Tag Team Match

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Tag Team Match: M.U.S.C.L.E.
North American cover art
Developer(s)Tose
Publisher(s)Bandai
Platform(s)Nintendo Entertainment System
Release
  • JP: November 8, 1985
  • NA: October 1986
Genre(s)Action, wrestling
Mode(s)Single-player, multiplayer

Tag Team Match: M.U.S.C.L.E., known in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a fighting game developed by Tose and published by Bandai for the Nintendo Entertainment System. The Japanese edition is based on Yudetamago's manga and anime series Kinnikuman, but the North American edition was not due to the source material being not well-known outside Japan.

It has eight playable characters, each with his own special move. The game was followed by a 1987 Japan-only sequel for the Famicom Disk System titled Kinnikuman: Kinniku-sei Ōi Sōdatsusen (キン肉マン キン肉星王位争奪戦, Kinnikuman: Scramble for the Throne).[1]

Gameplay

The game has two modes, one requiring the player to defeat a computer opponent while the other requires two players to fight against each other.

The A button jumps, and B punches or activates a special move after collecting an energy ball that is randomly thrown by the boy called "Meat" (Kinnikuman's Trainer Meat Alexandria).

Several moves can be done in the game, such as punch, jump, drop kick, shove, shove into ropes, flying body attack (jump into ropes and rebound), lariat aka clothes line, shove enemy into ropes and then hit A, and back drop aka suplex (press B close behind the enemy).

Although the game goes on endlessly, it officially has 255 rounds. After those rounds, the player enters round 0 (completing the 8 bit variable for rounds number), on which the speed level resets and the time per round returns to 30:00 (from round 100 reduced to 10:00).

It is believed that the maximum score one could get from this game is 99,999,999 points, but it is unknown what will happen afterwards, but it will probably return to 0 as well.

Characters

Kinnikuman (North American version – Muscleman)
Finisher: Kinniku Driver, carries opponent and jumps off screen straight up and comes down. One of if not the most damage inducing moves in the game.
Terryman
Finisher: Calf Branding, basically a speedy version of the lariat move in the game without having to rebound off the ropes and can be done repeatedly.
Ramenman
Finisher: Leg Lariat, basically a faster longer version of the regular drop kick move.
Robin Mask
Finisher: Tower Bridge, Argentine back breaker.
Buffaloman (North American version – Terri-bull)
Finisher: Hurricane Mixer, for a short distance he can burst charge with his horned head.
Warsman
Finisher: Bear Claw, covers longer distance than the hurricane mixer.
Ashuraman
Finisher: Ashura Buster
Brocken Jr. (Japanese version only)
Finisher: Nazi Gas Attack
Geronimo (North American version only)
Finisher: Apache War Cry

Note that Brocken Jr. and Geronimo are the same in this game, just slightly different graphics.

Release

The game was released in Japan on November 8, 1985.[2] It was released in North America on October 1986.

The Gold Edition of the Japanese version of the game has been a sought-after collector's item, and is considered the "Holy Grail" of the Famicom collection. In 2017, the Gold Edition of the Famicom version has been valued at ¥2,000,000 ($18,200 USD).[3]

Reception

The game sold 1.05 million units in Japan.[4]

See also

  • Kinnikuman

Notes

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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