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| Tag Team Wrestling | |
|---|---|
North American arcade flyer | |
| Developer(s) | Technōs Japan[lower-alpha 1] |
| Publisher(s) | |
| Platform(s) | Arcade, NES, Commodore 64, IBM PC, Apple II |
| Release | |
| Genre(s) | Sports (professional wrestling) |
| Mode(s) | Single-player, multiplayer |
Tag Team Wrestling, known as Script error: The function "nihongo_foot" does not exist. in Japan, is a 1983 wrestling video game developed by Technōs Japan and published by Data East for arcades. It was later ported to the Nintendo Entertainment System, Commodore 64, IBM PC and Apple II.
In the original game, the player controls a professional wrestling tag-team, two identical wrestlers with black hair, orange trunks and brown boots named Sunny and Terry (Jocko and Spike in the U.S. version) who must defeat a couple of masked wrestlers known as the Heel Team (Mad Maulers in the U.S. version): one of them a skinny wrestler with an orange mask and boots and white trunks, the other a fat wrestler in a black mask and tights with white boots. The player's team must continually beat the Heel Team in order to win trophies and maintain gameplay. After the tenth match, the player's team is designated the world champions and must keep playing in order to maintain their title. In the event of the Heel Team winning or tying a match, the game is over.
The player is provided with a joystick and two buttons: a "select" button and an "action/pin" button. The player uses the joystick to move Sunny or Terry around the ring, where they must make contact with the member of the Heel Team (in the first match, the skinny wrestler from the Heel Team starts, then the fat one in the second, and it continues that way from there on in, as does with the player's wrestlers). Upon making contact with the opposing wrestler, the two wrestlers will immediately grapple. The player then releases the opposing wrestler by pulling away, then grappling again, waiting for the "Action" command to flash onscreen. Due to being one of the earliest professional wrestling video games, Tag Team Wrestling has a limited number of wrestling moves and characters. Moves and counters are performed through the use of a real-time, menu-based action-reaction fighting module. After engaging in a grapple with the "Action" command flashing, players quickly scroll through a menu and choose a maneuver to perform.
In the NES version, two professional wrestling tag-teams, the Strong Bads and the Ricky Fighters, battle against each other in tag-team action, or a single player competes in a series of tournaments to win ever larger trophies. Each of the four characters has a unique move that can only be used against one other rival wrestler.
In 1984, the arcade game was ported to the Apple II, Commodore 64 and IBM PC in the United States by Quicksilver Software and published by Data East. U.S. Gold released Quicksilver's ports in Europe for the IBM PC in 1986 and the Commodore 64 in 1987.
Arguably, the most well known port is the Family Computer/Nintendo Entertainment System version created in 1986. The development of this port was a joint venture between Data East (for graphics & sound) and Sakata SAS (for programming). It was published in Japan by Namco as Tag Team Pro Wrestling (タッグチーム プロレスリング) on April 2, 1986. In North America, this version was released on October the same year by Data East for the NES, keeping the Tag Team Wrestling title. This was Data East's first title for the NES and one of the earliest third-party video games for the console in North America.[5]
In Japan, Game Machine listed Tag Team Wrestling as the top-grossing new table arcade cabinet of January 1984.[6] It later topped Japan's table arcade game charts in February 1984.[7][8]
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MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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