Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a scrolling shooter video game developed by Kaneko and originally published by Hudson Soft in 1990 for the Japanese PC Engine and in 1991 for the North American TurboGrafx-16. It is the sequel to Star Soldier, and part of a vertical-scrolling shooter series by Hudson Soft. According to the company, many people believed Super Star Soldier's graphics were the best of any HuCard game. Although the game was popular in Japan, it received less attention from the rest of the world.
Konami published it for the Virtual Console on Nintendo's Wii system in North America on November 27, 2006,[1] and in Japan[2] and Europe in December.[3] The game has also been released on the Japanese PlayStation Store on August 19, 2009 and on the North American PlayStation Store on June 3, 2011. It was also released on the Windows Store[4] on December 20, 2013 and on Wii U Virtual Console on February 26, 2014,[5] the first being released in Japan only while the Wii U Virtual Console version was released on April 6, 2017 in the United States.[6]
The game includes a variety of weapons including flamethrowers, electricity, spread guns and heat-seeking missiles. It consists of eight levels.
Plot
Taking place four years after Star Soldier, the original galactic invaders known as the Star Brain corps have returned from their crushing defeat from the Cesear star fighter and they are now led by the ultimate spaceship, Mother Brain. Earth's only defense lies in the Neo Cesear star fighter to finish what was started.
The Japanese publication Micom BASIC Magazine ranked Super Star Soldier first in popularity in its September 1990 issue, and it received a 23.07/30 score in a 1993 readers' poll conducted by PC Engine Fan, ranking among PC Engine titles at the number 85 spot.[24][25] The game received generally favorable reviews from critics.[11][14][26][27][28]
Legacy
Artist Perry "Rozyrg" Sessions cited Super Star Soldier as one of the main influences for Super XYX.[29]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions