From HandWiki - Reading time: 8 min
| Star Wars Arcade | |
|---|---|
North American 32X cover art | |
| Developer(s) | Sega AM3 R&D (Arcade) Sega InterActive (32X) |
| Publisher(s) | Sega LucasArts |
| Composer(s) | Hiroshi Kawaguchi Kazuhiko Nagai Youichi Ueda |
| Platform(s) | Arcade, Sega 32X |
| Release | |
| Genre(s) | Action, space simulation |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Sega Model 1 |
Star Wars [1] is a 1993 arcade game developed by Sega and based on the original Star Wars trilogy. Combining elements of A New Hope and Return of the Jedi, the game has players pilot a Rebel starship and battle against the forces of the Empire. Sega developed Star Wars for their Model 1 system, the same arcade hardware that powered Virtua Fighter and Virtua Racing. Like those two titles, the graphics in Star Wars are rendered entirely using polygons. The game was given a home port under the name Star Wars Arcade, as an exclusive for the Sega 32X's launch in 1994.
Sega followed up the release of Star Wars Arcade with Star Wars Trilogy Arcade and Star Wars, as well as a Star Wars pinball game.
The gameplay is similar to that of Atari's 1983 Star Wars arcade game. Players pilot an X-wing or a Y-wing in first- or third-person perspective and battle Imperial forces.
The game has three levels which include intercepting TIE fighters in an asteroid field, destroying a Super Star Destroyer, and making an assault run on a Death Star. The arcade cabinet allows two people to play, with one serving as pilot and the other as gunner.
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In Japan, Game Machine listed Star Wars Arcade in its June 15, 1994 issue as the sixth most-successful upright/cockpit arcade unit of the month.[9]
Electronic Gaming Monthly described it as a decent but disappointing launch game for the 32X. They praised the excellent graphics but complained about repetitive gameplay and limited movement.[4] GamePro similarly assessed that the game is a decent demonstration of the 32X's graphical capabilities but suffers from repetitive gameplay. They also criticized that the controls are convoluted when using a standard three-button gamepad and that in cooperative mode the second player's cursor is difficult to see against certain backgrounds.[10] Next Generation called the 32X version "An excellent translation of a good game, and a good hint of what to expect from 32X."[5] Flux magazine reviewed the 32X version and praised the graphics, the digitized sound bytes although they criticized the "tough" controls. They recommend the game for Star Wars fans.[8]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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