Sonic Gems Collection

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Short description: 2005 compilation video game by Sega
Sonic Gems Collection
Sonic, a cartoonish blue hedgehog, does a fist bump-like gesture to the viewer, while his robotic doppelgänger Metal Sonic beckons. The game's logo is seen atop the two; the Nintendo Seal of Quality, Sega logo, and ESRB rating of E are shown from left to right across the bottom of the box.
North American GameCube cover art, depicting Sonic and Metal Sonic
Developer(s)Sonic Team
Publisher(s)Sega
Director(s)Mizuki Hosoyamada
Producer(s)Yojiro Ogawa
Designer(s)Makoto Hirata
Programmer(s)
  • Makoto Suzuki
  • Takahiro Sekiguchi
Artist(s)Yuji Uekawa
Composer(s)
  • Naofumi Hataya
  • Tatsuyuki Maeda
  • Takenobu Mitsuyoshi
  • Tomonori Sawada
  • Takeshi Isozaki
SeriesSonic the Hedgehog
Platform(s)GameCube, PlayStation 2
ReleaseGameCube
  • JP: August 11, 2005
  • NA: August 16, 2005
  • EU: September 30, 2005
PlayStation 2
  • JP: August 11, 2005
  • EU: September 30, 2005
Genre(s)Various
Mode(s)Single-player, multiplayer

Sonic Gems Collection is a 2005 compilation of Sega video games, primarily those in the Sonic the Hedgehog series. The emulated games span multiple genres and consoles—from the Sega Genesis to the Sega Saturn—and retain the features and errors of their initial releases with minimal edits. Player progress is rewarded with demos of other Sonic games, videos, and promotional artwork spanning the history of the Sonic franchise. While its 2002 predecessor, Sonic Mega Collection, comprises popular Sonic games, Gems Collection focuses on more obscure games, such as Sonic CD (1993) and Sonic the Fighters (1996). Other non-Sonic games are included, but some, such as the Streets of Rage trilogy, are omitted in the Western localization.

Developer Sonic Team conceived the compilation to introduce younger players to older Sonic games. One game they wished to include, SegaSonic the Hedgehog (1993), was excluded due to emulation difficulties. Sega released Gems Collection for the GameCube and PlayStation 2 in August 2005. Reviews were mixed or average; critics were divided over whether the package would satisfy players. They preferred Sonic CD and Vectorman, but found Sonic the Fighters and Sonic R mediocre, and disliked the Game Gear games. Some were disappointed by the absence of the Streets of Rage games in the International version and other Sonic games like SegaSonic the Hedgehog, Knuckles' Chaotix and Sonic the Hedgehog Pocket Adventure.

Games

Sonic Gems Collection is a compilation of obscure video games published by Sega for various consoles, such as the Sega CD, Sega Saturn, and Game Gear. It primarily focuses on Sonic the Hedgehog games, such as Sonic CD (1993),[1] Sonic the Fighters (1996), and Sonic R (1997). It also includes six of the twelve Sonic games released for the Game Gear, with the other six having been included in the previous compilation release, Sonic Mega Collection Plus. These games encompass various genres, such as platforming, fighting, pinball, and puzzle.[2][3] Additionally, players can unlock several Sega Genesis games unrelated to Sonic, including the two Vectorman games (1995 and 1996).[1][4][2] Four games, Bonanza Bros. (1990) and the Streets of Rage trilogy (1991–1994), only appear in the Japanese version and are not included in any international releases.[3][4] Each game is mostly identical to its initial release, but some were changed; for example, Sonic R runs at a higher frame rate.[3] Players can view scans of the original instruction manuals for each game, along with hints and cheat codes.

The compilation features an extensive museum section in which players can view content—such as promotional artwork, videos, screenshots, and remixed music—unlocked after obtaining achievements.[2][3] Time-limited demos of the Genesis Sonic games[lower-alpha 1] and the other six Game Gear games[lower-alpha 2] can also be unlocked. In each demo, the player begins in the respective game's final level and can play until the time limit is met.[5]

