Superbike 2000

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Short description: 2000 video game
Superbike 2000
Developer(s)Milestone s.r.l.
Publisher(s)EA Sports
Platform(s)Microsoft Windows, PlayStation
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Superbike 2000 is a motorcycle racing video game, developed by Milestone s.r.l. and published by EA Sports for Microsoft Windows and PlayStation in 2000. It is part of EA's Superbike video game series.

Reception

Reception
Review scores
PublicationScore
PCPS
CGSPStarStarStarStarHalf star[5]N/A
CGWStarStarStarStarStar[6]N/A
EGMN/A4/10[7]
Game InformerN/A4/10[8]
GameFanN/A68%[9]
GameProStarStarStarStar[10]N/A
GameSpot8.7/10[11]3.4/10[12]
GameZone9/10[13]N/A
IGN8/10[14]4/10[15]
OPM (US)N/AStarHalf star[16]
PC Gamer (US)89%[18]N/A
The Cincinnati EnquirerN/AStarStarStar[19]
Aggregate score
GameRankings86%[2]58%[3]

The PC version received favorable reviews, while the PlayStation version received mixed reviews, according to the review aggregation website GameRankings.[2][3]

References

  1. Sato, Yoshiyuki Ike (March 1, 2000). "EA Ships Superbike 2000 [date mislabeled as "April 26, 2000""]. CBS Interactive. Archived from the original on June 22, 2000. https://web.archive.org/web/20000622221127/http://headline.gamespot.com/news/00_03/01_pc_bikeship/index.html. Retrieved February 5, 2021. 
  2. 2.0 2.1 "Superbike 2000 for PC". CBS Interactive. Archived from the original on May 21, 2019. https://web.archive.org/web/20190521132822/https://www.gamerankings.com/pc/198855-superbike-2000/index.html. Retrieved February 5, 2021. 
  3. 3.0 3.1 "Superbike 2000 for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501150357/https://www.gamerankings.com/ps/198856-superbike-2000/index.html. Retrieved February 5, 2021. 
  4. Mahood, Andy (March 7, 2000). "Superbike 2000 (PC)". CNET. Archived from the original on June 14, 2000. https://web.archive.org/web/20000614175704/http://gamecenter.com/Reviews/Item/0,6,0-3831,00.html. Retrieved February 20, 2021. 
  5. Hicks, Michael (March 6, 2000). "Superbike 2000". Strategy Plus, Inc.. Archived from the original on July 1, 2003. https://web.archive.org/web/20030701220610/http://www.cdmag.com/articles/026/152/superbike2k_review.html. Retrieved February 5, 2021. 
  6. Fortune, Greg (May 2000). "Sit Down and Hang On (Superbike 2000 Review)". Computer Gaming World (Ziff Davis) (190): 114. http://www.cgwmuseum.org/galleries/issues/cgw_190.pdf. Retrieved February 5, 2021. 
  7. EGM staff (June 2000). "Superbike 2000". Electronic Gaming Monthly (Ziff Davis) (131). 
  8. "Superbike 2000 (PS)". Game Informer (FuncoLand) (86). June 2000. 
  9. "REVIEW for Superbike 2000 (PS)". GameFan (Shinno Media). March 8, 2000. 
  10. Suciu, Peter (March 24, 2000). "Superbike 2000 Review for PC on GamePro.com". GamePro (IDG Entertainment). Archived from the original on December 22, 2004. https://web.archive.org/web/20041222030550/http://gamepro.com/computer/pc/games/reviews/5166.shtml. Retrieved February 5, 2021. 
  11. Ajami, Amer (March 23, 2000). "Superbike 2000 Review (PC) [date mislabeled as "May 2, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/superbike-2000-review/1900-2533299/. Retrieved February 5, 2021. 
  12. Stahl, Ben (March 15, 2000). "Superbike 2000 Review (PS) [date mislabeled as "May 2, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/superbike-2000-review/1900-2549552/. Retrieved February 5, 2021. 
  13. Lafferty, Michael (March 9, 2000). "Superbike 2000 Review - PC". Archived from the original on November 16, 2009. https://web.archive.org/web/20091116171312/http://pc.gamezone.com/gzreviews/r14146.htm. Retrieved February 5, 2021. 
  14. Rouse, Rich (March 20, 2000). "Superbike 2000 (PC)". Ziff Davis. https://www.ign.com/articles/2000/03/21/superbike-2000. Retrieved February 5, 2021. 
  15. Nix, Marc (March 13, 2000). "Superbike 2000 (PS)". Ziff Davis. https://www.ign.com/articles/2000/03/14/superbike-2000-2. Retrieved February 5, 2021. 
  16. Zuniga, Todd (May 2000). "Superbike 2000". Official U.S. PlayStation Magazine (Ziff Davis) 3 (8): 94. https://archive.org/details/Official_U.S._Playstation_Magazine_Issue_32_May_2000/page/n93/mode/2up. Retrieved February 5, 2021. 
  17. Bub, Andrew S. (June 2000). "Superbike 2000". PC Accelerator (Imagine Media) (22): 86. https://archive.org/details/PCXL22Jun2000/page/n87/mode/2up. Retrieved February 5, 2021. 
  18. Poole, Stephen (May 2000). "Superbike 2000". PC Gamer (Imagine Media) 7 (5). Archived from the original on March 15, 2006. https://web.archive.org/web/20060315134915/http://www.pcgamer.com/archives/2005/06/superbike_2000.html. Retrieved February 5, 2021. 
  19. Braxton-Brown, Justin (2000). "New Superbike 2000 hits top speed (PS)". The Cincinnati Enquirer (Gannett Company). Archived from the original on July 1, 2001. https://web.archive.org/web/20010701223158/http://cincinnati.com/freetime/games/reviews/superbike2k.html. Retrieved February 5, 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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