Streets of SimCity

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Streets of SimCity
Cover art
Developer(s)Maxis
Publisher(s)
Designer(s)Jason Shankel
Mike Perry
Artist(s)Shannon Galvin
Composer(s)Jerry Martin
SeriesSimCity
Platform(s)Microsoft Windows
Release
Genre(s)Racing, vehicular combat
Mode(s)Single-player, multiplayer

Streets of SimCity is a racing and vehicular combat 3D computer game published by Maxis and Electronic Arts in November 1997. The game features the ability to visit any city created in SimCity 2000, as well as a network mode, allowing for players to play deathmatches with up to seven other players. It is the last Maxis game to be developed and released without supervision by Electronic Arts, which acquired Maxis in the two months leading up to release.[3]

Audio

The soundtrack of the game was composed by Jerry Martin, known for composing music for The Sims and the SimCity series. The game includes several styles of music, represented via the radio stations. The stations include jazz, techno, bluegrass, and rock. Some of the music lived on and was included in The Sims, as music for "action television programs", as well as tracks on radio and audio systems.[4]

Reception

Reception
Review scores
PublicationScore
CGSPStarHalf star[5]
GameSpot4.4/10[6]
GameStar52%[7]
Next GenerationStar[8]
PC Gamer (US)37%[9]
PC PowerPlay30%[10]

The game received unfavorable reviews from critics. Next Generation said, "Streets of Sim City [sic] is better left on the store shelves. With its surprisingly high system requirements (P166 and 32 MB of RAM at a minimum), the game already has a limited audience by necessity. [...] Pass on this one and dig out Interstate '76 instead – same idea, much more fun."[8] PC PowerPlay found that even on a Pentium II 266MHz, the game slows down noticably when there are multiple moving objects on screen. Their review went on to state that the idea behind the game is a good one, and the graphics look good, but the game's driving physics and gameplay let it down.

Support

A fan-made patch exists which allows the game to be installed and run under 64-bit Windows 10 and 11. The patch also fixes bugs and allows the game to be played either windowed or in full screen.[11]

References

  1. PC Gamer staff (November 4, 1997). "Now Shipping". Imagine Media. http://www.pcgamer.com/news/news-1997-11-03.html. "Maxis has released Streets of SimCity, its first action game in years." 
  2. "Maxis Releases Streets of SimCity for Windows 95". November 4, 1997. Archived from the original on January 13, 1998. https://web.archive.org/web/19980113210220/http://www.maxis.com/inside/press/pr971104.html. Retrieved June 3, 2022. 
  3. Keighley, Geoff (2000). "SIMply Divine: The story of Maxis Software (Page 9: A New Focus, a New Mission)". Ziff Davis. http://www.gamespot.com/features/maxis/page9.html. 
  4. "SimCity / Awesome Music". https://tvtropes.org/pmwiki/pmwiki.php/AwesomeMusic/SimCity. 
  5. Falcon, Jonah (February 4, 1998). "Streets of SimCity". Strategy Plus, Inc.. http://www.cdmag.com/articles/010/045/streets_of_simcity_review.html. 
  6. Ryan, Michael E. (December 12, 1997). "Streets of SimCity Review [date mislabeled as "May 2, 2000""]. Red Ventures. https://www.gamespot.com/reviews/streets-of-simcity-review/1900-2533250/. 
  7. "Streets of Sim City [sic]" (in de). GameStar (Webedia). January 1998. 
  8. 8.0 8.1 "Streets of Sim City [sic"]. Next Generation (Imagine Media) (40): 108. April 1998. https://archive.org/details/NEXT_Generation_40/page/n109/mode/2up. Retrieved November 14, 2021. 
  9. "Streets of Sim City [sic]". PC Gamer (Imagine Media) 5 (4). April 1998. 
  10. Jones, Gareth (February 1998). "Streets of Sim City [sic"]. PC PowerPlay (Next Media Pty Ltd) (21): 91. https://archive.org/details/PCPowerplay-021-1998-02/page/n89/mode/2up. Retrieved November 15, 2021. 
  11. "Krimsky.net - SimStreetsX Home". http://krimsky.net/patchers/ssx.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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