Spectrobes

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Short description: 2008 video game
Spectrobes: Beyond the Portals
North American box art
Developer(s)Jupiter
Publisher(s)Disney Interactive Studios
Director(s)Tetsuro Hosokawa
Producer(s)Kentaro Hisai
Designer(s)Aguru Tanaka
Programmer(s)Hiroshi Takemoto
Artist(s)Kouji Kiriyama
Writer(s)Akira Matsumoto
Composer(s)Masahiko Kimura
SeriesSpectrobes
Platform(s)Nintendo DS
Release
  • NA: October 7, 2008
  • AU: November 27, 2008
  • JP: December 11, 2008
  • EU: February 27, 2009
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Spectrobes: Beyond the Portals, known in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value)., is an action role-playing video game developed by Jupiter and published by Disney Interactive Studios for the Nintendo DS. Spectrobes: Beyond The Portals is the sequel to the best-selling video game, Spectrobes. The sequel was released on October 7, 2008 in North America, November 27 in Australia, December 11 in Japan and February 27, 2009 in Europe. A sequel called Software:Spectrobes: Origins was released on the Wii in 2009.

Plot

After the recent defense of the Nanairo system from the Krawl swarm, Rallen, a young and hardheaded planetary police officer, and Jeena, his sensible and technologically adept partner, enjoy several months of peace. However their peace is disrupted when their friend Aldous, a mysterious man from a distant star system, is kidnapped by a Krawl superior known as Maja, one of the High Krawl. Even worse, a series of mysterious portals are opening up around the Nanairo system allowing Rallen and Jeena access to different star systems - and the Krawl access to the Nanairo system. Now, with the help of brand new Spectrobes and a vicious breed of Dark Spectrobes, Rallen and Jeena must venture across the universe to rescue Aldous and defeat the four High Krawl.

Gameplay

Gameplay in Beyond the Portals functions similarly to that of its predecessor. Players predominantly control Rallen in the field, although from time to time, they will be able to control Jeena to solve puzzles. Five planets of the Nanairo Star System, from the first game are accessible once more. At certain points in the game, portals will open that will allow the player to travel to different star systems. There are a total of ten planets and three portals spread out over four star systems. During normal gameplay, the player is given the option to play a mini-game, flying the Patrol Cruiser, whilst dodging asteroids, in order to travel through a portal that links to another star system.

Ship Parts

At the Service Bay orbiting the planet Kollin, the player may speak to an Engineer on board to either make or attach Ship Parts. These ship parts are made up of 3 Rare Minerals, Titanium, which takes on the appearance of a stack of metal sheets, Metalium, which takes on the appearance of a Meteorite with pulsing lines strung across it, and Marble, which takes on the form of a pale blue ellipse shape. Apart from aesthetic changes, these parts also modify ship stats in the Portal mini-game. The starting ship is automatically Equipped with "Jet" parts in all 3 areas.

Field Battles

Rallen fights field Battles with "Krawl Dust" outside of Krawl vortexes. Rallen can use the sword and blaster to attack Krawl Dust and the glove to stun them. Each successful kill gives Rallen some experience points, and after a certain amount of experience, his rank will increase, allowing him access to more powerful equipment. Krawl Dust is spawned from Large Vortexes.

Encounter Battles

Encounter Battles are fought inside Krawl vortexes. Encounter Battles may be initiated by walking into a vortex. Once inside the vortex, the player controls the first of two offensive Spectrobes while the second is controlled by the computer. The player may switch between the two Spectrobes at any time. In order to win the battle, all of the opposing Krawl must be destroyed. Spectrobes can use a variety of attacks to fight, the most basic of which is a standard attack. The CH Gauge also makes a return from the original Spectrobes. With each successful hit, the CH Gauge fills, and when it fills to a certain point, special, more powerful attacks may be executed. Like the Spectrobes, all Krawl have an attribute of Corona, Flash, or Aurora, and their type will determine their strengths and their weaknesses. Once the battle is done, remaining Spectrobes receive a certain amount of Minergy (a contraction of Mineral Energy), and the player receives some Gura (the currency of the game) and on occasion, an item, and on a very rare occasion, a mineral.

Excavation

Excavation also makes a return from the original title. Players may use a variety of tools to retrieve either a fossil, a mineral, a cube, or a mystery stone from the ground. Sometimes, players may find an invisible hexagon shaped door that allows them to enter a secret map area provided they have the correct Child Spectrobe type (Corona, Aurora, or Flash) accompanying them. In certain areas, special tools may have to be used to get past the terrain; for example, a flame thrower for ice, a water nozzle for lava, etc. Each of these drills must be used meticulously and with precision to master excavation.

