Sherlock Holmes

From HandWiki - Reading time: 5 min


Short description: 1993 video game
Error creating thumbnail: Unable to save thumbnail to destination
Developer(s)ICOM Simulations
Platform(s)DOS, Macintosh
Release1993
Genre(s)Adventure, interactive movie
Mode(s)Single-player

Sherlock Holmes: Consulting Detective Vol. III is the title of a full-motion video computer game released for DOS and Mac OS. The game is a sequel to Sherlock Holmes and was released in 1993.

Cases

The format of the game is the same as the first two, except that there are three new cases to solve.

The Solicitous Solicitor

The case takes place on 26 June 1890, according to the newspaper in the game. Melvin Tuttle, a recently promoted solicitor, has apparently died of a heart attack. Inspector Lestrade of Scotland Yard recruits Holmes and Watson to investigate since he believes that Tuttle was poisoned. Along the way, Holmes and Watson learn of Tuttle's reputation for romancing various women, including the wife of one of his employers.

The Banker's Final Debt

The case takes place on 11 April 1890. Oswald Mason was murdered in his home by an intruder. At the request of the Chancellor of the Exchequer, who is concerned that it might have had something to do with Oswald's work at Her Majesty's Treasury, Scotland Yard's Inspector Gregson recruits Holmes and Watson to investigate Mason's death.

The Thames Murders

The case takes place on or shortly after 9 June 1890. A fifth body has been discovered in the Thames in a short amount of time. Inspector Lestrade is investigating the murders without success. Inspector Gregson asks Holmes and Watson to find a possible connection between all five deaths.

Reception

Charles Ardai of Computer Gaming World stated in September 1993: "I fear that amidst all the hype, players are not being as demanding as they ought to be about what companies feed them in the name of multimedia entertainment". He believed that the Consulting Detective series had sold well (almost 250,000 copies) to those seeking "the thrill of seeing a new technology used, not of seeing a new technology used well", and who had little choice between Sherlock Holmes and The 7th Guest. Ardai criticized Vol. III describing itself as "interactive", noting that "One cannot do anything 'wrong'" and that it was possible to solve cases by brute force; users were "viewers more than they are players". He advised ICOM to hire "professionals, not just for the acting chores, but for writing and directing as well. There is only so long that the gaming audience will put up with paying good money (and not a little of it) to see the work of amateurs", but concluded that the game was "at least, decent. It is probably not worth buying all three volumes, but curious gamers should at least take a look at one of them".[1]

References

  1. Ardai, Charles (September 1993). "ICOM's Sherlock Holmes, Consulting Detective, Vol. III". Computer Gaming World: 42. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=110. Retrieved 30 July 2014. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari





Licensed under CC BY-SA 3.0 | Source: https://handwiki.org/wiki/Software:Sherlock_Holmes:_Consulting_Detective_Vol._III
1 |
↧ Download this article as ZWI file
Encyclosphere.org EncycloReader is supported by the EncyclosphereKSF