Games included in Sonic Gems Collection
Featured games
Title Genre Original platform Original release Developer
Sonic CD Platform Sega CD 1993 Sega
Sonic the Fighters Fighting Arcade 1996 Sega AM2
Sonic R Racing Saturn 1997 Traveller's Tales, Sonic Team
Game Gear games
Title Genre Original platform Original release Developer
Sonic the Hedgehog 2 Platform Game Gear 1992 Aspect
Sonic Spinball Pinball 1993 Sega Technical Institute
Sonic the Hedgehog Platform 1994 Aspect
Sonic Drift 2 Racing 1995 Sega
Tails' Skypatrol Puzzle 1995 SIMS
Tails Adventure Platform 1995 Aspect
Unlockable games
Title Genre Original platform Original release Developer
Vectorman Platform, run-and-gun Sega Genesis 1995 BlueSky Software
Vectorman 2 Platform, run-and-gun 1996 BlueSky Software
Bonanza Bros.[lower-roman 1] Shooter 1990 Sega
Streets of Rage[lower-roman 1] Beat 'em up 1991 Sega
Streets of Rage 2[lower-roman 1] Beat 'em up 1992 Sega
Streets of Rage 3[lower-roman 1] Beat 'em up 1994 Sega
  1. 1.0 1.1 1.2 1.3 Only available in the Japanese release.[3][6]

Development

Sonic Gems Collection was developed by Sonic Team and published by Sega for the GameCube and PlayStation 2.[7] According to Sonic Team director Yojiro Ogawa, the compilation (and its 2002 predecessor Sonic Mega Collection) was conceived to introduce young players to older games in the Sonic franchise. While Sonic Mega Collection focused on the original Genesis games to showcase what made the franchise a success, Sonic Gems Collection focused on games Sega considered rare and obscure.[8] Although Sonic Team was responsible for Sonic Gems Collection's creation, they had limited involvement in the development of the games included on the compilation; for example, Sega AM2 made Sonic the Fighters, and Sonic R was primarily developed by Traveller's Tales.[3] Most of the games included are emulated,[3] but Sonic the Fighters is a port.[5]

At the beginning of Gems Collection's development, Sonic Team made a list of the most wanted games for the compilation. The team considered the games they felt were high quality in graphics, gameplay, and overall nature.[8] Sonic CD and Vectorman were considered for inclusion in Mega Collection, but were deferred to Gems Collection. Producer Yuji Naka said storage constraints prevented Sonic CD from inclusion in Mega Collection.[8][9] AM3's SegaSonic the Hedgehog (1993) was omitted due to problems emulating its trackball controls.[10] AM2 assisted in porting Sonic the Fighters, marking its first release on a home console. The Windows versions of Sonic CD and Sonic R were used in Sonic Gems Collection.[3][11] Both games received visual upgrades: Sonic CD's opening sequence is presented in fullscreen and Sonic R has higher resolution textures.[12]:40

During development, Sonic Team hoped that each region's version of Sonic Gems Collection would be identical in content. However, the Streets of Rage games and Bonanza Bros. had to be omitted from the Western localization, due to fears of a "Teen" rating from the Entertainment Software Rating Board (ESRB).[4][13] The team also wished to include both the Japanese and North American Sonic CD soundtracks, but storage and licensing problems resulted in Japan only receiving its respective soundtrack and all other regions using the North American version.[8][13] Sonic Gems Collection was announced in May 2005,[14] and was playable at the Electronic Entertainment Expo (E3).[15] It was released on August 11, 2005 in Japan, August 16, 2005 in North America, and September 30, 2005 in Europe.[1][7][16] The PlayStation 2 version was not released in North America.[17] Those who ordered the game through Sega's online store Sega Direct received an exclusive Sonic-themed yo-yo.[18]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic64/100 (32 reviews)[19]
Review scores
PublicationScore
1Up.comC+[17]
EGM6.2/10[20]
Eurogamer7/10[21]
GameSpot6.3/10[3]
GameSpy3.5/5 stars[2]
IGN7.5/10[1]
Jeuxvideo.com9/20[22]
Nintendo Power8.5/10[12]

According to Metacritic, a video game review aggregator, Sonic Gems Collection received "mixed or average" reviews.[19] By November 22, 2005, the compilation sold 200,000 copies outside Japan.[23] In 2006, the GameCube version was branded a Player's Choice game,[24] indicating it sold a million units.[25]

