Sexy Parodius

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Short description: 1996 arcade game by Konami
Sexy Parodius
Arcade flyer
Developer(s)Konami
Publisher(s)Konami
Programmer(s)Akihiro Imamura[1]
Artist(s)Takayoshi Sato
Composer(s)Mayuko Kageshita
SeriesParodius
Platform(s)Arcade, PlayStation, Sega Saturn
ReleaseArcade:
  • JP: March 1996
PlayStation, Saturn:
Genre(s)Horizontal-scrolling shooter
Mode(s)Single player, multiplayer
Arcade systemKonami GX

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1996 horizontal-scrolling shooter arcade game developed by Konami.[4] It is the fifth installment of the Parodius series. Like the rest of the series, it is a parody of the Gradius series and other Konami games. It also contains sexual level and enemy designs, as well as risqué innuendo. Many level bosses are women in various erotic costumes (such as the "bunny costume" modeled on Playboy Bunnies) or various states of undress.

Plot

Takosuke and Pentarou recruit various characters for an agency whose main goal is riches, power, and world peace. The agency helps people who have problems. In addition to Vic Viper and Lord British, Hikaru and Akane, Michael and Gabriel, Koitsu and Aitsu, and Mambo and Samba, Ivan and Toby, two rockhopper penguins, Option and Multiple, sentient versions of Vic Viper and Lord British's drones, Ace from TwinBee Yahho!, who pilots the Shooting Star, and an unnamed woman who pilots the Black Viper, a spacecraft that originates in the game, also get recruited.

After completing (or not completing) all the missions, Takosuke steals the profits of the agency for himself and runs away, with the characters chasing him. Depending on how the player finishes the final level, there are two endings. The bad ending sees Takosuke escape with the money and have fun with various women while the player characters look depressed. The good ending has Takosuke get crushed to death by the buttocks of a giant naked woman named Kaori, in which the player characters celebrate.

Gameplay

Screenshot of Sexy Parodius

The gameplay in Sexy Parodius is similar to the rest of the series, but the player must complete a special mission for each stage. These missions range from collecting a certain amount of coins in a stage to destroying a certain object or enemies. Whether or not the player completes the mission determines whether the player can continue to the next stage or what the next stage will be. Clearing all missions unlocks a special stage. Unlike the past versions, home ports of the game (except the PSP version) have cooperative multiplayer intact. The game continues to play even when one player is choosing a character upon continuing.

In a 2-player game, when certain characters are near enough, a third shot appears between them which can be purple shots that swirl all over the screen, hearts that home in on enemies, or rockets that shoot straight ahead. This feature was first seen on Konami's arcade game, Lightning Fighters.

Development and release

Sexy Parodius features the song "Mayim Mayim".[5][6]

Sexy Parodius was ported to the Sega Saturn and PlayStation by Konami Computer Entertainment Tokyo and both versions were released on November 1, 1996 in Japan.[4][7] These versions allow the Special Stage to be selected on the Title Screen after finishing the game with all conditions passed. They also come with unlimited continues (the game doesn't keep track of credits). The PlayStation version was also included in Parodius Portable (albeit with music from some stages replaced with other remixed classical songs) for the PlayStation Portable.

Reception

Reception
Review scores
PublicationScore
Famitsu24/40(SS)[7]
24/40(PS)[4]
Super GamePower4.5/5(PS)[8]
Intelligent GamerB-(PS)[9]
Sega Saturn Magazine8.0/10(SS)[10]
Joypad3/5(PS)[11]
Mega Console91/100(SS)[12]
Mega Fun74%(PS)[13]

In Japan, Game Machine listed Sexy Parodius on their April 15, 1996 issue as being the sixth most popular game for that two-week period among arcades surveyed.[14]

Japanese gaming publication Famitsu gave both the PlayStation and Sega Saturn versions of Sexy Parodius a score of 24 out of 40.[4][7]

Intelligent Gamer gave it a B−.[9]

Super GamePower gave it 4.5/5[8]

Sega Saturn Magazine (JP) 8.0/10.[10]

Joypad gave it 3/5.[11]

Mega Fun gave it 74%.[13]

Mega Console 91/100.[12]

Notes

References

  1. MobyGames. "Sexy Parodius (1996) Playstation Credits". MobyGames. https://www.mobygames.com/game/playstation/sexy-parodius/credits. Retrieved September 17, 2021. 
  2. "Sexy Parodius for PlayStation (1996)". https://www.mobygames.com/game/playstation/sexy-parodius. 
  3. "Sexy Parodius for SEGA Saturn (1996)". https://www.mobygames.com/game/sega-saturn/sexy-parodius. 
  4. 4.0 4.1 4.2 4.3 "セクシーパロディウス [PS / ファミ通.com"]. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=440. 
  5. Wawro, Alex (18 September 2017). "Tracing the path an Israeli folk song took to end up in Japanese video games" (in en). https://www.gamasutra.com/view/news/305944/Tracing_the_path_an_Israeli_folk_song_took_to_end_up_in_Japanese_video_games.php. 
  6. "A Jewish folk song is preserved in a Japanese video game" (in en). https://www.pri.org/stories/2017-09-18/jewish-folk-song-preserved-japanese-video-game. 
  7. 7.0 7.1 7.2 "セクシーパロディウス [セガサターン / ファミ通.com"]. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8866. 
  8. 8.0 8.1 Bros, Marjorie (January 1997). "32 bit: Sexy Parodius" (in PT). Super GamePower (Brazil: Nova Cultural) (34): 20. 
  9. 9.0 9.1 "Overseas Reviews: Sexy Parodius". Intelligent Gamer (Ziff Davis): 75. January 1997. 
  10. 10.0 10.1 "Sega Saturn Soft Review" (in JA). Sega Saturn Magazine (JP) (Softbank) 19: 229. November 8, 1996. https://retrocdn.net/images/c/c9/SSM_JP_19961108_1996-19.pdf. 
  11. 11.0 11.1 Joypad staff writers (December 1996). "Zapping: Sexy Parodius" (in FR). Joypad (France) (59): 88. 
  12. 12.0 12.1 "Saturn Review: Sexy Parodius" (in IT). Mega Console (Gruppo Editoriale Futura s.r.l.) (32): 60–61. December 1996. 
  13. 13.0 13.1 "Review: Sexy Parodius" (in de). Mega Fun (Germany: CT Computec Verlag GmbH & Co. KG): 78. January 1997. ISSN 0946-6282. https://archive.org/details/MegaFun0197/page/n61/mode/2up. 
  14. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (Amusement Press, Inc.) (516): 21. 15 April 1996. 
  • Sexy Parodius at the Killer List of Videogames
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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