Rugrats in Paris

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Rugrats in Paris: The Movie
Nintendo 64 cover art for North America
Developer(s)Avalanche Software (PS1 & N64)
Software Creations (GBC)
KnowWonder (PC)
Publisher(s)THQ
Mattel Interactive (PC)
Composer(s)Suddi Raval (GBC)
Martin Goodall (GBC)
Platform(s)PlayStation
Game Boy Color
Nintendo 64
Microsoft Windows
ReleasePlayStation, Nintendo 64 & Game Boy Color
  • NA: November 8, 2000[1]
  • EU: March 30, 2001
Microsoft Windows
  • NA: January 1, 2001
  • EU: January 3, 2003
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Rugrats in Paris: The Movie is a video game based on the 2000 animated movie of the same name (in turn based on the Nickelodeon animated series Rugrats). The game follows the adventures of the Rugrats in a European theme park. A console version of the game was released in 2000, for the PlayStation, Nintendo 64, and a handheld version for Game Boy Color. A version for Microsoft Windows was later released in 2001. The console version's gameplay is similar to Rugrats, but Paris’ attractions sometimes have minigames too. The handheld gameplay is a side-scrolling platformer. The Windows version's gameplay is an adventure game in which the player must find Chuckie's Wawa Bear.

Gameplay

PlayStation and Nintendo 64

Tommy Pickles' father has been sent to Europe to fix a broken robot at EuroReptarLand, and has decided to bring his family and friends with him. The player can choose between six playable characters throughout the game: Tommy, Chuckie, Phil, Lil, Angelica, or Kimi.[2] There are approximately 16 levels, as well as hidden bonus levels, in both single and multi-player mini-games. The object of the game is to collect enough gold Reptar tickets to buy the Reptar Helmet that controls a Giant Robot Reptar. Tickets are earned during mini-games, and can also be collected throughout the park. During most mini-games, the player plays against ninjas; aside from mini-games, the theme park is otherwise devoid of other people.[2][3]

Game Boy Color

This version features eight side-scrolling levels and seven mini-games, while the plot involves Chuckie and the other Rugrats searching the theme park for a princess to become his new mother. The game includes Dil as an additional character, unlike the home console versions. Each mini-game is played with a different character. Many mini-games include a time limit during which the player must complete the game. Tickets, earned by playing mini-games, allow the player to advance to new levels, which are accessed via an overhead map of the park. A password is provided after the completion of each level, allowing the player to resume the game at a later point.[4]

Microsoft Windows

This version includes six mini-games, and involves the Rugrats searching for Chuckie's "wawa" bear at the theme park.[5]

Reception

Reception
Review scores
PublicationScore
GBCN64PCPS
AllGameStarStarStarStar[10]
EGM6.5/10[11]
IGN3/10[12]6/10[2]6/10[3]
Jeuxvideo.com12/20[13]11/20[14]
Nintendo Power6.8/10[15]
ONM71%[16]
OPM (US)StarStarStar[17]
Aggregate scores
GameRankings49.50%[6]69.50%[7]62.67%[8]
Metacritic64/100[9]

The game was met with mixed reception upon release. GameRankings and Metacritic gave it a score of 62.67% for the PlayStation version;[8] 69.50% and 64 out of 100 for the Nintendo 64 version;[7][9] and 49.50% for the Game Boy Color version.[6] In their first weeks of sale in North America, the Nintendo 64 version was the ninth highest-selling game of the week, the Game Boy Color version the fifth highest-selling.[18]

Joe Rybicki of Official U.S. PlayStation Magazine wrote that the PlayStation version was not "the most impressive kid game" he had ever seen, but noted that it had some positive elements. Rybicki wrote that while none of the mini-games were "mind-blowing," they "are entertaining for kids of various ages. However, the touchy controls and poor collision detection may make trouble for really young kids."[17] Tom Zjaba of AllGame, who reviewed the PlayStation version, praised its two-player mode and wrote that the game's theme park "features a nice amount of detail and loads of variety between the different areas. There are some clipping problems and a few bland environments, but this platformer is for the most part visually pleasing. As is the case with most 3D platform titles, there are also some camera problems and control quirks, neither of which is bad enough to hamper the fun factor." Zjaba concluded that while it was not "groundbreaking," it was still "a good game for children new to the PlayStation."[10]

Marc Nix of IGN felt that the PlayStation version would be too difficult for young children, and criticized its non-simultaneous two-player mode, as well as its repetitive loading times. Nix praised the game's frame rate and music, but criticized the poor quality of its sound effects and voice overs, and wrote, "The graphics are beautifully colorful and brimming with details, but the engine has shaky textures, break-up, and all other manner of polygon errors. Still, most kids won't care when there's ninjas to battle." Nix also noted, "Unfortunately, there are no people in Reptarland besides the babies themselves – a very eerie phenomenon that would scare most kids if it happened for real – so there's nobody to interact with or have fun with outside the games themselves."[3] Nix criticized the Game Boy Color version for its "stiff" controls, its password feature, and its poor graphics. Nix also criticized the gameplay for being slow, tedious, and difficult, particularly for young children.[12]