Reviewers considered Sonic CD the compilation's strongest feature,[1][21] so much that Nintendo Power's Steve T. and Electronic Gaming Monthly (EGM) said it was worth buying for Sonic CD alone.[12]:85[20] Juan Castro (IGN) found that Sonic CD "still holds its own against modern platformers", praising its unique, time-travel oriented gameplay, level design, visuals, and sound. Castro called it one of the best games in the Sonic series and was no less fun than its original release.[1] Ryan Davis (GameSpot) found Sonic CD superior to the other games in the compilation,[3] and Tom Bramwell (Eurogamer) declared "rejoice for Sonic CD... Just don't rejoice for anything else, because it's mostly rubbish".[21] Many reviewers were also pleased by the inclusion of the Vectorman games. Castro called it "the pinnacle of 16-bit gaming", praising its melding of boss fights, action, and platforming and saying it aged well.[1] Bramwell and Phil Theobald (GameSpy) agreed.[21][2]

Critics generally felt Sonic R and Sonic the Fighters were mediocre.[1][2][3] Castro, Theobald, and Davis compared Sonic the Fighters unfavorably to the Virtua Fighter games,[1][2] with Davis calling it dated and simplistic.[3] Jeuxvideo.com's Superpanda, in a negative review of the compilation, argued that Sonic the Fighters was too short and had control issues, but that Sonic R was on par with Sonic CD in terms of quality, praising the game's graphics and claiming that it was the compilation's most beautiful game.[22] Castro was less positive: he found its ideas clever and considered it an interesting departure from normal racing games, but thought the ideas were poorly implemented and the controls were awkward. However, he still thought the game was enjoyable and that its soundtrack was unique.[1] Theobald voiced a similar opinion, considering it "a concept that works better in theory than in practice".[2] Conversely, Davis said Sonic R's "laughably bad soundtrack" was its "only redeeming quality".[3] Bramwell considered it too odd and short to be worth the player's time.[21]

The six Game Gear Sonic games were criticized for their uneven quality and poor emulation.[2][3][21] Theobald liked that the games were available from the start, but was puzzled why the other six games were left out. He also considered the selection random ("why Sonic 2, but no Sonic?").[2] Castro was intrigued that they were all on one disc, but thought their screen displays were bad and said "you'd probably be better off dusting your old [Game Gear] and finding those old games" rather than playing them on Sonic Gems Collection.[1] Of the Game Gear games, Davis preferred Sonic 2, Sonic Triple Trouble, and Tails Skypatrol, but disliked the rest. He heavily criticized their emulation quality, noting their frequent frame rate drops.[3] Bramwell joked they were present on the disc for "educational" purposes. He lambasted their resolutions and encouraged readers to ignore them entirely.[21]

Some reviewers found the compilation incomplete.[2][3][17] Davis and Theobald both criticized the exclusion of the Streets of Rage games in the North American version. Davis stated he preferred them over Vectorman and Theobald said Sega should have just let the compilation get a Teen rating from the ESRB.[2][3] Theobald was also disappointed that the compilation lacked SegaSonic the Hedgehog, Knuckles' Chaotix, and the other Game Gear games.[2] Jeremy Parish (1UP.com) said even combining Sonic Mega Collection and Sonic Gems Collection would provide players an incomplete Sonic collection, lambasting the exclusion of Knuckles' Chaotix and Sonic the Hedgehog Pocket Adventure and feeling the Master System Sonic games should have been included, not the Game Gear ones.[17] Superpanda said he would have preferred Knuckles' Chaotix over the Game Gear games and also considered its exclusion of the Saturn version of Sonic 3D Blast a disappointment.[22]

Reviewers were generally divided over whether Sonic Gems Collection would leave players satisfied.[1][3][21] EGM summed it up as a "woefully uneven mix", but one Sonic fans should check out if they wanted Sonic CD.[20] Castro said the compilation was "decent" and worth its price tag, but was not as solid as Sonic Mega Collection.[1] Theobald found it weak and that only Sonic CD and Vectorman would appeal to casual gamers.[2] Bramwell was sarcastic: "if this sort of thing matters to you, if you still can't bear to unplug your Dreamcast, and you do own Virtua Fighter 4 and all the others and think they're brilliant, this is for you".[21] When Famitsu named the best games of 2005, it ranked Sonic Gems Collection among the bottom of the PlayStation 2 and GameCube releases.[26]

