Shark! Shark! | |
---|---|
Developer(s) | Mattel |
Publisher(s) | Mattel |
Designer(s) | Don Daglow |
Programmer(s) | Ji-Wen Tsao |
Composer(s) | Andy Sells |
Platform(s) | Intellivision |
Release | |
Genre(s) | Action |
Mode(s) | Single-player |
Shark! Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks, jellyfish, lobsters and crabs. After eating a certain number of fish, the player's fish grows in size and is thus able to eat a larger selection of fish. However, while the larger fish becomes a bit faster, he is less agile than the small fish and has a harder time avoiding enemies.
Shark! Shark! was originally considered by Mattel to be a cute game for kids and unlikely to make strong inroads into the gaming community.[citation needed] The game was unexpectedly popular, forcing Mattel to quickly manufacture another batch of cartridges.[citation needed] The original cartridge run was only 5,600 units.[citation needed]
The Video Game Update' praised the graphics of Shark! Shark! and said the game would be appealing to children, while stating adults would also enjoy the challenge. [2] R. Wayne Schmittberger of Games also praised the graphics, stating the undewater effects were extraordinary.[3]
Original source: https://en.wikipedia.org/wiki/Shark! Shark!.
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