Spectrobes

In addition to the 73 original Spectrobes from the previous title, Beyond the Portals boasts 112 new Spectrobes. It also introduces a new variety of Spectrobes: "Dark Spectrobes". These Spectrobes are already existing Spectrobes afflicted with dark influence from Krawl, and are much more powerful than their normal counterparts. They boast alternate darker color schemes, featuring primarily black with colored highlights.

Geos

Unlockable devices which contain "Ultimate Spectrobes" which are not obtainable by normal means. Each Geo has the effect of destroying all the Krawl on the battlefield through a unique cut scene with each Ultimate Spectrobe. Once a Geo is equipped it will replace the effect of the CH Gauge.

Characters

Wi-Fi connectivity

In addition the original Upload/Download features from the original Spectrobes, Beyond the Portals introduces the Wi-Fi Battle and Wi-Fi Market features. As the original title was criticized for its lack of substantial Wi-Fi multiplayer features, Beyond the Portals features the ability to battle Spectrobes over Wi-Fi. There are options to battle with either strangers or friends. In the latter case, one needs to register the friend code of another in their roster, like in other Nintendo Wi-Fi games. Beyond the Portals also features a Wi-Fi Market, which allows players to buy and sell their Spectrobes with set prices.

DGamer

Spectrobes: Beyond the Portals is one of the first Disney Interactive Studios titles compatible with DGamer, an online community service. Certain achievements obtained in-game were carried over to a player's DGamer account, which could unlock secret costume items that a player used to customize their avatar.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[1]
Review scores
PublicationScore
Destructoid6/10[2]
GameSpot5/10[3]
GamesRadar+StarStarStarHalf star[4]
GameZone8/10[5]
IGN8/10[6]
Nintendo Power8/10[7]
Nintendo World Report6/10[8]
PALGN6/10[9]
411Mania8/10[10]
Variety(favorable)[11]

Spectrobes: Beyond the Portals received "average" reviews, a bit more positive than the original Spectrobes, according to the review aggregation website Metacritic.[1] A major flaw noted was the lack of viable camera control.[6] However, the improvement of the battle system was well-received,[12] as well as the game's graphics. Critics enjoyed the return of excavating, and although they found the battle system improved they still found it repetitive.

Notes

References

  1. 1.0 1.1 "Spectrobes: Beyond the Portals for DS Reviews". CBS Interactive. https://www.metacritic.com/game/spectrobes-beyond-the-portals/critic-reviews/?platform=ds. Retrieved February 23, 2018. 
  2. Leray, Joseph (October 7, 2008). "Destructoid review: Spectrobes: Beyond the Portals". Enthusiast Gaming. https://www.destructoid.com/destructoid-review-spectrobes-beyond-the-portals-106660.phtml. Retrieved February 23, 2018. 
  3. Dyer, Mitch (November 4, 2008). "Spectrobes: Beyond the Portals Review". CBS Interactive. https://www.gamespot.com/reviews/spectrobes-beyond-the-portals-review/1900-6200592/. Retrieved February 23, 2018. 
  4. Kim, Alan (November 3, 2008). "Spectrobes: Beyond the Portal[s review"]. Future plc. https://www.gamesradar.com/spectrobes-beyond-the-portals-review/. Retrieved February 23, 2018. 
  5. Hopper, Steven (October 8, 2008). "Spectrobes: Beyond The Portals - NDS - Review". https://www.gamezone.com/reviews/spectrobes_beyond_the_portals_nds_review/. 
  6. 6.0 6.1 DeVries, Jack (October 7, 2008). "Spectrobes: Beyond the Portals Review". Ziff Davis. http://www.ign.com/articles/2008/10/07/spectrobes-beyond-the-portals-review. Retrieved February 23, 2018. 
  7. "Spectrobes: Beyond the Portals". Nintendo Power (Future US) 235: 104. December 2008. 
  8. Miller, Zachary (November 12, 2008). "Spectrobes: Beyond The Portals". NINWR, LLC. http://www.nintendoworldreport.com/review/17179/spectrobes-beyond-the-portals-nintendo-ds. Retrieved February 23, 2018. 
  9. Ellis, Kimberley (March 11, 2009). "Spectrobes: Beyond The Portals Review". http://palgn.com.au/nintendo-ds/13542/spectrobes-beyond-the-portals-review/. 
  10. Williams, Jordan (October 28, 2008). "Spectrobes: Beyond the Portals (DS) Review". http://www.411mania.com/games/reviews/88791/Spectrobes:-Beyond-the-Portals-(DS)-Review.htm. 
  11. Chick, Tom (October 12, 2008). "Spectrobes: Beyond the Portals". Penske Media Corporation. https://variety.com/2008/digital/features/spectrobes-beyond-the-portals-1200471691/. Retrieved February 23, 2018. 
  12. Caz (September 19, 2013). "Spectrobes: Beyond The Portals (DS) Review - SpectobeStember! - Caz". Alphabet Inc.. https://www.youtube.com/watch?v=BEeWiRefWAI. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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