Star Wars Arcade

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Star Wars Arcade
North American 32X cover art
Developer(s)Sega AM3 R&D (Arcade)
Sega InterActive (32X)
Publisher(s)Sega
LucasArts
Composer(s)Hiroshi Kawaguchi
Kazuhiko Nagai
Youichi Ueda
Platform(s)Arcade, Sega 32X
Release
Genre(s)Action, space simulation
Mode(s)Single-player, multiplayer
Arcade systemSega Model 1

Star Wars [1] is a 1993 arcade game developed by Sega and based on the original Star Wars trilogy. Combining elements of A New Hope and Return of the Jedi, the game has players pilot a Rebel starship and battle against the forces of the Empire. Sega developed Star Wars for their Model 1 system, the same arcade hardware that powered Virtua Fighter and Virtua Racing. Like those two titles, the graphics in Star Wars are rendered entirely using polygons. The game was given a home port under the name Star Wars Arcade, as an exclusive for the Sega 32X's launch in 1994.

Sega followed up the release of Star Wars Arcade with Star Wars Trilogy Arcade and Star Wars, as well as a Star Wars pinball game.

Gameplay

The gameplay is similar to that of Atari's 1983 Star Wars arcade game. Players pilot an X-wing or a Y-wing in first- or third-person perspective and battle Imperial forces.

The game has three levels which include intercepting TIE fighters in an asteroid field, destroying a Super Star Destroyer, and making an assault run on a Death Star. The arcade cabinet allows two people to play, with one serving as pilot and the other as gunner.

Reception

Reception
Review scores
PublicationScore
AllGame32X: StarStarHalf star[7]
CVGARC: 80%[2]
Edge32X: 6/10[3]
EGM32X: 6.25/10[4]
Next Generation32X: StarStarStar[5]
Flux32X: B[8]
Award
PublicationAward
VideoGamesBest 32X Game[6]

In Japan, Game Machine listed Star Wars Arcade in its June 15, 1994 issue as the sixth most-successful upright/cockpit arcade unit of the month.[9]

Electronic Gaming Monthly described it as a decent but disappointing launch game for the 32X. They praised the excellent graphics but complained about repetitive gameplay and limited movement.[4] GamePro similarly assessed that the game is a decent demonstration of the 32X's graphical capabilities but suffers from repetitive gameplay. They also criticized that the controls are convoluted when using a standard three-button gamepad and that in cooperative mode the second player's cursor is difficult to see against certain backgrounds.[10] Next Generation called the 32X version "An excellent translation of a good game, and a good hint of what to expect from 32X."[5] Flux magazine reviewed the 32X version and praised the graphics, the digitized sound bytes although they criticized the "tough" controls. They recommend the game for Star Wars fans.[8]

References

  1. "Star Wars Arcade - Videogame by Sega". http://www.arcade-museum.com/game_detail.php?game_id=9775. 
  2. Skews, Rik (15 August 1994). "Arcade Action". Computer & Video Games (EMAP) (154 (September 1994)): 64–7. https://retrocdn.net/images/8/8c/CVG_UK_154.pdf#page=64. 
  3. "Star Wars Arcade". Edge (16): 90. January 1995. https://segaretro.org/index.php?title=File:Edge_UK_016.pdf&page=90. Retrieved June 15, 2021. 
  4. 4.0 4.1 "Star Wars Arcade Review". Electronic Gaming Monthly (Sendai Publishing) (66): 40. January 1995. https://retrocdn.net/images/8/8d/EGM_US_066.pdf. 
  5. 5.0 5.1 "Finals". Next Generation (Imagine Media) (1): 93. January 1995. https://archive.org/details/nextgen-issue-001/page/n97/mode/2up. 
  6. "VideoGames Best of '94". VideoGames - The Ultimate Gaming Magazine (74 (March 1995)): 44–7. February 1995. https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_74_March_1995/page/n45/mode/2up. 
  7. Christopher Michael Baker. "Star Wars Arcade (32X) Review". http://www.allgame.com/game.php?id=1390&tab=review. 
  8. 8.0 8.1 "Star Wars Arcade Review". Flux (Harris Publications) (4): 82. April 1995. https://archive.org/details/flux-issue-4/page/n81/mode/2up. 
  9. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (Amusement Press, Inc.) (474): 25. 15 June 1994. 
  10. "ProReview: Star Wars Arcade". GamePro (IDG) (66): 62. January 1995. https://retrocdn.net/images/5/5d/GamePro_US_066.pdf. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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