Cory D. Lewis of IGN criticized the Nintendo 64 version for its slow-moving characters, although he called the game "simple, yet fun on a very basic level," noting that it was more likely to appeal to younger children. Lewis offered particular praise for the game's miniature golf mini-game, as well as the game's sound, music, and graphics, although he criticized its frame rate.[2] Sallie Sarrel of PC Magazine rated the Windows version 3 out of 5 and praised its "wonderful" animation, but criticized its difficult navigation.[5]

References

  1. "PR - 11/8/00 - THQ AND NICKELODEON SHIP RUGRATS IN PARIS THE MOVIE FOR PLAYSTATION AND NINTENDO 64". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-240.asp. 
  2. 2.0 2.1 2.2 2.3 Lewis, Cory D. (2000-11-20). "Rugrats in Paris (N64)". IGN. http://www.ign.com/articles/2000/11/21/rugrats-in-paris. Retrieved 2014-03-18. 
  3. 3.0 3.1 3.2 Nix, Marc (2000-12-04). "Rugrats in Paris -- The Movie (PS)". IGN. http://www.ign.com/articles/2000/12/05/rugrats-in-paris-the-movie. Retrieved 2014-03-18. 
  4. Marriott, Scott Alan. "Rugrats in Paris: The Movie - Overview (GBC)". http://www.allgame.com/game.php?id=23189. Retrieved 2016-10-23. 
  5. 5.0 5.1 5.2 Sarrel, Sallie (2001-03-20). "Rugrats in Paris: The Game". PC Magazine. https://www.pcmag.com/article2/0,2817,34201,00.asp. Retrieved 2016-10-22. 
  6. 6.0 6.1 "Rugrats in Paris: The Movie for Game Boy Color". GameRankings. http://www.gamerankings.com/gbc/577830-rugrats-in-paris-the-movie/index.html. Retrieved 2014-03-17. 
  7. 7.0 7.1 "Rugrats in Paris: The Movie for Nintendo 64". GameRankings. http://www.gamerankings.com/n64/913697-rugrats-in-paris-the-movie/index.html. Retrieved 2014-03-17. 
  8. 8.0 8.1 "Rugrats in Paris: The Movie for PlayStation". GameRankings. http://www.gamerankings.com/ps/913698-rugrats-in-paris-the-movie/index.html. Retrieved 2014-03-17. 
  9. 9.0 9.1 "Rugrats in Paris: The Movie for Nintendo 64 Reviews". Metacritic. https://www.metacritic.com/game/rugrats-in-paris-the-movie/critic-reviews/?platform=nintendo-64. Retrieved 2014-03-17. 
  10. 10.0 10.1 Zjaba, Tom. "Rugrats in Paris: The Movie (PS) - Review". AllGame. Archived from the original on 2014-11-15. https://web.archive.org/web/20141115034350/http://www.allgame.com/game.php?id=25354&tab=review. Retrieved 2014-12-13. 
  11. "Rugrats in Paris: The Movie (N64)". Electronic Gaming Monthly. February 2001. 
  12. 12.0 12.1 Nix, Marc (2000-11-27). "Rugrats in Paris - The Movie (GBC)". IGN. http://www.ign.com/articles/2000/11/28/rugrats-in-paris-the-movie-2. Retrieved 2014-03-18. 
  13. Romendil (March 9, 2001). "Test de Les Razmoket a Paris" (in fr). Archived from the original on May 2, 2021. https://web.archive.org/web/20210502090009/https://www.jeuxvideo.com/articles/0000/00001257_test.htm. Retrieved August 15, 2021. 
  14. Jihem (12 March 2001). "Rugrats in Paris: Le Film". Archived from the original on February 3, 2004. https://web.archive.org/web/20040203110450/http://www.jeuxvideo.com/articles/0000/00001261_test.htm. Retrieved August 15, 2021. 
  15. "Rugrats in Paris: The Movie". Nintendo Power 138: 126. November 2000. 
  16. "Rugrats in Paris". Official Nintendo Magazine (103): 30–31. April 2001. https://archive.org/details/nintendo-official-magazine-uk-103-april-2001/page/30/mode/2up?q=rugrats. Retrieved August 12, 2021. 
  17. 17.0 17.1 Rybicki, Joe (February 2001). "Rugrats in Paris: The Movie". Official U.S. PlayStation Magazine. Archived from the original on 2001-04-18. https://web.archive.org/web/20010418230210/http://www.zdnet.com/opm/stories/main/0,11891,2667621,00.html. Retrieved 2014-03-18. 
  18. "Database". Gamers' Republic (33): 14–15. February 2001. https://archive.org/details/Gamers_Republic_Issue_33/page/n15/mode/2up?q=%22rugrats+in+paris%22. Retrieved August 12, 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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