Notes

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Castro, Juan (August 19, 2005). "Sonic Gems Collection". http://www.ign.com/articles/2005/08/19/sonic-gems-collection. 
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Theobald, Phil (August 15, 2005). "Sonic Gems Collection". http://cube.gamespy.com/gamecube/sonic-gems-collection/641969p1.html. 
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 Davis, Ryan. "Sonic Gems Collection Review". https://www.gamespot.com/reviews/sonic-gems-collection-review/1900-6131881/. 
  4. 4.0 4.1 4.2 kombo (May 4, 2012). "Mario Kart 64, Contra III, Comix Zone, Bonanza Bros.". https://www.gamezone.com/originals/mario-kart-64-contra-iii-comix-zone-bonanza-bros/. 
  5. 5.0 5.1 Sonic Team (August 11, 2005). Sonic Gems Collection. Sega. 
  6. kombo (May 4, 2012). "Mario Kart 64, Contra III, Comix Zone, Bonanza Bros.". https://www.gamezone.com/originals/mario-kart-64-contra-iii-comix-zone-bonanza-bros/. 
  7. 7.0 7.1 "Now Playing in Japan" (in en-US). August 15, 2005. http://www.ign.com/articles/2005/08/15/now-playing-in-japan-50. 
  8. 8.0 8.1 8.2 8.3 "Yojiro Ogawa Interview". July 22, 2005. http://cube.gamespy.com/articles/635/635878p1.html. 
  9. "Sonic Team Q&A". February 18, 2004. https://www.gamespot.com/articles/sonic-team-qanda/1100-2882013/. 
  10. "Sega's Yuji Naka Talks!". September 30, 2005. http://xbox.gamespy.com/articles/654/654750p2.html. 
  11. Szczepaniak, John (October 22, 2009). "Blog: I like burning hedgehogs". http://blog.hardcoregaming101.net/2009/10/i-like-burning-hedgehogs.html. 
  12. 12.0 12.1 12.2 "Sonic Gems Collection". Nintendo Power (Future plc) (195). September 2005. 
  13. 13.0 13.1 Gibson, Ellie (July 4, 2005). "Sonic Gems line-up in doubt". http://www.eurogamer.net/articles/news040705sonicgems. 
  14. Theobald, Phil (May 20, 2005). "Sonic Gems Collection". http://cube.gamespy.com/gamecube/sonic-gems-collection/617961p1.html. 
  15. Torres, Ricardo (May 19, 2005). "E3 2005: Sonic Gems Collection Hands-On". https://www.gamespot.com/articles/e3-2005-sonic-gems-collection-hands-on/1100-6125826/. 
  16. "Sonic Gems Collection" (in en). http://www.eurogamer.net/games/sonic-gems-collection. 
  17. 17.0 17.1 17.2 17.3 Parish, Jeremy (August 16, 2005). "Sonic Gems Collection". http://www.1up.com/reviews/sonic-gems_4. 
  18. (in ja)Famitsu. June 24, 2005. https://www.famitsu.com/game/news/2005/06/23/103,1119537658,40629,0,0.html. Retrieved May 18, 2018. 
  19. 19.0 19.1 "Sonic Gems Collection for GameCube Reviews". https://www.metacritic.com/game/sonic-gems-collection/critic-reviews/?platform=gamecube. 
  20. 20.0 20.1 20.2 "Sonic Gems Collection". Electronic Gaming Monthly (Ziff Davis) (195): 115. September 2005. 
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 21.8 Bramwell, Tom (October 10, 2005). "Sonic Gems Collection". http://www.eurogamer.net/articles/r_sonicgems_gc. 
  22. 22.0 22.1 22.2 "Test : Sonic Gems Collection" (in fr). September 26, 2005. http://www.jeuxvideo.com/articles/0000/00005709_test.htm. 
  23. "FY Ending March 2006 Interim Results Presentation". Sega Sammy Holdings. November 22, 2005. p. 6. https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_2q_pre_sup.pdf. 
  24. "Sonic Gems Collection (Player's Choice) (US, 2006)". https://www.gamerankings.com/gamecube/928418-sonic-gems-collection/images/box107650.html. 
  25. "Nintendo Beefs up its Player's Choice Line". May 17, 2006. https://www.gamespot.com/articles/nintendo-beefs-up-its-players-choice-line/1100-2667501/. 
  26. (in ja)Famitsu. December 21, 2005. https://www.famitsu.com/sp/051221_famitsu_award/list.html. Retrieved May 18, 2018. 

External links




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