From HandWiki - Reading time: 8 min
Shadwen is a stealth video game developed and published by Frozenbyte. The game was released for macOS, Linux, macOS, PlayStation 4, and Windows in May 2016.
Shadwen is a stealth video game played from a third-person view.[1]
An assassin named Shadwen embarks on a quest to kill the king and must also protect a young girl named Lily. Lily's father was taken to a quarry by kingsmen, and her mother died in the recent spring. She kept herself alive by finding food and shelter throughout the summer, but struggled to feed herself as the weeks went on. She meets Shadwen while trying to steal apples from a tree in the city graveyard. Her mother used to tell her stories where kind and gentle people came out on top. Her opinion of Shadwen can change depending on if she sees Shadwen kill people or not. Shadwen lived in the Dark Forest and was hired by the current king to kill the former king. The current king went back on his word to pay her and instead burned down the forest where she lived to try and kill her. Seeking revenge, Shadwen makes her way to his castle to either end his life or exact payment.
Shadwen was developed by Frozenbyte.[2] The game was announced in December 2015.[2] The game was released for macOS, Linux, macOS, PlayStation 4, and Windows on 17 May 2016.[3] The PlayStation 4 version is notable for being one of the very few PlayStation 4 games not playable on the PlayStation 5 with backwards compatibility, due to a loading screen bug that cannot be fixed.[4]
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The PC and PlayStation 4 versions received "mixed or average" reviews, according to the review aggregation website Metacritic.[5][6] Destructoid reviewer Joe Parlock was disappointed in the PC version, noting that it wasted the potential of a really cool premise.[8] Hardcore Gamer writer Jordan Helm's review was more positive in his critique, saying that the tactically-focus stealth gameplay enticed him to continue playing the game.[1]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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