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| Robots | |
|---|---|
North American PS2 cover art | |
| Developer(s) | Eurocom (console) Griptonite Games (GBA and NDS) |
| Publisher(s) | Vivendi Universal Games[lower-alpha 1] |
| Platform(s) | GameCube PlayStation 2 Xbox Windows Game Boy Advance Nintendo DS |
| Release | Mobile
|
| Genre(s) | Platform |
| Mode(s) | Single-player |
Robots is a platform video game released in 2005 by Eurocom to coincide with the film of the same name.
This article needs an improved plot summary. (June 2015) |
A robot named Rodney Copperbottom decides to leave his home at Rivet Town and head to Robot City to realize his dream of working for his childhood hero, Bigweld. He makes a flying robot called Wonderbot out of scrap before he leaves. At the city, he goes to Bigweld's factory, but realizes that Bigweld is mysteriously absent, and finds out that the factory is currently being run by a robot by the name of Phineas T. Ratchet, who hatches an evil plan to create more futuristic robots like himself and destroying old robots made out of scrap. Rodney also meets a gang of colorful outmodes called the Rusties, who are also affected from the change Ratchet has made. A robot named Jack Hammer tells Rodney that there are many scrap parts in the sewers of Robot City and that Rodney can go collect the scrap in order to keep the Rusties alive. After doing so, Rodney and the Rusties go to Bigweld's Mansion to find Bigweld. Bigweld agrees to help Rodney and the Rusties, and sets off with Rodney to stop Ratchet and save all robot-kind.
Like the film, the game received generally mixed reviews, with a score of 53 on Metacritic.[citation needed]
This game features Rodney Copperbottom as the playable main character. The player can also play as the Wonderbot in certain areas, and Bigweld in the chase scene.
Rodney can invent different devices by collecting a certain amount of blueprints scattered throughout the environment. In the beginning of the game, he repairs his Wonderbot, his personal companion. He also obtains the Scrap Launcher from Herb Copperbottom, a weapon which uses Scrap as ammo which is found in the worlds of the game, and a wrench which is used as a melee weapon. More weapons are acquired throughout the course of the game. Scrap is also used to purchase items at vendors, including the Maxi-Scrap 500 and Maxi-Scrap 1000 which upgrades his Scrap capacity from 200 to 500 and 1000 respectively, the Refine-O-Max which doubles the value of Scrap, and four mutually exclusive upgrades to his Scrap Launcher which can be replaced at any time. Later while in Robot City he obtains the Magnabeam from Jack Hammer, which uses energy which must be refilled by going on recharge circles, and can also be used as a weapon.
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
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Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
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Warning: Default sort key "Robots (Video Game)" overrides earlier default sort key "Mobygames".