Super Sidekicks is a series of soccer video games made by SNK for its console, the Neo-Geo.
Super Sidekicks | |
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North American Arcade flyer | |
Developer(s) | SNK M2 (PlayStation Network) |
Publisher(s) | SNK SNK Playmore (PlayStation Network) HAMSTER Corporation (PS4/Switch/Xbox One) |
Producer(s) | Eikichi Kawasaki |
Designer(s) | Eri Koujitani J. Mikami Masato Miyoshi |
Composer(s) | Yoko Osaka Yoshihiko Kitamura |
Series | Super Sidekicks |
Platform(s) |
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Release | 1992
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Genre(s) | Sports |
Mode(s) | |
Cabinet | Upright |
Arcade system | Neo Geo MVS |
Published in 1992, the original Super Sidekicks (known as Tokuten Ou, "Goal-Scoring King" in Japan) was SNK's first soccer video game. It features 12 teams divided into two groups which compete for the "SNK Cup" (the main differences between teams is their formations on the field):[1][2] Group A (Germany , Italy, Spain , England , Mexico, Japan ) and Group B (Argentina , Holland, Brazil , France , United States , South Korea )
The players' team plays against all the others in their group, then it goes into an elimination tournament's semifinals and then the final to win the cup. There was also a hidden feature in the game, which wasn't documented, and affects a single player game. During a free kick for the CPU if the player has tapped button A for player two, the CPU performs a short-shot, while pressing the button A performs a longer kick.
One noted mistake was that Spain's kit would actually resemble Portugal's.[2] Portugal would not be in the game until Super Sidekicks 3.
In Japan, Game Machine listed Super Sidekicks on their March 1, 1993 issue as being the fourth most-successful table arcade unit of the year.[3] On release, Famicom Tsūshin scored the game a 25 out of 40.[4] The game was ported to the Nintendo Switch in 2017 by Hamster Corporation.[5]
Super Sidekicks 2: The World Championship | |
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North American Arcade flyer | |
Developer(s) | SNK |
Publisher(s) | SNK HAMSTER Corporation (PS4/Switch/Xbox One) |
Producer(s) | Eikichi Kawasaki |
Designer(s) | Mina Kawai |
Programmer(s) | T. Nakamura |
Artist(s) | Ten Chan |
Composer(s) | Yoshihiko Kitamura |
Series | Super Sidekicks |
Platform(s) | |
Release | |
Genre(s) | Sports |
Mode(s) | |
Cabinet | Upright |
Arcade system | Neo Geo MVS |
Published in 1994 (Japanese title: Tokuten Ou 2 - Real Fight Football), the sequel corrected most of the flaws in the original's design, including the ability to switch players' control during the game, a smaller goal, and no more long shots taken (in Super Sidekicks 1 the simple long shot was sometimes too long, leading into a throw-in situation). It increased the number of teams to 48 and divided them into 6 geographical "regions" (new teams underlined):[6][7][8][9][10]
Upon starting the game, the player goes into a "Regional Qualifying Round Final" against another team from the same region. After beating it, the player's team goes into the World (Cup) Tournament, in which they are grouped with three other countries in a round-robin. After winning against all of them, the team enters an elimination tournament: the quarterfinals, semifinals, and the final for the World Cup. This type of tournament thus is more reminiscent of the real-life World Cup.[7][8][11] If a match ends in a draw, the player has the option of replaying a full game, going to the penalty kick tiebreaker, or playing a sudden death (golden goal) game (the golden goal feature was not present in the original Super Sidekicks); however, the arcade version requires an extra credit for these options.
All subsequent Super Sidekicks games followed the same design and gameplay as Super Sidekicks 2.
In Japan, Game Machine listed Super Sidekicks 2: The World Championship on their June 1, 1994 issue as being the fifth most-successful table arcade unit of the year.[12] Electronic Gaming Monthly gave the game an 8 out of 10, applauding its control, intense action, sound effects, and overall arcade game quality.[13] They later ranked it number 38 in the 1995 EGM Hot 50.[14]
Super Sidekicks 3: The Next Glory | |
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European Arcade flyer | |
Developer(s) | SNK |
Publisher(s) | SNK HAMSTER Corporation (PS4/Switch/Xbox One) |
Director(s) | H. Kawano |
Producer(s) | Eikichi Kawasaki |
Designer(s) | Kanitaro Performaru |
Programmer(s) | Toppo George Uzumasa Seven |
Composer(s) | Akihiro Uchida Pearl Shibakichi |
Series | Super Sidekicks |
Platform(s) | Arcade, Neo Geo AES, Neo Geo CD, Nintendo Switch, PlayStation 4, Xbox One |
Release | |
Genre(s) | Sports |
Mode(s) | |
Cabinet | Upright |
Arcade system | Neo Geo MVS |
Published in 1995 (Japanese title: Tokuten Ou 3 - Eikoue no Michi, "Goal-Scoring King 3: Path to the Glory"), the third game features 64 national teams divided into 8 regions:[15][16]
The World Tournament mode is the same as Super Sidekicks 2, above.
