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| SBK-07: Superbike World Championship | |
|---|---|
European edition cover | |
| Developer(s) | Milestone |
| Publisher(s) | Black Bean Games (EU) Valcon Games (NA) |
| Platform(s) | PlayStation 2 PlayStation Portable |
| Release | PlayStation 2 PlayStation Portable |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
SBK-07: Superbike World Championship, also known as Hannspree Ten Kate Honda SBK: Superbike World Championship in North America,[1] is the official Superbike World Championship video game and offers the official races, sessions, teams and riders of the real 2007 Superbike World Championship season. The game allows the player to race in 5 game modes: Quick Race, Time Attack, Race weekend, Championship and Challenges in a variety of difficulties and weather conditions.
The developer and the publisher say that the game aims to capture the attention of core gamers but also appeal to the casual gamers. SBK-07 can be rendered more arcade or simulation by enabling or disabling a series of realism options. Milestone had also developed MotoGP '07.
SBK-07 holds averages of 70% for the PS2 version and 62% for the PSP version on aggregate website GameRankings.[2][3] IGN said the PS2 version of the game is mostly the same as Milestones' MotoGP '07 but is a better game.[1] The controls in the PSP version were said to be worse than in the PS2 version.[4]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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