Strategic Command

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Short description: 2002 video game
Strategic Command – European Theater
Developer(s)Fury Software
Publisher(s)Battlefront.com
Designer(s)Hubert Cater
Programmer(s)Hubert Cater
Composer(s)Matt Faller
Platform(s)Windows
Release
  • NA: July 16, 2002
  • EU: October 24, 2003
Genre(s)Turn based strategy
Mode(s)Single-player, multiplayer

Strategic Command: European Theater is the first game in the Strategic Command strategy game series, and is a turn based strategy game set in World War II.[1] It allows you to play the Allies or the Axis. The smaller European nations can go either way depending on how the Axis or Allies act towards them. Although on historical mode some nations join the allies or axis by default while others depend on the course of the war and aggression of the major powers.

The game runs from 1939 till 1947 where unless you control the world the war ends. The game also features 6 major campaigns:

  • Fall Weiss (invasion of Poland)
  • Fall Gelb (invasion of France)
  • Operation Barbarossa (German invasion of the USSR launched from occupied Poland)
  • Fall Blau (German advances towards Stalingrad)
  • Zitadelle (Soviet counterattack on the eastern front)
  • Overlord (the allied invasion of Europe)[2]

The game was re-released in 2006 as Strategic Command Gold.[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[4]
Review scores
PublicationScore
CGWStarStarHalf star[5]
GameSpot7.2/10[6]
GameSpy88%[7]
GameZone6/10[8]
PC Gamer (UK)73%[9]
PC Gamer (US)90%[10]

The game received "average" reviews according to the review aggregation website Metacritic.[4] In the review for the US edition of PC Gamer, William Trotter praised the game saying that it was "about as clean and elegant and easy-to-learn as a wargame can be", and gave it a score of 90%.[10] Writing for Computer Gaming World in 2002, Bruce Geryk gave the game 2.5 out of 5 stars, stating that the game was "fun for a little while, but that's it", criticising particularly the limited options available to the player and the excessive weighting of the game in favour of the Allies and against the Axis.[11]

References

  1. "Strategic Command: European Theater for Windows (2002)". https://www.mobygames.com/game/strategic-command-european-theater. 
  2. "Strategic Command – Fury Software". http://www.furysoftware.com/documents/SC-StrategyGuide-Rev1.pdf. 
  3. "Strategic Command: Gold". https://www.mobygames.com/game/64553/strategic-command-gold/. 
  4. 4.0 4.1 "Strategic Command: European Theater for PC Reviews". Metacritic. https://www.metacritic.com/game/strategic-command-european-theater/critic-reviews/?platform=pc. Retrieved September 21, 2017. 
  5. Geryk, Bruce (November 2002). "Strategic Command: European Theater". Computer Gaming World (220): 129. http://www.cgwmuseum.org/galleries/issues/cgw_220.pdf. Retrieved September 21, 2017. 
  6. Chick, Tom (July 22, 2002). "Strategic Command: European Theater Review". GameSpot. https://www.gamespot.com/reviews/strategic-command-european-theater/1900-2875157/. Retrieved September 21, 2017. 
  7. Walker, Mark H. (August 23, 2002). "Strategic Command: European Theater". GameSpy. http://archive.gamespy.com/reviews/august02/scet/. 
  8. Giacobbi, Kevin "BIFF" (August 16, 2002). "Strategic Command European Theater Review". GameZone. http://pc.gamezone.com/gzreviews/r20196.htm. 
  9. "Strategic Command: European Theater". PC Gamer UK. December 2003. 
  10. 10.0 10.1 Trotter, William R. (November 2002). "Strategic Command [European Theater"]. PC Gamer: 138. http://www.pcgamer.com/archives/2005/06/strategic_comma.html. Retrieved September 21, 2017. 
  11. Geryk, Bruce (November 2002). "Strategic Command: European Theater". Computer Gaming World (220): 129. https://archive.org/details/Computer_Gaming_World_Issue_220/page/n131/mode/2up?q=%22Strategic+Command%22+%22Pacific+Theater%22+%22Fury+Software%22. Retrieved 30 January 2024. 
  • Battlefront website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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