The new features in this game include naming the player scoring goals for his team and keeping score of how many goals he scores during his team's use by the player. Alongside the "Top Teams" ranking which serves as a high score table for teams, there is a "Top Scorer" table for individual players. The name and use of scoring players is random.
The second new feature include regional tournaments, in which a team (from any region) can enter a tournament within its own region or other regions. This is good for those players who like a particular team but don't want to be facing the same opponents every time, as they would if they played the World tournament. Championships include World Tournament (FIFA World Cup), Europe Tournament (UEFA European Football Championship), South America Tournament (Copa América), Americas Tournament (CONCACAF Gold Cup), Africa Tournament (African Cup of Nations), and Asia Tournament (AFC Asian Cup).[16]
The game was re-released three years later under the name Neo Geo Cup '98: The Road to the Victory. In order to mirror the 1998 FIFA World Cup, some player names, kits and teams were changed:
However, the game played and looked exactly like the original Super Sidekicks 3. Even the goal animations remained unchanged.
Once again, SNK failed to get official FIFA license and featured fake names. However, some reflect actual players. Roul represents Raúl of Spain, Dahl represents Martin Dahlin of Sweden, and Klinger represents Jürgen Klinsmann of Germany.
In Neo Geo Cup 98, teams face teams of their group in the 1998 qualification instead of regions in the game. For example, if the player selects Spain , they play against Yugoslavia. However, some are inaccurate. For example, if the player picks Brazil , they play against Uruguay before the World Tournament. But Brazil qualifies automatically.
The game was also re-released as a part of SNK Arcade Classics Vol. 1 on PS2, PSP and Wii.
In Japan, Game Machine listed Super Sidekicks 3: The Next Glory on their April 15, 1995 issue as being the tenth most-successful arcade game of the year.[17] The two sports reviewers of Electronic Gaming Monthly both gave the Neo Geo version an 8 out of 10. They praised the graphics, sound, and particularly the easy playability.[18] GamePro called it "a fun, fast-paced game that will appeal to fans and nonfans alike." They particularly praised the graphics and the "quick and intuitive" control interface.[19] Maximum gave the Neo Geo CD version two out of five stars, saying it suffers from "wooden" gameplay and inaccurate ball physics.[20] Next Generation reviewed the Neo-Geo version of the game, rating it two stars out of five, and stated that "If there were no other soccer games out there, this one would probably be considered great, but..."[21]
The Ultimate 11: SNK Football Championship | |
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Neo Geo AES cover art | |
Developer(s) | SNK |
Publisher(s) | SNK D4 Enterprise (Virtual Console) HAMSTER Corporation (PS4/Switch/Xbox One) |
Producer(s) | T. Nishiyama |
Designer(s) | I.Etsuko Y.Romario |
Composer(s) | Yasuo Yamate |
Series | Super Sidekicks |
Platform(s) |
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Release | |
Genre(s) | Sports |
Mode(s) | |
Cabinet | Upright |
Arcade system | Neo Geo MVS |
Published in 1996 (Japanese title: Tokuten Ou - Honoo no Libero, "Goal-Scoring King: The Flaming Sweeper") Despite the international title, it is still considered the fourth game in the Super Sidekicks series. It features 80 national teams divided into 8 regions:[22][23]
The players scoring the goals are still named, but individual scores are no longer kept. The regional tournaments have been eliminated and replaced with alternate mode the SNK Football Championship, which is the game's namesake, an elimination tournament in which the player can select any one opponent from any region to play. The last region played is the deciding match. Good player performance opens up a match again a hidden boss team called the SNK Superstars, which features characters from SNK's fighting games as players.[23]
Teams now have a charge bar (similar to the one in fighting games), which is charged depending on how long the player keeps the ball under their team's control.[22] When the bar is fully charged and flashing, if a player is near the goal, they can take a shot that is virtually unblockable, depending on the opposing team. Teams are "ranked" from 1 to 80, mirroring their real-life counterparts.
The Ultimate 11 was one of the few Neo-Geo games to feature a corporate sponsor: Akai.