From HandWiki - Reading time: 5 min
| Soccer | |
|---|---|
North American box art | |
| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Producer(s) | Masayuki Uemura[1] |
| Composer(s) | Koji Kondo |
| Platform(s) | Nintendo Entertainment System Famicom Disk System |
| Release | NESFamicom Disk System
|
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Nintendo VS. System |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a sports video game developed by Intelligent Systems[3] and published by Nintendo for the Nintendo Entertainment System. It was released in Japan and North America in 1985, and in Europe in 1987. It was released for the Famicom Disk System in 1986. It was released on the Wii and Wii U Virtual Console on June 12, 2014. It was released on Nintendo Switch Online in 2018.
As with real soccer, the objective is to kick the ball into the opponent's goal. The game features cheerleaders and the option of 15, 30, and 45-minutes halves. Pressing B passes the ball, and A shoots at the opponent's goal.
Seven teams are represented: USA, Great Britain, France, West Germany, Brazil, Japan, and Spain.
When beginning a game, the player chooses whether to play with one or two players. The single-player mode is against the computer with five variable difficulty settings. The player chooses between seven teams and sets a time limit of either 15-, 30-, or 45-minute halves. Games begin in the center of a horizontal field, which pans from side to side with player activity. The player closest to the ball controls it and can kick the ball at the push of a button. An indicator over the closest teammate headed in the same direction as the player indicates who can receive a pass. Goal shots can be controlled with a small meter that represents the ball reaching over the goalie's head. Likewise, the player automatically controls the goalie when the opponent makes a goal shot.[4]
In Japan, Game Machine listed Vs. Soccer in its February 1, 1986, issue as being the nineteenth most-successful table arcade unit of the month.[5] Computer and Video Games said that though every console receives a soccer game, Nintendo's was among the best. They noted the game was somewhat slow and not very attractive, with sparse backgrounds and formless players, but that did not affect the fun. The magazine rated the game 83% overall, with 8/10 for playability and 6/10 for graphics and sound.[4]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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