From HandWiki - Reading time: 7 min
| Sea Dogs | |
|---|---|
| Developer(s) | Akella |
| Publisher(s) |
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| Producer(s) |
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| Designer(s) |
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| Programmer(s) | Dmitry Demianovsky |
| Composer(s) | Yury Poteenko |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single player |
Sea Dogs (Корсары) is a 2000 Russian role-playing video game for Microsoft Windows, developed by Akella and published by Bethesda Softworks. In it, the player is the captain of a ship and can serve as a privateer to a European power, or as a pirate. The game uses a custom 3D game engine and includes gameplay similar to Sid Meier's Pirates!, while also being a true inter-character dialog-centered RPG.
The game is often credited as one of the first successful Russian games, which had a notable influence on Russian game industry.[3] It was followed by four sequels, one of which was tied in to Disney's Pirates of the Caribbean franchise.
The player's character, Nicolas Sharp, was raised by his mother since he was a child. The only memories left of his father are his departure on a ship, as well as a golden medallion he gave him. Nicolas grows, and as his father did before, goes to sea to seek adventures. Soon, he is captured by the Spanish, but manages to escape with a small ship and a crew. He arrives at the central British colony, where he has to start a new life.
Since the game is nonlinear, the player may work for any of the three nations, as well as start a pirate's career. Searching for his father is always possible, but in order to succeed, the player will need to change his ship's flags a number of times. This quest will reveal the secrets of the main character's father's life story and his death, as well as his legacy.
The game was announced in March 2000.[4] The game drew inspiration from games like Sid Meier's Pirates!.[5]
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Samuel Bass reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that "flawed design choices and lack of atmosphere aside, Sea Dogs inarguably remains one of the finest action-trading simulations since the halcyon days of Elite".[14]
Sea Dogs received "average" reviews according to the review aggregation website Metacritic.[6] IGN was impressed with it, calling it "one booty call you won't want to miss".[13] GameSpot was also positive about the game, saying it's "an adventure that can be enthralling despite its many problems".[11]
Sea Dogs has received a number of sequels, most of which do not bear the same English title due to legal reasons. The first sequel, Sea Dogs II, was renamed Pirates of the Caribbean when Disney acquired the game in mid-development. Despite being marketed as a tie-in to Pirates of the Caribbean: The Curse of the Black Pearl, which was released around the same time, it is largely unrelated to the plot elements of that film.
The second sequel, Age of Pirates, is a direct sequel to the original Sea Dogs. The title was changed because Akella wanted to create a brand name that they could control, rather than their publisher.
Two indirect sequels would follow: Age of Pirates 2: City of Abandoned Ships and Sea Dogs: To Each His Own in 2009 and 2012, respectively. Caribbean Tales and City of Abandoned Ships would eventually be digitally re-released on GOG and Steam in 2017 under the original Sea Dogs title.
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
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MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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