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Scarfman

From HandWiki - Reading time: 2 min

Scarfman
Publisher(s)The Cornsoft Group
Designer(s)Philip A. Oliver[1]
Platform(s)TRS-80, TRS-80 Color Computer
ReleaseTemplate:Vgy: TRS-80
Template:Vgy: CoCo
Genre(s)Maze

Scarfman is clone of Pac-Man written by Philip A. Oliver for the TRS-80 computer and published by The Cornsoft Group in 1981.[1] A version for the TRS-80 Color Computer followed in 1982 as Color Scarfman, which uses 64x64 low resolution graphics.[2]

Oliver also wrote the Enhanced BASIC Compiler for the TRS-80 Model III and 4.[3]

Gameplay

The game presents a maze filled with dots and five symmetrically-placed power capsules, and the player-controlled Scarfman tries to eat the dots without being eaten by one of the monsters that randomly roams the maze.[4] Unlike Pac-Man, there are five monsters instead of four. Eating a power pill causes monsters to lower their eyes, indicating that they're vulnerable. The eyes shift to the normal position when the pill's effect wears off.[5] In Color Scarfman, eating a power pill causes the ghosts to remain vulnerable—indicated by turning blue—until eaten or the level ends.[2]

Reception

Dan Ekblaw reviewed Scarfman in The Space Gamer No. 54.[4] Ekblaw commented that "Overall, I would say that Scarfman's defects outweigh its good points by far. I've found that this game loses its novelty after a few weeks and will spend the rest of its days sitting on a shelf."[4]

References

  1. 1.0 1.1 Hague, James. "The Giant List of Classic Game Programmers". https://dadgum.com/giantlist/. 
  2. 2.0 2.1 Boyle, L. Curis. "Color Scarfman". http://www.lcurtisboyle.com/nitros9/colorscarfman.html. 
  3. Reed, Matthew. "EnhComp". http://www.trs-80.org/enhcomp/. 
  4. 4.0 4.1 4.2 Ekblaw, Dan (August 1982). "Capsule Reviews". The Space Gamer (Steve Jackson Games) (54): 30, 32. 
  5. Reed, Matthew. "Scarfman". http://www.trs-80.org/scarfman/. 





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