Tales of the World

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Tales of the World: Radiant Mythology
European cover art
Developer(s)Alfa System
Publisher(s)Bandai Namco Games (Japan)
Namco Bandai Games (North America, Europe, and Australia)
Composer(s)Takuya Yasuda
Motoi Sakuraba
Go Shiina
SeriesTales
Platform(s)PlayStation Portable
Release
  • JP: October 12, 2006
  • AS: December 19, 2006
  • KOR: December 31, 2006
  • NA: July 17, 2007
  • AU: September 6, 2007
  • EU: September 7, 2007
Genre(s)Action RPG
Mode(s)Single-player

Tales of the World: Radiant Mythology (テイルズオブザワールド レディアントマイソロジー, Teiruzu Obu Za Waarudo Redianto Maisorojii) is a Japanese action role-playing game developed by Alfa System and published by Bandai Namco Games. It is part of the Tales series of video games, more specifically a part of the Tales of the World spin-off series, which heavily emphasizes the crossover appearances of characters from past games in the series. The game was released in 2006 in Asia; July 2007 in North America; and September 2007 in Australia and Europe. The game saw two sequels, Radiant Mythology 2 and Radiant Mythology 3, though neither were released outside Japan, leaving it as the only Tales of the World entry to be translated into English.

Gameplay

The gameplay resembles that of a massively multiplayer online role-playing game dungeon crawler, but without the online component.[1] Unlike games in the mainline series of Tales games, the player creates their own, customizable player, both in statistics and physical appearance.[2] The players must accept quests at the local guild office from a selection of five different choices at a time. Quests include defeating certain monster types, mining or harvesting certain raw ingredients, or crafting certain goods. Upon completion of quests, the player is rewarded with money and "Fame" points. Money is used to upgrade weapons and equipment, making players more powerful, while "Fame" is used to progress the game's story. Additionally, the more "Fame" the player has, the more characters are available to be recruited, some of which are cross-over characters originating from prior games in the Tales series, namely Tales of Phantasia, Tales of Destiny, Tales of Eternia, Tales of Symphonia, Tales of Legendia, Tales of Rebirth, and Tales of the Abyss.[2]

Beyond just creating the new, main character, the player is able to continually customize both statistics and physical appearances with the equipment collected throughout the game. Additionally, the game's crafting system allows the player to further customize their equipment by combining multiple items into one new item.

Upon completing the game at least once, two additional difficulty levels are unlocked, "Hard and "Very Hard" on top of the original default "Normal" level. Players can then restart the game with all their levels, in-game currency and items (except quest items) intact, and can switch difficulty levels at any point during the new game, as long as they are outside the explorable dungeons.

Characters will also learn Artes through leveling up which can be chained (basic to master to arcane) and by mastering these Artes will unlock the specific class's Mystic Artes/Hi-Ougi which can unleash a great deal of damage.

The player will also obtain Magic Map drops from random monsters during the course of the game. Magic Maps will open an "Ex" version of a specific dungeon and contain rare items and stronger enemies. Also, some quests trigger an event for the Radiant Quest which if completed will grant the player very powerful equipment for their specific class.

Job classes

  • Warrior — Starter Class. Excels in melee attacks, and can equip powerful axes as well as swords.
  • Thief — Starter Class. A professional in quick attacks and stealing, like Rutee Katrea or Ange Serena.
  • Priest — Starter Class. A healer that uses light and healing magic.
  • Mage — Starter Class. A magician that uses offensive magic to smite foes, like Genis Sage or Arche Klein.
  • Swordsman — Elite Class. Uses sword-based artes used by many other Tales characters, like Cress Albane, or Luke fon Fabre.
  • Fighter — Elite Class. Their most powerful weapon is their body. Like Senel Coolidge or Farah, they attack with their arms and legs rather than with weapons.
  • Ninja — Elite Class. Assassin who specializes in stealthy strikes. Similar to Sheena Fujibayashi.
  • Magic Knight — Elite Class. A warrior who masters physical and magical Artes. Similar to the likes of Zelos Wilder, Kratos Aurion, Norma Beatty or Will Raynard.
  • Bishop — Elite Class. An elite magician who masters offensive and healing magic. Similar to Mint Adenade, or Raine Sage.
  • Hunter — Elite Class. Marksmen who snipe enemies with the bow. Similar to Chester Barklight.
Non-playable
  • Lancer - Elite Class. Only Eugene is this class.

