Syberia (video game)

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Syberia
Developer(s)Microïds
Publisher(s)Microïds
The Adventure Company (North America, Windows)
XS Games (Xbox, North America)
Director(s)Benoît Sokal
Producer(s)Olivier Fontenay
Designer(s)Dominic Mercure
Patrik Méthé
Programmer(s)Rémi Veilleux
Artist(s)Benoît Sokal
Writer(s)Benoît Sokal
Catherine Peyrot
Composer(s)Dimitri Bodiansky
Nicholas Varley
SeriesSyberia
EngineVirtools
Platform(s)Microsoft Windows, PlayStation 2, Xbox, Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, Nintendo Switch
Release
Genre(s)Graphic adventure
Mode(s)Single player

Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone. It follows Kate Walker, an American lawyer tasked with overseeing the major sale of a company and her subsequent journey across Europe and Russia to find the brother of the recently deceased owner.[2][3] Alongside the main plot, the story also consists of a subplot involving Kate's personal life.

Syberia was a commercial success, with sales above 500,000 units worldwide by 2005. It was acclaimed by critics for its intelligent script and use of graphic design that encompassed elements of art nouveau and clockpunk fiction. Its success spawned a franchise that incorporates several sequels and comic book adaptations.

Gameplay

Kate and Oscar on the train

Syberia is a point-and-click adventure game played from a third-person perspective, in which the player must solve various puzzles and follow certain procedures in order for the story line to proceed. The gameplay of Syberia includes nonlinear elements which add depth. For example, players may choose the priority in which sub-locations and non-player characters they would like to interact with first, even though each chapter begins and ends the same way.[4]

Plot

The game begins when American lawyer Kate Walker is sent by her law firm to the fictional French village of Valadilène to oversee the corporate takeover of a family-owned spring-automaton toy factory. When Kate arrives, she finds that the recently deceased owner, Anna Voralberg, had informed the village notary before her death that her brother Hans is alive, despite her father claiming he was dead and buried. Realising that Hans is now the owner of the factory, Kate learns she must get his approval in order to allow the takeover to proceed. Investigating the Voralberg estate, she learns that Hans not only exists, but was also injured in a cave outside the village during his youth, while attempting to retrieve a prehistoric doll of a man riding a mammoth. The resulting accident stunted his development, leaving him mentally handicapped and causing him to develop an obsession to find mammoths to ride as the doll depicts. Despite proving extremely creative with making automatons, his father disapproved of his obsession, and disowned him as a direct result.

Learning that Hans lies somewhere further east across the continent, Kate discovers that the only way to reach him is via a specially designed clockwork locomotive, built by Anna at her brother's request, and manning it with a special animatronic man named Oscar. Before leaving, Kate is tasked with retrieving items important to Hans, that Oscar requires before he can allow them to depart – the mammoth doll and two clockwork music boxes. Acquiring all of them, the pair eventually begin their journey eastwards, stopping at Barrockstadt, a failing university. While Kate seeks a means for them to continue, she explores the establishment and soon learns more about Hans's interests in a mysterious tribe of people known as the Youkol, who lived with and domesticated mammoths that reside on the titular island of Syberia (inspired by the real-life location of Wrangel Island in Siberia, the last place on earth where mammoths survived).

Upon moving on, Kate's journey brings her to Komkolzgrad, a dusty Communist-era industrial mining complex run by the eccentric and somewhat crazy Serguei Borodine. Finding that he stole Oscar's hands for his automaton organist work, she agrees to help him bring Helena Romanski, a washed-up opera singer who he is obsessed with, back to the complex to sing for him in order to get back the hands. Helping out a drunk test pilot named Boris to fix one of Hans inventions – a clockwork flying machine – Kate gains his assistance in operating an airship that takes her to the Aralbad spa, only to discover that Helena has become disillusioned in believing she is too old to sing, prompting Kate to help her recover.

Returning to the mining complex with Kate, Helena performs for Borodine, only to be imprisoned by him in his desire to keep her at his side as his personal opera singer. Refusing to allow this to happen, Kate rescues Helena, recovers Oscar's hands, and attempts to leave with both via the train. Although Borodine attempts to stop them, Kate makes use of some dynamite to thwart his efforts, killing him in the process, and allowing the train to continue onwards, reaching Aralbad. Upon arriving, Kate finds Hans waiting at the spa, delighted that she has brought him the train and Oscar. Showing little concern for his sister's death, Hans signs the factory release papers without reading them. Before Kate boards a plane that will bring her back to New York, she quickly changes her mind and rushes to rejoin Hans on the train, offering to help him realise his dream, abandoning her job and her unfaithful fiancé back home.

