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| SOCOM U.S. Navy SEALs | |
|---|---|
The logo of SOCOM U.S. Navy SEALs, the first game in the series. Subsequent titles use a similar logo. | |
| Genre(s) | Tactical shooter |
| Developer(s) | Zipper Interactive (2002–2012) Slant Six Games (2007–2010) |
| Publisher(s) | Sony Computer Entertainment |
| Platform(s) | PlayStation 2, PlayStation 3, PlayStation Portable |
| First release | SOCOM U.S. Navy SEALs August 27, 2002 |
| Latest release | SOCOM 4 U.S. Navy SEALs April 19, 2011 |
SOCOM U.S. Navy SEALs is a series of third-person tactical shooter video games for the PlayStation 2, PlayStation 3, and PlayStation Portable created by Zipper Interactive and released between 2002 and 2011. The title for the series comes from the United States Special Operations Command (SOCOM) which is a Unified Combatant Command. The game focuses on various teams of United States Navy SEALs (an operating component under SOCOM) completing missions with occasional help from other special operations forces from around the world such as the SAS, SBS, and GROM.
| Game | Metacritic |
|---|---|
| SOCOM U.S. Navy SEALs | (PS2) 82[1] |
| SOCOM II U.S. Navy SEALs | (PS2) 87[2] |
| SOCOM 3 U.S. Navy SEALs | (PS2) 82[3] |
| SOCOM U.S. Navy SEALs | (PSP) 82[4] |
| SOCOM U.S. Navy SEALs | (PS2) 72[5] |
| SOCOM U.S. Navy SEALs | (PSP) 81[6] |
| SOCOM U.S. Navy SEALs | (PSP) 72[7] |
| SOCOM U.S. Navy SEALs | (PS3) 63[8] |
| SOCOM U.S. Navy SEALs | (PSP) 74[9] |
| SOCOM 4 U.S. Navy SEALs | (PS3) 67[10] |
SOCOM was one of the earliest titles to use the PS2's online service in North America.
A direct sequel for the PlayStation 2 with online play.
Updated version of the franchise for the PlayStation 2.
The first game in the series released exclusively for the PlayStation Portable.
For the PlayStation 2, this game allowed players to play the story mode online.
An exclusive to the PlayStation Portable.
Exclusively for the PlayStation Portable, the gameplay became less run-and-gun and more command and strategic.
Confrontation is an online-focused game and the first title for the PlayStation 3.
The final entry in the PlayStation Portable line Fireteam Bravo.
The second title for the PlayStation 3 and the last title in the franchise, SOCOM 4 is set in Malaysia and serves as the sequel to SOCOM 3.
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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