Battle System

The game uses the Flex Range Linear Motion Battle System found in the PlayStation 2 game Tales of the Abyss. This system allows the player character to move freely across the field.

Story

Synopsis

The world of Terresia is under assault by a "devourer", which seeks to consume its mana and leave it barren. Although the residents of the planet are unaware, this is actually a result of the actions of two entities named Widdershin and Aurora, the descenders of other worlds. As a last resort, the world's life-giving tree (the World Tree) uses the last of its power to create a defender - the player's own character. The hero, after being awakened by a strange creature named Mormo whose own world was destroyed by the same threat, learns of the danger to this world's World Tree. Upon hearing a scream, the player rushes to discover that a girl is being attacked by a soldier. After rescuing the girl, she introduces herself as Kanonno, a member of an organization named Ad Libitum. This guild seeks to help the people of the world, fighting injustice and oppression. With no better leads, the player and Mormo set out to join Ad Libitum, hoping to learn more about the location of the devourer.

As always, the Tales of the World spin-offs add Tales characters from entries in the main installments. They play as NPCs that will assist the player throughout the game to stop the villain from destroying the world.

Characters

Original
  • Kanonno — A girl who suffers from amnesia and who is later on revealed to be the descender of the foreign world of Pasca. She is voiced by Haruka Kudo in the Japanese version and Lara Cody in the U.S version.
  • Mormo — A descender from the world of Yaoon, who accompanies the descender of Terresia on a mission to destroy Gilgulim. He is voiced by Daisuke Sakaguchi in the Japanese version and by Steve Staley in the U.S. version.
  • Ganser — The ruler of Ailily, the city that rests adjacent to the World Tree. His oppressive attitude towards Ailily's citizens provoked Ad Libitum to conspire against him, and eventually, defeat him. It is revealed before facing him in the Orphic Maze that he worked with Widdershin. He is voiced by Naoki Tatsuta in the Japanese version.
  • Aurora — A foreign Descender who worked with Widdershin. She is voiced by Yuko Nagashima in the Japanese version.
  • Widdershin — The descender of the world of Gilgulim, who plans to devour all worlds and merge them into one, immortal being, and the main antagonist of the story. He is voiced by Bin Shimada in the Japanese version and by Patrick Seitz in the U.S. version.
Playable characters
Character Original Appearance Platforms Year Released
Chester Burklight Tales of Phantasia Super Famicom 1995
Arche Klein Tales of Phantasia Super Famicom 1995
Stahn Aileron Tales of Destiny PlayStation 1997
Rutee Katrea Tales of Destiny PlayStation 1997
Leon Magnus Tales of Destiny PlayStation 1997
Reid Hershel Tales of Eternia PlayStation 2000
Lloyd Irving Tales of Symphonia GameCube 2003
Raine Sage Tales of Symphonia GameCube 2003
Kratos Aurion Tales of Symphonia GameCube 2003
Genis Sage Tales of Symphonia GameCube 2003
Eugene Gallardo Tales of Rebirth PlayStation 2 2004
Senel Coolidge Tales of Legendia PlayStation 2 2005
Luke fon Fabre Tales of the Abyss PlayStation 2 2005
Tear Grants Tales of the Abyss PlayStation 2 2005

Development

Tales of the World: Radiant Mythology is the first and only of the Tales of the World spinoff series to be released in English.[1]