Development

The game was produced entirely in Montreal by 35 people under the direction of the late Benoît Sokal on a budget of 2 million using Virtools Development Environment 2.1.[5] Its budget was the highest of any Microïds game by that time.[6] Benoît Sokal indicated in an interview that at one time the development team were considering to create one single game for the Syberia story, but decided not to, as it was so large.[7]

Sokal's earlier game, Amerzone, is located in the same fictional universe and Syberia contains some references to it.

Reception

Sales

Syberia was a commercial success.[8] According to Cedric Orvoine of Microïds, the game surpassed 225,000 units in sales by February 2003,[9] and had achieved nearly 350,000 global sales across its console and computer versions by September.[10] In France, the Agence française pour le jeu vidéo reported that Syberia's computer release had sold 50,000 units by September 2003, before the launch of its console versions. Microïds announced plans that month to ship 50,000 and 20,000 units, respectively, of the PlayStation and Xbox versions in France.[11] In North America, its computer version sold 60,158 retail copies during 2003 alone,[12] and Orvoine noted in early 2004 that its Xbox version was "selling way over our initial expectations" in the region.[13] Michel Bams of Benoît Sokal's White Birds Productions said that Syberia had reached "nearly 500,000 copies" in global sales that February,[14] a number it surpassed by late 2005, according to Ubisoft.[8] However, Jane Jensen noted in 2004 that the game had "not been very profitable" for The Adventure Company, which, among other factors, led to the cancellation of her project Gray Matter.[15] Bill Tiller reported Syberia's sales in the United States as 161,000 units by 2006.[16]

Worldwide sales of the overall Syberia series had topped 1 million units by 2008,[17] and rose to 3 million by 2016, before the release of Syberia 3.[18]

Critical reviews

Reception
Aggregate scores
AggregatorScore
GameRankingsPC: 82%[19]
XBOX: 73%[20]
MetacriticPC: 82/100[21]
XBOX: 72/100[22]
Review scores
PublicationScore
Adventure GamersStarStarStarStarHalf star[23]
GameSpot9.1/10[24]
GameZone9/10[25]
IGN7.1/10[26]

According to The New York Times , Syberia "received euphoric reviews" from critics.[27] Based on 26 reviews, review aggregation site Metacritic estimated the game's critical reception as "generally favorable".[21]

USA Today called the game "a solid pick",[28] and CNN noted that "Syberia brings back adventure genre impressive graphics."[citation needed] Just Adventure called it the "Best Adventure Game at E3".[citation needed] However, it received a negative review from Charles Herold of The New York Times, who wrote that his "faith [in adventure games] is hanging by a thread, because I have been playing Microid's Syberia, the best adventure game of the year, and it's not very good.[27]

Awards

Syberia was named the best computer adventure game of 2002 by PC Gamer US,[29] Computer Gaming World,[30] GameSpot,[31] GameSpy and—tied with Silent Hill 2The Electric Playground.[32][33] It likewise won IGN's "Reader's Choice Award for Adventure Games" (2002).[34] Computer Games Magazine declared it the tenth-best computer game of 2002, and presented it with an award for outstanding art direction.[35] Similarly, the game won GameSpot's "Best Graphics (Artistic) on PC" prize.[31] During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Syberia for "Outstanding Achievement in Character or Story Development" and "Computer Action/Adventure Game of the Year".[36] It also garnered the Game Developers Choice Awards' "Excellence in Visual Arts" prize,[37] as well as GameSpot's "Best Story on PC" and "Best Game No One Played on PC" awards.[31]

While awarding the game, the editors of Computer Gaming World called Syberia "the most emotionally rich adventure game since the great Sanitarium and a worthy reminder of how rewarding this struggling genre can be when put in the right hands."[30] PC Gamer's Chuck Osborne praised its visuals and "epic story"; he concluded, "As Kate Walker, not only are you searching for the missing heir to an automaton factory in France, but you're also embarking on a feminist journey of self-discovery."[29]

In 2011, Adventure Gamers named Syberia the 15th-best adventure game ever released.[38]

Legacy

Sequels

Syberia was followed by a 2004 sequel, Syberia II, which continued Kate Walker's voyage to Syberia. In 2012, Microïds revealed that Benoit Sokal had officially signed a contract with Anuman to write the story of Syberia 3 and that official development had started. Additionally the project was overseen by Elliot Grassiano, the original founder of Microïds.[39] Syberia 3 was released in April 2017. A fourth installment titled Syberia was launched on March 18, 2022.

Ports

Reception
Aggregate score
AggregatorScore
MetacriticDS: 52/100[40]
PS3: 50/100[41]
NS: 76/100[42]

In 2006, MC2 France announced that a version of Syberia adapted by Tetraedge Games was released for smartphones using Symbian and Windows Mobile. In 2008, Microïds announced that with Mindscape they would be releasing the mobile version of Syberia for the Nintendo DS in October 2008.[43] On 30 October 2008 they announced that DreamCatcher Games would be publishing the Nintendo DS version of Syberia in North America, for release in December 2008.[44] An iOS version of the game was released in December 2014.[45]

The Nintendo DS port took heavy criticism, receiving a 3.5/10 from GameSpot: most of the voice acting was stripped out and the graphics were simply shrunk down from the PC version which rendered many small plot-necessary objects almost impossible to locate.[46]

See also

References

  1. "15 years on, Syberia 1 gets Switch release date". 19 October 2017. http://www.eurogamer.net/articles/2017-09-06-syberia-1-gets-switch-release-date. 
  2. "Syberia Locations". http://www.giantbomb.com/syberia/3025-316/locations/. 
  3. "Making Of Syberia". https://www.youtube.com/watch?v=uUeNA_TqWqk. ""Until recently Eastern Europe and Russia were closed off from the outside world and we heard very little about them. That's what fascinated me and inspired me to create this journey."" 
  4. Ben, McIntosh; Cohn, Randi; Grace, Lindsay (2008). "Nonlinear Narrative in Games: Theory and Practice". Game Career Guide. https://www.gamecareerguide.com/features/882/features/882/nonlinear_narrative_in_games_.php. 
  5. "Syberia". Virtools. http://www.virtools.com/applications/games-microidssyberia.asp. 
  6. "Microïds' Syberia Launched in Canada! - Welcome to Just Adventure + - Press Releases". http://www.justadventure.com/Press_Releases/June18_02Syberia.shtm. 
  7. "Syberia II Benoît Sokal interview". Just Adventure. http://www.justadventure.com/Interviews/Syberia2/Syberia2BenoitSokal.shtm. 
  8. 8.0 8.1 "Ubisoft Takes Players to Paradise" (Press release). San Francisco: Ubisoft. October 12, 2005. Archived from the original on December 11, 2005. {{cite press release}}: External link in |location= (help)CS1 maint: location (link)
  9. "The Celebrity Corner; Interview with Microids". The Inventory (Just Adventure) (4): 7–19. February 2003. http://www.justadventure.com:80/TheInventory/TheInventory.shtm. Retrieved October 28, 2006. 
  10. Manos, Dimitris (September 2003). "Syberia Reloaded". The Inventory (Just Adventure) (8): 2–6. http://www.justadventure.com:80/TheInventory/TheInventory.shtm. Retrieved October 28, 2006. 
  11. "Microïds annonce la sortie de Syberia sur Xbox et PS2" (in fr). Agence française pour le jeu vidéo. September 17, 2003. http://www.afjv.com/press0309/030917_microids.htm. 
  12. Sluganski, Randy (March 2004). "Sales December 2003 – The State of Adventure Gaming". Just Adventure. http://www.justadventure.com:80/articles/State_of_Adventure_Gaming/March2004/Dec03ret_gam.shtm. 
  13. Schneider, Jan (January 15, 2004). "Interviews: Cédric Orvoine". Adventure-Treff. http://www.adventure-treff.de:80/artikel/interviews.php?id=18&lang=eng. 
  14. "Interview with White Birds Productions". The Inventory (Just Adventure) (13): 6–10. March 2004. http://www.justadventure.com:80/TheInventory/TheInventory.shtm. Retrieved October 28, 2006. 
  15. "A JA WORLD EXCLUSIVE - JANE JENSEN ON GRAY MATTER, OBERON MEDIA & BOOBY TRAP - Article - Just Adventure - Reviews PC and PS2 Walkthroughs - Previews and Adventure News!". http://www.justadventure.com:80/articles/JaneJensenNews/JaneJensenNews.shtm. 
  16. "Archived copy". http://www.adventurelantern.com/Magazine/AdventureLantern_Aug2006.pdf. 
  17. "Syberia Website" (Press release). GamesIndustry.biz. July 24, 2008. Archived from the original on August 14, 2008.
  18. "E3 2016: Microids and Benoit Sokal Unveil Video of New Features in Syberia 3" (Press release). Paris: Gamasutra. June 9, 2016. Archived from the original on March 23, 2018.
  19. "Syberia for PC". CBS Interactive. https://www.gamerankings.com/pc/545345-syberia/index.html. 
  20. "Syberia for Xbox". CBS Interactive. https://www.gamerankings.com/xbox/915351-syberia/index.html. 
  21. 21.0 21.1 "Syberia for PC Reviews". CBS Interactive. https://www.metacritic.com/game/syberia/critic-reviews/?platform=pc. 
  22. "Syberia for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/syberia/critic-reviews/?platform=xbox. 
  23. "Syberia review". Adventure Gamers. 11 August 2002. http://www.adventuregamers.com/articles/view/17541. 
  24. "Syberia review". Gamespot. https://www.gamespot.com/syberia/. 
  25. "Syberia review". Gamezone. 4 May 2012. http://www.gamezone.com/reviews/item/syberia_pc_review/. 
  26. "Syberia review". 10 October 2002. http://uk.pc.ign.com/articles/373/373976p1.html. 
  27. 27.0 27.1 Herold, Charles (September 5, 2002). "GAME THEORY; A Streak of Glamour But a Lack of Lifeblood". The New York Times. https://www.nytimes.com/2002/09/05/technology/game-theory-a-streak-of-glamour-but-a-lack-of-lifeblood.html. 
  28. Saltzman, Marc (17 August 2002). "Gamers will beg to be sent to 'Syberia'". USA Today. http://usatoday30.usatoday.com/tech/techreviews/2002-07-16-spotlight-syberia_x.htm. 
  29. 29.0 29.1 Osborne, Chuck (March 2003). "The Ninth Annual PC Gamer Awards". PC Gamer US 10 (3): 48–50, 54, 58, 60, 66, 68, 70. 
  30. 30.0 30.1 Staff (April 2003). "Computer Gaming World's 2002 Games of the Year". Computer Gaming World (225): 83–86, 88, 89, 92–97. 
  31. 31.0 31.1 31.2 GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. http://gamespot.com/gamespot/features/all/bestof2002/. 
  32. Staff. "Blister Awards 2002". The Electric Playground. http://elecplay.com:80/feature.html?article=10626#mr_toppy. 
  33. "Adventure Game of the Year 2002". GameSpy. http://archive.gamespy.com/goty2002/pc/index10.shtml. 
  34. "Best of 2002: Adventure". 2003-01-14. http://uk.pc.ign.com/articles/382/382687p1.html. 
  35. Staff (March 2003). "Best of the Year 2002; 12th Annual Computer Games Awards". Computer Games Magazine (148): 58–61. 
  36. "6th Annual Interactive Achievement Awards: Winners". Academy of Interactive Arts & Sciences. http://interactive.org:80/awards/IAA-6/winners.asp. 
  37. "Archive | 3rd Annual Game Developers Choice Awards". Game Developers Conference. http://www.gamechoiceawards.com/archive/gdca_3rd.html. 
  38. AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. http://www.adventuregamers.com:80/articles/view/18643. 
  39. "Microids confirm that production of Syberia III has started". 2011-11-26. https://www.facebook.com/notes/micro%C3%AFds-official/anuman-interactive-and-benoit-sokal-confirm-syberia-iii-is-on-its-way/537531446274188. 
  40. "Syberia for DS Reviews". CBS Interactive. https://www.metacritic.com/game/syberia/critic-reviews/?platform=ds. 
  41. "Syberia for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/syberia/critic-reviews/?platform=playstation-3. 
  42. "Syberia for Switch Reviews". CBS Interactive. https://www.metacritic.com/game/syberia/critic-reviews/?platform=nintendo-switch. 
  43. "Microids and Mindscape announce Syberia on the Nintendo DS for October 2008". Microïds. 2008-04-15. http://www.microids.com/en/press/10/microids-and-mindscape-announce-syberia-on-the-nintendo-ds-for-october-2008.html. 
  44. "Microïds and Dreamcatcher Announce Syberia on Nintendo DS in North America". Just Adventure. 2008-10-30. http://www.justadventure.com/Press_Releases/SyberiaNintendoDS_Oct30_08.shtm. 
  45. "Syberia (iOS)". 3 December 2014. https://itunes.apple.com/us/app/syberia-full/id876318800?mt=8. 
  46. Todd, Brett (9 January 2009). "Syberia Review". CBS Interactive Inc.. http://www.gamespot.com/reviews/syberia-review/1900-6203023/. 
  • Microïds website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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