Developer(s) | ShiVa Technologies SAS |
---|---|
Stable release | 1.9.2
/ December 21, 2013 |
Preview release | 2.0
/ July 4, 2014 |
Operating system | Microsoft Windows Mac OS X Linux |
Type | Game engine |
License | Freemium |
Website | shiva-engine |
ShiVa3D is a 3D game engine with a graphical editor designed to create applications and video games for desktop PCs, the web, game consoles and mobile devices. Games made with ShiVa can be exported to over 20 target platforms, with new export targets being added regularly.
Numerous applications have been created using ShiVa,[1] including the Prince of Persia 2 remake for Mobiles and Babel Rising published by Ubisoft.
With ShiVa 2.0, the next version of the Editor is currently under heavy development. ShiVa users with licenses newer than January 1, 2012 are invited to download the beta builds, test thoroughly and provide feedback.[2]
Current core engine features include:
The ShiVa engine currently runs on the following platforms:
Games for the ShiVa Engine are made with the ShiVa Editor, a WYSIWYG RAD tool designed to let developers create 3D games and application in a fraction of the usual time.
ShiVa Editor 1.x runs exclusively on Windows XP/Vista/7/8/8.1. ShiVa 1.x games are built by the ShiVa Authoring Tool, a free companion product to the Editor, which transforms game packages into native applications. Since not all platforms have SDKs for Windows, the Authoring Tool is available for Mac OS X as well as Windows.
ShiVa Editor 2.x runs natively on Windows XP/Vista/7/8/8.1 x86/x86-64, Mac OS X x86-64 and Linux x86-64. The once-separate Authoring Tool is now built into the Editor itself.
While the ShiVa Editor is capable of exporting ready to run games, advanced users may also use it to export Xcode, Eclipse or Visual Studio projects in order to modify their games further in their preferred IDE.
July 4, 2007: initial public release
July 1, 2008: New Modules
March 10, 2009: XML and previews
November 16, 2009: Terrain and Ocean
November 2, 2010: Plugins
January 10, 2012: Debugging
December 21, 2013: final 1.x release
On July 4, 2014, the first public beta version of ShiVa Editor 2.0[3] was released to licensees who purchased a ShiVa license after Jan 1st 2012.
ShiVa is proprietary software and licensed under the ShiVa EULA. Several license packages are available:
ShiVa Web Edition is free to download and use. Exports are watermarked except for the ShiVa Web Player browser plugin, Adobe Flash and HTML5/WebGL.
ShiVa Basic Edition was built for indie developers and small development studios. All standard exporters are unlocked. Beta versions may be downloaded and tested. C++ Plugins can be designed and tested, but not exported.
ShiVa Advanced Edition comes with additional tools typically needed by big development teams, like asset merging, SVN, performance analysis modules, Game Console export and full C++ Plugin development/signing/export.