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| SBK X: Superbike World Championship | |
|---|---|
European edition cover art | |
| Developer(s) | Milestone |
| Publisher(s) | Black Bean Games |
| Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
| Release | |
| Genre(s) | Motorcycle racing |
| Mode(s) | Single-player, multiplayer |
SBK X: Superbike World Championship is a motorcycle racing game, developed by Milestone srl and published by Black Bean Games in 2010. The game features three modes of gameplay: the arcade mode, the simulation mode and the multiplayer mode. Also for the first time in the series the game features the Superstock and Supersport championships. There is also the new career mode, composed of eight years, starting at the STK.
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SBK-X features an intuitive mode named Arcade mode in which the player does not require the same precision and timing as in the simulation modes. The player also has at their disposal the boost button which enhances the speed of the motorcycle during straights. In this mode the player may enter in the Story mode, in which they have to accomplish some objectives including overtaking a number of adversaries or finishing at a certain position to complete.
The simulation mode is focused on the more hardcore gamers who want to feel how is to really handle a motorcycle. However, the player may opt to play at a lower level of realism by changing the level of simulation to low or medium. This mode features the quick race, championship as well as the new career mode, in which the player has to rise through the ranks of the series to become a champion.
This mode also features an evolving track, which means that during the early moments of the weekend, the track still lacks the darker strips. As the bikes pass through the track, its grip raises thanks tires' wearing out, creating a darker strip in the race line. Also, when it is raining the parts of the track where bikes pass most starts to dry up.
In the Career mode, the players may create his own avatar and start at the lowest category, the Superstock. By finishing at the teams' desired position, showing skill on the track, the player gains reputation points which are needed to attract attention of high-profile teams and going to the other categories. This mode can be played for eight years and the final objective is to become a champion.
The game was released on May 21, 2010, in Italy and June 4, 2010, in other European territories. It was not released in the US. The Legends Pack Special Edition was released for Xbox 360 and PlayStation 3 on May 26 for Italy and in the same date as the normal edition in the other territories.
The demo was released for Xbox 360 gold members on May 19. On May 26 the game was released for silver members as well as PC and PS3. It features the Portimão track with all available weather conditions, to be playable with Max Biaggi form SBK's Aprilia RSV4 as well as Cal Crutchlow, the 2009 champion of the Supersport.
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SBK X received positive reviews. Metacritic's score for the PS3 version is 73/100
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MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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