Most Japanese releases of Tales games contain an additional subtitle referred to as a "characteristic genre name"; Tales of the World: Radiant Mythology's subtitle is An RPG For Your Sake (きみのためのRPG, Kimi no tame no RPG). The theme song for the game is Kamihikōki by Kana Uemura, and the opening song is Uemura's Hikari to Kage. The US version of the game uses the same opening song, but without lyrics.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic66/100[3]
Review scores
PublicationScore
EGM6.67/10[4]
Famitsu30/40[5]
Game Informer7/10[6]
GamePro4.25/5[7]
GameRevolutionC+[8]
GameSpot6/10[2]
GameSpyStarStarStarStar[9]
GameZone7.7/10[10]
IGN7.5/10[11]
PSM8/10[12]

The game received "average" reviews according to video game review aggregator Metacritic.[3] In Japan, Famitsu gave it a score of one eight, one seven, one eight, and one seven, for a total of 30 out of 40.[5]

GameSpot stated that the game was "...the video game equivalent of fan fiction: familiar characters dropped into a formulaic story meant to elicit giggles from aficionados. Everything else is just the standard RPG rigmarole."[2] IGN said, "With colorful graphics, a decent soundtrack (many of the songs are simple but catchy), 300 missions and countless hours of gameplay, it's hard to say too many negative things about Radiant Mythology."[11]

References

  1. 1.0 1.1 Chandran, Neal (November 7, 2007). "Tales of the World: Radiant Mythology". RPGFan. http://www.rpgfan.com/reviews/tow-rm/. 
  2. 2.0 2.1 2.2 2.3 VanOrd, Kevin (July 30, 2007). "Tales of the World: Radiant Mythology Review". http://www.gamespot.com/reviews/tales-of-the-world-radiant-mythology-review/1900-6175858/. Retrieved February 19, 2016. 
  3. 3.0 3.1 "Tales of the World: Radiant Mythology for PSP Reviews". https://www.metacritic.com/game/tales-of-the-world-radiant-mythology/critic-reviews/?platform=psp. Retrieved February 19, 2016. 
  4. EGM staff (August 2007). "Tales of the World: Radiant Mythology". Electronic Gaming Monthly: 83. 
  5. 5.0 5.1 "Latest Famitsu scores". December 13, 2006. http://www.eurogamer.net/forum/thread/70737. Retrieved February 19, 2016. 
  6. Miller, Matt (August 2007). "Tales of the World: Radiant Mythology". Game Informer (172). Archived from the original on January 21, 2008. https://web.archive.org/web/20080121074422/http://gameinformer.com/NR/exeres/90E92F50-5376-49E5-AF3F-F8DCA87622B1.htm. Retrieved February 19, 2016. 
  7. T3h Panda (September 18, 2007). "Review: Tales of the World: Radiant Mythology". GamePro. Archived from the original on January 13, 2008. https://web.archive.org/web/20080113213807/http://www.gamepro.com/sony/psp/games/reviews/130588.shtml. Retrieved February 20, 2016. 
  8. Balistrieri, Emily (August 16, 2007). "Tales of the World: Radiant Mythology Review". Game Revolution. http://www.gamerevolution.com/review/tales-of-world-radiant-mythology. Retrieved February 20, 2016. 
  9. Steinberg, Steve (July 31, 2007). "GameSpy: Tales of the World: Radiant Mythology". GameSpy. http://psp.gamespy.com/playstation-portable/tales-of-the-world-radiant-mythology/809702p1.html. Retrieved February 20, 2016. 
  10. Valentino, Nick (July 24, 2007). "Tales of the World: Radiant Mythology - PSP - Review". GameZone. Archived from the original on October 5, 2008. https://web.archive.org/web/20081005231824/http://psp.gamezone.com/gzreviews/r30838.htm. Retrieved February 20, 2016. 
  11. 11.0 11.1 Sullivan, Meghan (July 17, 2007). "Tales of the World: Radiant Mythology Review". http://www.ign.com/articles/2007/07/17/tales-of-the-world-radiant-mythology-review. Retrieved February 19, 2016. 
  12. "Review: Tales of the World: Radiant Mythology". PSM: 85. August 2007. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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