Soccer (1985 video game)

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Soccer
North American box art
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Producer(s)Masayuki Uemura[1]
Composer(s)Koji Kondo
Platform(s)Nintendo Entertainment System
Famicom Disk System
ReleaseNES
  • JP: April 9, 1985
  • NA: October 18, 1985[2]
  • EU: January 1987
Famicom Disk System
Genre(s)Sports
Mode(s)Single-player, multiplayer
Arcade systemNintendo VS. System

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a sports video game developed by Intelligent Systems[3] and published by Nintendo for the Nintendo Entertainment System. It was released in Japan and North America in 1985, and in Europe in 1987. It was released for the Famicom Disk System in 1986. It was released on the Wii and Wii U Virtual Console on June 12, 2014. It was released on Nintendo Switch Online in 2018.

Gameplay

As with real soccer, the objective is to kick the ball into the opponent's goal. The game features cheerleaders and the option of 15, 30, and 45-minutes halves. Pressing B passes the ball, and A shoots at the opponent's goal.

Seven teams are represented: USA, Great Britain, France, West Germany, Brazil, Japan, and Spain.

When beginning a game, the player chooses whether to play with one or two players. The single-player mode is against the computer with five variable difficulty settings. The player chooses between seven teams and sets a time limit of either 15-, 30-, or 45-minute halves. Games begin in the center of a horizontal field, which pans from side to side with player activity. The player closest to the ball controls it and can kick the ball at the push of a button. An indicator over the closest teammate headed in the same direction as the player indicates who can receive a pass. Goal shots can be controlled with a small meter that represents the ball reaching over the goalie's head. Likewise, the player automatically controls the goalie when the opponent makes a goal shot.[4]

Reception

In Japan, Game Machine listed Vs. Soccer in its February 1, 1986, issue as being the nineteenth most-successful table arcade unit of the month.[5] Computer and Video Games said that though every console receives a soccer game, Nintendo's was among the best. They noted the game was somewhat slow and not very attractive, with sparse backgrounds and formless players, but that did not affect the fun. The magazine rated the game 83% overall, with 8/10 for playability and 6/10 for graphics and sound.[4]

See also

  • List of association football video games

Notes

References

  1. "Nintendo Times: Volume 1". April 4, 2004. Archived from the original on February 27, 2005. https://web.archive.org/web/20050227032229/http://n-sider.com/articleview.php?articleid=293. Retrieved May 2, 2021. 
  2. "New Games for 1986". [Computer Entertainer]] 4 (11): 13. February 1986. https://retrocdn.net/images/e/e3/ComputerEntertainer_US_Vol.4_11.pdf. Retrieved May 18, 2023. 
  3. "Intelligent Systems - Official List of Software". http://www.intsys.co.jp/english/software/index.html. 
  4. 4.0 4.1 Rignall, Julian. "Nintendo Soccer". Computer and Video Games (86): 161, 163. https://archive.org/stream/cvg-magazine-086/CVG_086_Dec_1988#page/n160/mode/1up. 
  5. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (277): 21. February 1, 1986. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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