge, was being created concurrently with Titanic and was "in the early stages" of development.[3][4] Despite the other pirate-themed games of the period, a writer for the magazine noted that "Cyberflix feels the outlaw spirit and mysterious lives of these roguish individuals just hasn't been given the full attention they deserve." The game was set for release in the fall of 1995.[3] Ultimately, it did not launch until September 22, 1998.[5]
In February 1996, the magazine reported that Red Jack's Revenge had been pushed back to a late-1996 launch alongside Titanic, and was set to be a musical.[6] This version of the game had a lighthearted tone, with songs written by CyberFlix composer Scott Scheinbaum, among others. CyberFlix ultimately reworked the project after its musical version was "laughed out of a focus group", according to artist Jay Nevins. As a result, the team opted instead for a more serious theme, a redesign that delayed Redjack past its earlier ship date.[2]
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The game received average reviews according to the review aggregation website GameRankings.[7] Next Generation wrote, "While not as accessible as Titanic, Redjack may just transform steadfast adventure gamers over to the action genre."[18] Macworld's Michael Gowan wrote that Redjack "features a good story line, slightly rough language, and arcadelike swordplay that's a bit too hard to master." He summarized it as an "enjoyable pirate adventure".[17]
Jack Neely of Metro Pulse wrote in October 1999, "RedJack didn't sell nearly as well as hoped; its total sales may have been as little as 10,000 nationwide, hardly 1 percent of Titanic's success."[2]
The Electric Playground nominated the game for their 1998 "Best Adventure Game" award, which ultimately went to Grim Fandango.[22] Shoeless Lyle earned a runner-up position for the publication's "Best New Game Character" prize as well, but lost to Aya Brea of Parasite Eve.[23]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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