Shoot Many Robots is a video game developed by Demiurge Studios and published by Ubisoft for Xbox Live Arcade, PlayStation Network, and Microsoft Windows via Steam.[2] It is the first original release from the developer which previously did support work on games such as Rock Band, BioShock, and Mass Effect.[3]Shoot Many Robots was released in March 2012 for XBLA and PSN, and a month later for Steam.[4] The Xbox 360 version received mixed reviews–a Metacritic score of 67–while other versions received too little attention to result in a meaningful rating.
An Android port was released in 2013 on the Play Store.[5] An iOS version was announced in 2013,[6] but as of 2021 has not shipped.
Shoot Many Robots is a scrolling shooter which supports cooperative play with up to 4 players. Player characters are identified by unique colors.
Players start in the character's RV, where they may equip their character with five items: one weapon that has unlimited ammunition in the game, a special weapon with limited ammo, and hats, pants, and backpacks that can boost performance statistics such as damage given/health or impart special abilities such as slide attacks or a jetpack. They then select a stage to complete, generally following stages in a linear order, but players can return to a previously completed stage.
There are two types of stages. The most common requires the players to make their way through a level from start to finish, often ending on a final boss or a large rush of robots. Checkpoints are laid out through the course, so that if all players die, they respawn at the last checkpoint passed. The other type of stage is a survival one, where players attempt to withstand several rounds of increasingly difficult enemies; as long as the player makes it through the first wave, they have succeeded, but gain better rewards for lasting through bonus stages.
Players fight robots using their weapons, a melee attack, or special attacks granted by their load-out. The robots have offensive and defensive mechanisms. Some fire special slow-moving but powerful bullets that can only be stopped by melee attacking them back to the robot that fired them. Other robots are nearly impervious to attacks from one side, but are vulnerable to attacks from the opposite side. The player has a health meter that drains when they are hit. If they take too much damage they collapse; in multiplayer games, another player can revive them, otherwise they start back at the last checkpoint. The player begins a level with bottles of beer that can be taken to restore health.
Robots drop nuts after dying; this is the game's currency used to buy new equipment. Sometimes robots or special boxes drop crates that contain tickets with which to purchase new equipment, or a large quantity of nuts. These rewards are tied to a player and can only be picked up by that player. Additionally, power-ups may be dropped by the robots, some giving temporary boosts like extra speed or attack damage, while others restore beer or special ammo. Killing each robot also boosts the player's experience level, which affects what equipment the player has access to.
After completing a level, the players are rated with a star-based scoring system based on the number of nuts collected. To boost their score, players can chain robot kills together to increase a scoring multiplier up to 5x, though players must continue to kill robots to maintain this. The total cumulative stars that a player has earned influences which levels the player has access to. Additional nuts are awarded based on relative performance. Once back in the RV, players can use nuts to purchase equipment that they have obtained a ticket for and within their experience level.
The Windows and Xbox 360 versions of Shoot Many Robots received "average" reviews according to the review aggregation website Metacritic.[10][11]VentureBeat said of the Xbox 360 version, "As team-carnage games go, you'll get some mileage out of this one. Grab a few of your drinkin' buddies, and have yourselves a fun (and cheap) night of gratuitous hillbilly firepower and richly deserved robo-death. Preferably with your beer goggles on."[24]IGN said of the PlayStation 3 and Xbox 360 versions, "the most identifiable problem is the controls," and called out co-op as a "chaotic mess."[18]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions