The game features all tracks and motorcycles that existed on the 2000 Superbike World Championship season, and allows players to race in either single races or longer blocks of weekend races or championship races to access more of the game's content.[1]
Superbike 2001 is a simulation game which aims to deliver a realistic motorcycle racing experience.[1] The user controls a motorcycle through races on various paved courses; it features tracks and motorcycles from the 2000 Superbike World Championship season.[1] The game allows the player to choose between three game modes: Quick Start, Single Race, and Championship mode.[1] Quick Start allows the user to quickly pick up a game and begin to play.[1] Single Race lets the player play over one weekend, including practice laps and other race modes.[1] Championship mode takes place over 32 weekends, or a full season of play, and includes detailed statistics.[1]Superbike 2001 features four different difficulty modes, which make the game switch from a more casual experience to a realistic one.[2]
Statistics and bike attributes are completely customizable, and can be adjusted by the user to find a good balance.[2] The physics engine allows for realistic crashes to occur, such as losing a bike from underneath the rider.[2]
The game received "favorable" reviews according to video game review aggregator Metacritic.[3]IGN's Dan Adams hailed the game as an outstanding fusion of arcade and realistic simulation games.[2]GameSpot's Scott Osborne felt that it showed the best of what the motorcycle racing genre had to offer in a video game.[1] David Long of Computer Games Strategy Plus awarded the game a perfect score and praised the game's graphics, describing them as "almost photo-realistic."[5]
The game was nominated for the "Best Graphics, Technical" and "Best Driving Game" awards at GameSpot's Best and Worst of 2000 Awards, which went to Software:Giants: Citizen Kabuto and Software:Need for Speed: Porsche Unleashed, respectively.[10][11] The staff of Computer Games Magazine nominated the game for their 2000 "Racing Game of the Year" award, whose winner remains unknown.[12] It was also a runner-up for "Racing Game of 2000" in Readers' Choice, and for "Best Graphics" in Editors' Choice at IGN's Best of 2000 Awards.[13][14] The game was nominated for the Racing award at Computer Gaming World's 2001 Premier Awards, which went to Motocross Madness 2.[15] It was also a runner-up for GameSpy's "2000 Sports Game of the Year", which went to PGA Championship Golf 2000. The staff wrote: "Add incredible AI to the mix and we're looking at one of the best games that you've never heard of."[16]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions