From HandWiki - Reading time: 6 min
| Tag Team Match: M.U.S.C.L.E. | |
|---|---|
![]() North American cover art | |
| Developer(s) | Tose |
| Publisher(s) | Bandai |
| Platform(s) | Nintendo Entertainment System |
| Release | |
| Genre(s) | Action, wrestling |
| Mode(s) | Single-player, multiplayer |
Tag Team Match: M.U.S.C.L.E., known in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a fighting game developed by Tose and published by Bandai for the Nintendo Entertainment System. The Japanese edition is based on Yudetamago's manga and anime series Kinnikuman, but the North American edition was not due to the source material being not well-known outside Japan.
It has eight playable characters, each with his own special move. The game was followed by a 1987 Japan-only sequel for the Famicom Disk System titled Kinnikuman: Kinniku-sei Ōi Sōdatsusen (キン肉マン キン肉星王位争奪戦 Kinnikuman: Scramble for the Throne).[1]
The game has two modes, one requiring the player to defeat a computer opponent while the other requires two players to fight against each other.
The A button jumps, and B punches or activates a special move after collecting an energy ball that is randomly thrown by the boy called "Meat" (Kinnikuman's Trainer Meat Alexandria).
Several moves can be done in the game, such as punch, jump, drop kick, shove, shove into ropes, flying body attack (jump into ropes and rebound), lariat aka clothes line, shove enemy into ropes and then hit A, and back drop aka suplex (press B close behind the enemy).
Although the game goes on endlessly, it officially has 255 rounds. After those rounds, the player enters round 0 (completing the 8 bit variable for rounds number), on which the speed level resets and the time per round returns to 30:00 (from round 100 reduced to 10:00).
It is believed that the maximum score one could get from this game is 99,999,999 points, but it is unknown what will happen afterwards, but it will probably return to 0 as well.
Note that Brocken Jr. and Geronimo are the same in this game, just slightly different graphics.
The game was released in Japan on November 8, 1985.[2] It was released in North America on October 1986.
The Gold Edition of the Japanese version of the game has been a sought-after collector's item, and is considered the "Holy Grail" of the Famicom collection. In 2017, the Gold Edition of the Famicom version has been valued at ¥2,000,000 ($18,200 USD).[3]
The game sold 1.05 million units in Japan.[4]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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