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Světák Bob | |
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Světák Bob title screen | |
Release | 1993 |
Genre(s) | Adventure |
Světák Bob is a 1993 Czech adventure game developed by Bohewia and published by Petr Vochozka for the Amiga system.
The game was programmed for the Amiga by a pre-18 Petr Vochozka.[1] After buying his own Atari 800 XL he began programming his own games that ended up in his desk drawer.[2] A year after the Velvet Revolution, Vochozka replaced his Atari with the Amiga, and created his first game intended for public release, Svetak Bob.[2] As he was younger than 18, distribution of the game was illegal as he did not have a trade license.[2]
Petr Vochozka marketed Světák Bob as the first ever Czech commercial adventure for the Amiga.[3] It was priced at 129 crowns and sold around 100[4] to 200[5] copies. This compares with Vochozka's follow-up Tajemství Oslího ostrova which sold 2,000 copies.[4][5]
Světák Bob was the first officially distributed Czech computer game for the Amiga, and arguably on any platform.[4][6][7]
According to the reviewer Tomáš Smolík in Excalubur, the game was programmed in the Amos Professional Kit.[8]
Prague Post notes that this achievement was a part of a wave of post-Soviet Union advances that saw the Czech video gaming industry quickly became more professional.[7]
In the 21st century the game gained a considerable cult following.[6]
Bonusweb notes that in 1994 it was still possible for a developer to review their own game, noting that Vochozka did this for Svetak Bob in the magazine Excalibur.[9][10] In an interview with Vochozka, Bonusweb wrote: ""No, I definitely didn't write it myself, but I worked a little bit on it," he says with a smile. "Moreover, there was a different time at that time, it wasn't a big deal if the Světák sold eighty pieces instead of forty ...".[10]
The main hero, Bob, collapses after a fierce storm and finds himself on a desert island. He has to get off the island and continue his adventure.
A hybrid between the text and classic point & click adventure,[8] the game offers similar gameplay to text-based games, but includes graphics and music. The game is mouse-controlled.
According to Bonusweb.cz, the game's graphics were just a little better than horrible.[6] BRNO Region asserts that the game was not a true global success.[11] Vochozka later said the game wasn't "worldly".[12] Amiga Review unfavourably compared it to Testament.[13] At the time Exaclibur didn't give Czech games a rating to avoid discouraging local developers.[8] Som Hráč argues the game was "quite a good success".[14] Mafia felt the game was a "great success " that opened the door for other Czech games.[15]
SME notes that this post-Iron Curtain era of gaming is marked by a national technological backwardness that had a flow-on effect to "scant technological and artistic abilities of potential game developers", adding that while good ideas were a dime a dozen, it was difficult to find top wuality graphics in local games.[16]
Original source: https://en.wikipedia.org/wiki/Světák Bob.
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