Supreme Ruler 2010

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Supreme Ruler 2010
Developer(s)BattleGoat Studios
Publisher(s)
Platform(s)Microsoft Windows
Release
  • NA: May 10, 2005[1]
  • UK: July 7, 2006
Genre(s)Strategy
Mode(s)Single player, multiplayer

Supreme Ruler 2010 is a computer wargame in which a player controls all aspects of a region's government and attempts to unite a world of fragmented states in the year of 2010.

The game was produced by BattleGoat Studios and released by Strategy First in 2005.

Official support for Supreme Ruler 2010 ended in August 2006 with the release of the 6th update. The final version of the game was 4.6.1.

A sequel, Supreme Ruler 2020, was released in 2008 by publisher Paradox Interactive.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic69/100[2]
Review scores
PublicationScore
CGMStarStarStar[3]
GameSpot7.6/10[4]
GameSpyStarStarStarHalf star[5]
GameZone8.3/10[6]
IGN7.8/10[7]
Jeuxvideo.com14/20[8]
PC Gamer (UK)67%[9]
PC Gamer (US)34%[10]

Supreme Ruler 2010 received "average" reviews according to the review aggregation website Metacritic.[2]

Brett Todd of GameSpot praised the game's ease of play and quantity of scenarios but criticized the difficulty as being artificially inflated.[4] Barry Brenesal of IGN gave praise to its gameplay and interfaces but criticized the AI and the numerous bugs.[7]

References

  1. "Supreme Ruler 2010 - PC - GameSpy". http://pc.gamespy.com/pc/supreme-ruler-2010/. 
  2. 2.0 2.1 "Supreme Ruler 2010 for PC Reviews". Fandom. https://www.metacritic.com/game/supreme-ruler-2010/critic-reviews/?platform=pc. 
  3. "Review: Supreme Ruler 2010". Computer Games Magazine (theGlobe.com) (178): 56. September 2005. 
  4. 4.0 4.1 Todd, Brett (June 6, 2005). "Supreme Ruler 2010 Review [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/supreme-ruler-2010-review/1900-6127013/. 
  5. Osborne, Scott (June 17, 2005). "GameSpy: Supreme Ruler 2010". IGN Entertainment. http://pc.gamespy.com/pc/supreme-ruler-2010/626662p1.html. 
  6. Knutson, Michael (May 27, 2005). "Supreme Ruler 2010 - PC - Review". https://www.gamezone.com/reviews/supreme_ruler_2010_pc_review/. 
  7. 7.0 7.1 Brenesal, Barry (June 15, 2005). "Supreme Ruler 2010". Ziff Davis. https://www.ign.com/articles/2005/06/15/supreme-ruler-2010. 
  8. superpanda (July 3, 2006). "Test: Supreme Ruler 2010" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00006703_test.htm. 
  9. "Supreme Ruler 2010". PC Gamer UK (Future plc). August 2005. 
  10. "Supreme Ruler 2010". PC Gamer (Future US) 12 (9): 70. September 2005. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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